Pokémon TCG: Sword and Shield—Brilliant Stars

updated Flysol

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feralitar00

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so I have been trying so hard to find something to make with flygon and they a 2 types of good flygons out heres the list

x2 Flygon ex d (DF)
x3 Flygon (SW)
x3 Vibrava (SW)
x4 Trapinch (SW)
x1 Ampharos (sw)
x1 Mareep (SW)
x1 Absol ex

x4 Rare Candy
x2 Roseannes Research
x2 Copycat
x2 Stevens Advice
x3 Buffer Piece
x3 Castaway
x2 Crystal Beach
x1 Lake Boundry
x1 Scott
x4 Super Scoop Up
x2 Night Maintence
x2 Warp Point
x3 Bebe's Search

x4 Multi
x4 Psychic
x7 Fighting

start with absol and set up some GON and then use flygon ex d to spread and absol to do the same
 
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you have nothing to search out your flygons

-4 super scoop up (you only have 1 absol ex)
+4 bebe's search (since u have an ex as well)


also try to fit in some rare candies
 
((GE related fixes are italicized, 'cause they'll be relevant if you're building this deck for states or something, but not important if you're building for right here and now))

You thought about Vibrava SW? The one that places a damage counter on all of your opponent's pokemon? The one that allows Psychic Pulse (Flygon EX d's attack) to spread even more damage? The one that only needs one fighting energy to do this? Only reason to play a delta Vibrava would be to Delta supply to it, and you don't play that Flygon.

I also realize that Trapinch delta has the ability to snipe. Have you considered Trapinch (secret wonders)? This doesn't quite have sniping ability, but it can disrupt the opponent in two ways: 1) Pull anything active (IE: That one unpowered magmortar that's been sitting on the opponent's bench for a while) and 2) Make something stay active (IE: vs. Pachirisu, this will be very irritating after a while due to Pachirisu's +20 weakness AND it's inability to even damage Trapinch)

I'd also consider some GE cards to assist set up. Want basics? Pachirisu to start. Heck, Flygon's even got 3 different types of basics, so if you have to make a deck for Saturday, then Corsola (SW) will work. How 'bout more cards? That always helps... Claydol then? How 'bout evolutions? You definately need that. Perhaps Phione?

Anyway, disregarding GE starters to help the deck out... I'm not quite sure I like Absol starts. You discard the opponent's card to do... What? Does Flygon care if you've discarded anything? Not... Really? Would Flygon like something to either set it up or spread damage? Oh. Well. Uh... Hm...
I realize you might want the Absol SW to match with your Absol EX, but the two share very little in common. One assists stalling (discarding trainer cards, maybe. Nowhere near as effective if your opponent has Phione, then a Baltoy on the bench. Now they're always drawing till they have six cards in hand, AND can instantly evolve 1 pokemon a turn), and the other manipulates damage (which is admittedly quite valuable).

And where's the Holon's Castform? Shouldn't you seriously have at least 2? It's helped even more with the fact that you're running delta Trapinches (since your current list isn't running Castform, that's why I suggested trying out SW Trapinch earlier).
((After reading list a bit more...))
Ah, Crystal Beach... That's why no Castform...
I still think the ability to provide such different energy is too valuable for your deck to miss out on. Even if it sacrifices your ability to slow down Gardevoir recoveries. The infinate attach Fighting energy loop is amusing as well, though not vital. Lake Boundary remains your much more useful tech to mess up Gardevoir/Gallade. The Super Scoop Up's a super idea as well, saving your Flygon EX deltas from stupid Sonic Blade deaths. Another way to do so would be an Unown G tech from GE. This basically gives you a tool to attach to your pokemon to give them protection from all effects of attacks except damage. Gallade isn't as scary when it isn't able to do 100 damage for no pain, then 50 for equally little pain next turn.

On a final note... I personally don't trust in Scott-away as a supporter engine, 'cause a supporter's stuck in your hand and it's slowing you down unless you're playing Porygon 2. Extra draw power from something like Holon's Castform, Claydol, Oak's Visit, and some normal trainers here and there (Great Ball, Rare Candy, Dusk Ball) could only help, me thinks.
 
Another way to do so would be an Unown G tech from GE.
Sorry for the noob question, but where are you getting your translations? You've made several suggestions here that sound great, but I can't find any reference for them. The only translations I know of are the ones posted on Pokebeach. But, for example, it only lists the Unown G card; it doesn't have a translation for it.

Do you just already know what that card is going to do because of prior experience or do you have a better reference you can share?

BTW, I'm partial to Flygon Ex myself, thus my interest in this thread...I just can't make it work out right in the current game. :( I'm going to keep trying, though! There are several GE cards that have potential to change it around I think.

TIA

Thomas Dorris
 
Sorry for the noob question, but where are you getting your translations? You've made several suggestions here that sound great, but I can't find any reference for them. The only translations I know of are the ones posted on Pokebeach. But, for example, it only lists the Unown G card; it doesn't have a translation for it.

Do you just already know what that card is going to do because of prior experience or do you have a better reference you can share?

BTW, I'm partial to Flygon Ex myself, thus my interest in this thread...I just can't make it work out right in the current game. :( I'm going to keep trying, though! There are several GE cards that have potential to change it around I think.

TIA

Thomas Dorris


Spoilers hosted on Pokegym

Reckon that's a fairly good source... Located in Single Cards then follow the "Text Spoilers Link"

We get...
Unown G L.17 – Psychic – HP50
Basic Pokemon

Poke-Power: Guard
This Power can be used once during your turn, if this Pokemon is on your Bench. Discard all cards attached to this Pokemon and attach this Pokemon to 1 of your Pokemon as a Pokemon Tool card. Prevent all effects of attacks, excluding damage, done by your opponent’s Pokemon to the Pokemon this card is attached to. (As long as this card is attached to a Pokemon, treat it as a Pokemon Tool card instead of a Pokemon card.)

[P][C] Hidden Power: 50 damage. If Unown G has any damage counters on it, this attack’s base damage is 10 instead of 50.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

And again, I think this solves one of the biggest problems Flygon EX has--Countering Gallade when Gallade can effortlessly two shot it for two prizes AND removing your attacker. With Sonic Blade no longer working, your opponent's suddenly limited to having to flip a load of prizes over to KO Flygon, which gives them a lower damage cap.
 
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