Pokémon TCG: Sword and Shield—Brilliant Stars

Wild Growth will grow wild.

Sceptile GE ...I am thinking that the pay off for running this stage 2 is going to be a big one. What combos will go well and make it worth the gamble with all the fire decks running around? Will Dragonite EX be a good play?

Poke-Body Wild Growth
Each basic[G] Energy card attached to your [G] pokemon provides [G][G] Energy instead.
 
I think the deadliest combo with Sceptile is CG Venusaur. It does 20 + 10 for every :grass: energy attached to your Pokémon for a cost of :colorless:colorless - meaning that you can attach one :grass: to it, let Sceptile's Body do the work and pay for the attack with it AND add 20 damage already - that's 40 damage for the cost of one Energy with no drawback! And each additional :grass: or :colorless you attach adds to the damage, thanks to Venusaurs Pokébody who converts :colorless to :grass:. That means you can very well play Holon GL with it and don't have to worry about any special conditions. However, Holon GL will not become 2 :grass: because of the wording on Sceptile.

In short, it makes your Venusaur deal 50 damage and have it protected from special conditions with only two energy cards. And every additional :grass: increases the damage output by another 20.
 
I don't see 2 stage 2's really working. I couldn't really find any grass pokemon to really work with it. If it didn't limit it to grass pokemon, there would be more choices.
 
I think Sceptile really needs Phione. We got Pachi, but it might not be enough.

To my knowledge, the best cards that seemingly go together with Sceptile are Dragonite ex d and Venusaur CG, and MAYBE Torterra. The problem is that they are all Stage 2's, and with Sceptile already being a Stage 2 itself (with low HP I might add) it seems like the deck might be too slow to catch up with Gallevoir, Blissey, and Grass decks really are going to have trouble with Magmortar no matter what, so.... I don't know. It could be fun to try, but I'm not convinced that it would be quick enough.
 
Well, if two Stage 2 lines are too much to bear (Geez, what grindingly aggressive metagame do you guys have over there?), Venomoth could work very well. 50 and protection from everything but damage for 1 :grass: sounds nice, and Venomoth's body is just great.
 
Unfortunately, Tangrowth's fist attack (which would be the one worth using) only counts Energy CARDS attached to it, not how much Energy. I wish it wasn't, but, yeah....
 
Back in the deck Rock-Lock ran 3 stage 2's and worked perfectly most of the time... Queendom used 2 stage 2's and SMP ran 3 so idk y ppl r complaining about having more than 2 stage 2's.... anyway.. the best thing to do with him would prolly be Venuasaur or Dragonite Ex.. but prolly Vena due to the fact he can do alot more.. and he can put them alseep and poisoned
 
Back in the deck Rock-Lock ran 3 stage 2's and worked perfectly most of the time... Queendom used 2 stage 2's and SMP ran 3 so idk y ppl r complaining about having more than 2 stage 2's.... anyway.. the best thing to do with him would prolly be Venuasaur or Dragonite Ex.. but prolly Vena due to the fact he can do alot more.. and he can put them alseep and poisoned

Yeah, a few things
1. One of those Stage Twos was Pidgeot, who could grab ANY card from the deck as a power, to which not a single pokemon currently can boast.
2. SMP ran two stage two's. Metagross and Pidgeot.

So... yeah. Two stage twos is a bit slow for todays enviornment, but even if it wasn't, Magmortor salavates at the thought of Sceptile seeing play.
 
I think the bigger problem with Sceptile is the fact that most grass pokemon are weak to fire, and Magmortar is huge and still very good. So I dont see that really being a deck that can work. I think Rock-Lock maybe the only deck that worked with 3 stage 2s. A bunch of decks inluding BLS worked with 2, but as you remembered it had help with Pidgeot. I also think that while it is interesting since P4 Sceptile has energy trans, I am not sure it will work because of the above (Magmortar).

JMO,
Drew
 
1-1-1 Bastiodon Tech, and the Problem's solved! :p On a more serious note, CG provides us with a worthy tech, Dugtrio. Bench's safe.

Magmortar still hurts. No question. However, Venusaur floods it with special conditions, and SW Venusaur can do so from the bench, for free. 3 Venusaur CG for an attack squad and 1 Venusaur SW for special condition bombardement - Magmortar will be asleep, double-poisoned and burning. Given some coin luck, that's 40 damage inbetween turns. At the very least, you'll be on +-0 after they attached a fire energy, and by the time their next turn rolls around, another 40 have piled up from double poison alone. It'll cost you a saur, but it'll cost them their Magmortar a turn or two afterwards.
 
I don't see 2 stage 2's really working.

