Pokémon TCG: Sword and Shield—Brilliant Stars

Exploring the realms of C-a-C... Holon Jewelry

Nevermore

New Member
So, this is my first attempt at creating a fake set. Nothing's set in stone as of now, matter of fact, there's only 9 Pokémon done so far >_> I'd love to get some Feedback on them and just how broken they possibly are.


Turtwig LV 11 δ 50HP (P)

(.) Seedlings
If Turtwig is damaged by an opponent's attack during your opponent's next turn, draw a card. If Turtwig is knocked out by an opponent's attack during your opponent's next turn, draw two cards instead.

(C) Delta Dash 10
If the defending Pokémon has δ in its name, the defending Pokémon is now Confused.

W – (R) +10
R – (W) -20
RC – (C)


Grotle LV 30 δ 90 HP (P)

Poké-BODY Focus Flower
While Grotle has at least 1 basic energy card attached to it, Grotle cannot be Confused.

(P)(P) Random Feedback 30
Your opponent chooses a card from your hand and reveals it. Depending on the card, this attack gets one of the following effects (if you have no cards in your hand, you cannot use this attack):
Pokémon – The defending Pokémon is now poisoned
Trainer, Supporter or Stadium – The defending Pokémon is now burned
Energy – The base damage of this attack is 50 until the end of your turn

W – (R) +20
R – (L) -20
RC – (C)(C)


Torterra LV 66 δ 140 HP (P)

Poké-POWER Sensoric Storm
Once during your turn (before your attack), you may move an energy card attached to one of your opponent's Pokémon to another of your opponent's Pokémon. If the energy card you moved is a Special Energy, put a damage counter on the Pokémon you removed the energy card from as well as the Pokémon you attached the energy card to. This power can't be used if Torterra is affected by a special condition.

(P)(P)(C) Psyquake 60
Put two damage counters on every Pokémon on your opponent's bench that has at least 1 energy card attached to it.

W – (R) +30
R – (L) -20
RC – (C)(C)(C)



Chimchar LV 10 δ 50HP (D)

(.) Whistleblower
Flip one of your own prizes and one of your opponent's prizes face-up.

(C) Delta Dunk 10
If the defending Pokémon has δ in its name and evolves during your opponent's next turn, put two damage counters on the defending Pokémon.

W – (W) +10
RC – (.)


Monferno LV 25 δ 80HP (D)

(D) Theft
Discard a card from your opponent's hand without looking. Then, search your deck for a card of the same type and add it to your hand.

(D)(C) Smouldering Fire 30
At the end of your opponent's next turn, put three damage counters on the defending Pokémon. Benching either Pokémon ends this effect.

W – (W) +20
RC – (.)


Infernape LV 57 δ 120HP (D)

Poké-POWER Bonfire
Once per turn, if one of your Pokémon was knocked out by an attack during your opponent's last turn, search your deck for a Basic Pokémon and put it onto your bench. Then put a damage counter on the Pokémon that knocked out your Pokémon. This power can't be used if Infernape is affected by a special condition.

(D)(C)(C) Blazing Impact 20+
This attack does 20 damage plus 10 more damage for each Pokémon your opponent has in play. If your opponent has a Stadium card in play, discard it.

W – (W) +30
RC – (.)

Piplup LV 14 δ 50HP (F)

(.) Pluck
Choose a card from your opponent's hand without looking and put it face down next to the Defending Pokémon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return this card to your opponent's hand.

(C) Delta Dive 10
If the defending Pokémon has δ in its name, all damage done to Piplup during your opponent's next turn is reduced by 10 (before applying weakness and resistance).

W – (L) +10
RC – (C)


Prinplup LV 29 δ 80HP (F)

Poké-POWER Opportunist
When your opponent plays a Supporter card, you may remove a damage counter from Prinplup. This power can't be used if Prinplup is affected by a special condition.

(F)(F) Crushing Claws 40
Count the number of cards in your opponent's hand. If you have fewer cards in your hand, discard an energy card from the defending Pokémon. If you have more cards in your hand, discard an energy card from Prinplup.

W – (L) +20
RC – (C)


Empoleon LV 62 δ 130HP (F)

Poké-POWER Challenge
Once per turn, you may choose a Pokémon on your opponent's bench whose current HP are higher than the current HP of one of the defending Pokémon and switch it with the selected defending Pokémon. This power can't be used if Empoleon is affected by a special condition.

