HornetsBasketballFan
Active Member
Pokemon 14
4 Baltoy(GE)
3 Claydol EX
2 Claydol (GE)
1Latias D
1 latios D
1-1 Weavile (SW)
1 Saybleye
Trainers 33
3 Master balls
3 Dusk Balls
3 Quick Balls
4 Great Ball
4 ER2
3 Strength Charm
2 Castaway
2 Roseanne's
4 Lake Boundry
2 Scott
3 TVRs
Energy
8 Psychic
3 Special Dark
2 Fighting
The Cards
Claydol EX
This card was very popular going into Nationals '07. Everyone thought that it was Ambush, and that somehow Lafonte had broken this 'bad' card. Well, they did. But it's definatly playable a States '08. This card it the weakness to 2 of the top decks in this format. GG and Blissey. This card(combined wih lake Boundry) OHKO's everything in those decks. Harsh. Yes, I know its an EX and its 2 prizes. So?
Claydol(GE)
This card is most of my draw. Its all I need though because of me playing the Ball Engine, I'll never have HUGE hands, so I can draw 3-6 easily.
Weavile(SW)
This is mostly a TeCh for Bannette. I OHKO's it with ease. Bu its also a great disrupter and overall attacker. It can also change my type to dark to get around any resistance or to abuse a weakness. I can also abuse a Special dark if need be.
Lati-Lock(no scan because its 2 pokemon)
A great counter to Fire Truk and shutting down every body. Its easy to get out, and I dont really waste bench space because bench space isnt important in this deck.
Sableye
Excavte helps with my planning on what I want to do to set for next turn, while disable beats every 1 Attack pokemon out there.
Ball/Fishing Engine
I chose this engine mainly because it gives fast and consistant starts no mater what the siuation. Ofcoruse, I've added some supporter help(Mentor) so that I can get a basic that maybe I dont want to go straight to the bench, but I want in my hand.
Strategy
The whole point is speed. I want to start with the Baltoy and use my balls to get my hand down so that I can draw multiple cards with Baltoy to set-up and get going. Lake Boundry makes or breaks every Match-up though because of Weakness. I can abuse 4 Different Type Advantages(Water,Fighting,Psychic,Dark) which allows me to prepare and take on all of the major Archetypes.
Thoughts? Comments?
4 Baltoy(GE)
3 Claydol EX
2 Claydol (GE)
1Latias D
1 latios D
1-1 Weavile (SW)
1 Saybleye
Trainers 33
3 Master balls
3 Dusk Balls
3 Quick Balls
4 Great Ball
4 ER2
3 Strength Charm
2 Castaway
2 Roseanne's
4 Lake Boundry
2 Scott
3 TVRs
Energy
8 Psychic
3 Special Dark
2 Fighting
The Cards
Claydol EX
This card was very popular going into Nationals '07. Everyone thought that it was Ambush, and that somehow Lafonte had broken this 'bad' card. Well, they did. But it's definatly playable a States '08. This card it the weakness to 2 of the top decks in this format. GG and Blissey. This card(combined wih lake Boundry) OHKO's everything in those decks. Harsh. Yes, I know its an EX and its 2 prizes. So?
Claydol(GE)
This card is most of my draw. Its all I need though because of me playing the Ball Engine, I'll never have HUGE hands, so I can draw 3-6 easily.
Weavile(SW)
This is mostly a TeCh for Bannette. I OHKO's it with ease. Bu its also a great disrupter and overall attacker. It can also change my type to dark to get around any resistance or to abuse a weakness. I can also abuse a Special dark if need be.
Lati-Lock(no scan because its 2 pokemon)
A great counter to Fire Truk and shutting down every body. Its easy to get out, and I dont really waste bench space because bench space isnt important in this deck.
Sableye
Excavte helps with my planning on what I want to do to set for next turn, while disable beats every 1 Attack pokemon out there.
Ball/Fishing Engine
I chose this engine mainly because it gives fast and consistant starts no mater what the siuation. Ofcoruse, I've added some supporter help(Mentor) so that I can get a basic that maybe I dont want to go straight to the bench, but I want in my hand.
Strategy
The whole point is speed. I want to start with the Baltoy and use my balls to get my hand down so that I can draw multiple cards with Baltoy to set-up and get going. Lake Boundry makes or breaks every Match-up though because of Weakness. I can abuse 4 Different Type Advantages(Water,Fighting,Psychic,Dark) which allows me to prepare and take on all of the major Archetypes.
Thoughts? Comments?
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