Funny. I see stage 2s working plenty fine. Engines are good at getting pokemon onto the table, you know? The problem with stage 2s is that they have high attack costs, and that's something you HAVE to solve, or a easier to set up Stage 1 deck will outspeed and overwhelm you. Sceptile GE covers your high energy cost problems. Sceptile P4 covers your need to have energy on the table. All that's left is a good engine to get some pokemon out.

Admittedly, Phione would make the deck infinitely better (Can you say Turn 2 Sceptile of your choice? :eek:), but we'll just have to make due with what we have...

So. Magmortar counters... What screws up Magmortar...? Ah, they can't really set up too well if we somehow nail their supply lines, right? Their Firestarters, who get more effective as the game progresses, and their Delcatties, which supply solid draw the whole game.
Delcatties can be stopped shortly with a Battle Frontier, but is that a worthwhile play for that one match up? You never know about Windstorm (which MIGHT see play somewhere, though I wouldn't use it) :/
Typholosions can be stopped... Um. Well. They can't. Unless you KO the basic early on. Unfortunately for us though, Pachirisu comes into play, meaning you're fighting the 60 HP Cyndaquil or 60 HP Torchic, rather then a mere 40 HP Cyndaquil d...

So. What can we do to improve a matchup...? Ah, locking out Windstorm and Warp Point with Dragonite EX d? Hm... That's interesting... 150 HP, only needs 1 energy, which is moveable? OR 2 energy to do 80, and spread left over damage? If we leave the opposing pokemon with only 10 HP left (Not sure how you'd ensure this, but whatever), then we're spreading like... 70 damage, right? Isn't that enough to one shot Delcatties and most all basic pokemon?
The trick seems to be setting up, as Dratini d is HORRID, as is Dragonair d. Unown Q tricks might help a bit, but... Without Phione, it's so much weaker...
 
3 Stage 2s... 2's fine, but THREE? And one of them is an ex? Fire TRUK will already be set up...

What 3 stage 2s? I see Sceptile GE and Dragonite EX d needed to attack. And it only needs 1 energy to go.

Is the third Stage 2 Sceptile Pop 4? You know, that card that's like... Needed to MOVE energy, not USE energy? The one that you don't need early game? The one that shares an evolution line with your energy multiplier, and thus you should max out on that line anyways?

Fire TRUK already set up... Oh, sure. Before you get a bench filled with everything you could ever dream of, yeah. Duh. Will FireTRUK be set up by the time you're ready to attack? You can attack first turn going second with 2 Rare Candy drops and some AMAZINGLY lucky pulls, but will realistically be attacking probably turn 3. With a trainer lock. With a Delcatty lock. With no weakness. With 150 HP. With only 1 energy needed to do a cool effect, or even 2 energy while waiting for [del]Godot the[/del] Sceptile. :/

You need 1 Stage 2 EX and 2 grass energies at minimum to be disturbing, you need 2 stage 2s and 1 grass energy to be irratating, and you can expand beyond that with ease to be more then a concern. At least, until bench damage comes around.
 
Sceptile GE + Sceptile POP4 reprint of Energy Trans one sounds good to me. Maybe combo with Wormadam Plant Cloak?
 
I think the deadliest combo with Sceptile is CG Venusaur. It does 20 + 10 for every :grass: energy attached to your Pokémon for a cost of :colorless:colorless - meaning that you can attach one :grass: to it, let Sceptile's Body do the work and pay for the attack with it AND add 20 damage already - that's 40 damage for the cost of one Energy with no drawback! And each additional :grass: or :colorless you attach adds to the damage, thanks to Venusaurs Pokébody who converts :colorless to :grass:. That means you can very well play Holon GL with it and don't have to worry about any special conditions. However, Holon GL will not become 2 :grass: because of the wording on Sceptile.

In short, it makes your Venusaur deal 50 damage and have it protected from special conditions with only two energy cards. And every additional :grass: increases the damage output by another 20.

To add to that, imagine playing a boost energy while having Venusaur in play. That's an additional SIX grass energy when thought about, three for just attaching, plus the body from Sceppy. It'd be an interesting little combo to play around with, however...
SPARTA said:
So... yeah. Two stage twos is a bit slow for todays enviornment, but even if it wasn't, Magmortor salavates at the thought of Sceptile seeing play.
Magmortar sorta puts the curbstomp on that plan. I like the Sceptile from this set, but with Mr. Redneck Clown about, it's going to be very tough to get to work.
 
To add to that, imagine playing a boost energy while having Venusaur in play. That's an additional SIX grass energy when thought about, three for just attaching, plus the body from Sceppy. It'd be an interesting little combo to play around with, however...

Wrong. Venusaur Body makes it :grass:, but it dont multiply for Sceptile Body.

I like Torterra for the idea, but Venusaur is ok too.
 
Back
Top