(F)(F)(F) Punch Through 80
If the defending Pokémon has a resistance, this attack does 20 damage to one of your opponent's benched Pokémon (don't apply Weakness and Resistance for benched Pokémon).

W – (L) +30
RC – (C)(C)
 
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1. When a Pokemon is delta, the delta symbol is not a part of its name, so when its name is referenced in part of its attack or power/body text, it shouldn't have the delta symbol.

2. Theft stinks.

3. Empoleon and evos shouldn't be resistant to [G]. Piplup and Priplup would more likely be weak to [G]. Torterra shouldn't be resistant to [W] for the same reason.
 
1. When a Pokemon is delta, the delta symbol is not a part of its name, so when its name is referenced in part of its attack or power/body text, it shouldn't have the delta symbol.
Okay, fixed.

2. Theft stinks.
Well, so does the monkey. >_> Suggestions?

3. Empoleon and evos shouldn't be resistant to [G]. Piplup and Priplup would more likely be weak to [G]. Torterra shouldn't be resistant to [W] for the same reason.
Fixed; Lightning res should be fine for the Torterra line?
 
3. Empoleon and evos shouldn't be resistant to [G]. Piplup and Priplup would more likely be weak to [G].
Yes, Piplup and Prinplup shouldn't have {G} Resistance. However, Empoleon is Water/Steel, and since it's immune to Poison, giving it a {G} Resistance makes perfect sense.
 
For all intents and purposes, I tried not to create Absol v2, but, how's this?

(D) Theft
Discard a card from your opponent's hand without looking. Then, search your deck for a card of the same type and add it to your hand.
 
Well then, onto the next few Pokémon!

Starly LV 11 δ 50HP (L)

(.) Charge
Search your deck for a (L) basic energy card and attach it to one of your benched Pokémon. Shuffle your deck afterward.

(L) Bolt Peck 20
If the defending Pokémon doesn't have δ in its name, the base damage of this attack is 10.

W – (L) +10
R – (F) -20
RC – (C)


Staravia LV 22 δ 70HP (L)

(L) Zap around
Flip a coin. If heads, put a damage counter on all of your opponent's benched Pokémon. If tails, prevent all effects of an attack, except damage, done to Staravia during your opponent's next turn.

(L)(C) Thunder Dive 30
You may choose to do 10 damage to up to 3 of your opponent's benched Pokémon instead (Don't apply Weakness and Resistance for benched Pokémon).

W – (L) +20
R – (F) -20
RC – (.)


Staraptor LV 50 δ 110HP (L)

Poké-POWER Conductive Current
Once during your turn, you may search your deck for a (L) Pokémon or a (L) basic energy card and add it to your hand. If you have any (L) Pokémon with δ in their name in play, you may attach the energy card to one of them instead. Put a damage counter on Staraptor if you do so. This power can't be used if Staraptor is affected by a special condition.

(C)(C) Roost Boost
Remove 6 damage counters from Staraptor. If Staraptor has any (L) energy attached to it, move all (L) energy to your benched Pokémon in any way you like. If you have no benched Pokémon, discard all (L) energy attached to Staraptor.

(L)(L)(C) Voltage Vindicator 70
If any of your Pokémon were knocked out during your opponent's last turn, the base damage of this attack is 120 until the end of your turn.

W – (L) +30
R – (F) -30
RC – (.)
 
On Roost Boost, it used to be that if you had no Bench, you'd discard your Energy. Nowadays, its more common to keep them on the Active.
 
Common, yes, but then you'd get free healing, isn't that a bit broken? Also, this way it harmonizes with it's Poké-Power.
 
I have an idea, maybe you should try something like this for Roost Boost, :biggrin:

"If Staraptor has any basic energies attached to it, you may either move up to three basic energies attached to Staraptor to one of your bench pokemon or discard up to three basic energies attached to Staraptor. Remove 2 damage counters from Staraptor for each basic energy moved or discarded."

Maybe that'll work a bit better? :confused:

Either way, nice cards. :thumb:
 
Well, how's this then?

(L)(C) Roost Boost
Discard any number of basic (L) Energy Cards attached to Staraptor and remove two Damage Counters for every basic (L) Energy Card discarded. If you have any benched Pokémon, you may instead move the basic (L) Energy Cards to one of them.
 
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