Pokémon TCG: Sword and Shield—Brilliant Stars

Fergie!!!

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piñata

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Hello this is going to be my very first states and i want something that has an ok match up against other decks. Thanks to my friend mrdraz07 hurricanne seems like a resonibally good deck so here it is:



POKEMON=22
4 Pachirisu GE
1 Feraligator d DF
3 Feraligator MT
3 Croconaw MT
4 Totodile MT
2 Claydol GE
2 Baltoy GE
1 Holon's Castform
1 Magnemite PK
1 Magneton PK

TRAINERS=20
4 Celio's Network
2 Roseanne's Research
3 Steven's Advice
3 Rare Candy
2 Night Maintenance
2 Windstorm
2 TGW
1 Mr. Stone's Project
1 Bebe's Search

ENERGIES=18
12 Water
3 DRE
2 Scramble Energy
1 Cyclone Energy


Please help!!!!!!!!!!

I do think the trainer line needs work ?

It is the basic hurricanne strategy get energy in hand and use feraligators first attack.

Thank you in advance for all critsism!:smile::smile::biggrin:
 
Last edited:
Cool beanz. U from AZ?

Fixes:
-Cyclone energy isn't in the format right now, so remove that.
-If you're gonna run cards like Castaway/Mr. Stone you need more than one. 3 Casty, meh maybe 2 Stones?
-'MAYBE' ditch the castform. It's iffy.
-You could probably use the fishing engine(ball engine) in here. Claydol makes it even more amazing.


that's all i can think of right now. im running on low batteries.
 
Ya i am from az

- cyclone is just a good tech
- 3 castaway are too much and the stones is just better than a fourth roseannes
- the castform is awsome it gets another enrgy for feraligators attack
- i was also thinking about a ball engine

Are u from az too?
 
-1 Crystal Shard
-1 Professor Rowan
+1-1 Magneton PK

I'm thinking that the l8 game Magneton will help out a lot. Discard a trainer to add 40 is pretty good. And where's TGW?

I could prolly test on Friday at Showtime.
 
heck yes i am! =DD


Magneton scares me though. It's beginning to be like the original hurricane(chunky and slow) which= :nonono:

Claydol should be the topping on an incomplete sundae. Magneton is pretty much the melted ice cream on the bottom..
 
POKEMON=22
4 Pachirisu GE
1 Feraligator d DF
3 Feraligator MT
3 Croconaw MT
4 Totodile MT
2 Skitty
2 Delcatty PK

1 Holon's Castform
1 Magnemite PK
1 Magneton PK

TRAINERS=20

4 Celio's Network
4 Professor Oak's Visit
2 Roseanne's Research
2 Steven's Advice
4 Rare Candy
2 Night Maintenance
2 TGW


ENERGIES=18
12 Water
3 DRE
2 Scramble Energy
1 Cyclone Energy

Those are my changes. The reason for Magneton is so you can get back the energies you just discarded for Energy Draw which is Delcatty's Poke-Power. If you dont have it this deck just doenst consistently do enough damage. Also, Max the RC so you can get things out quicker and you maybe able to waste 1 late game if you evolved your Croconaw early game instead of RC them. I have used RC to evovle a ST1 that I need to get out that turn. As I cut your Steven's by 1 and the other cards so that you can max out the Visit. However feel free to use these as Windstorm if Cess Crystal is big in your area. The only deck currently playing it is Banette so if you feel it is gonna be big then add the windstorms, otherwise there isnt any other cards I can think of to use Windstorm. I would also suggest playing atleast 2 Lake Boundary as it makes is a lot easier for you to defeat Magmortar Variants. I dont think you need the Wagers but I left them as I cant think of anything to replace with them. You shouldnt every have a problem decking yourself as Feraligatr shuffles the energies back into your deck so that is good.

JMO,
Drew
 
nice analogy but it turns into a stones every turn it is a little bit slower though

:thumb: Then just take out the Magneton and use em to put in more Stones/Castaway. *I have no idea why there aren't Castaway in here. :[

Edit: Drew, any reason for Catty/Ton in place of Claydol?
 
Phione, when it comes out, will make this deck sooooooo good...

Anyway, Drew's list looks pretty good. Just a quick question. Why only 2 Roseanne's? You need at least 3, I think.
 
POKEMON=22
4 Pachirisu GE
1 Feraligator d DF
3 Feraligator MT
3 Croconaw MT
4 Totodile MT
2 Skitty
2 Delcatty PK

1 Holon's Castform
1 Magnemite PK
1 Magneton PK

TRAINERS=20

4 Celio's Network
4 Professor Oak's Visit
2 Roseanne's Research
2 Steven's Advice
4 Rare Candy
2 Night Maintenance
2 TGW


ENERGIES=18
12 Water
3 DRE
2 Scramble Energy
1 Cyclone Energy

Those are my changes. The reason for Magneton is so you can get back the energies you just discarded for Energy Draw which is Delcatty's Poke-Power. If you dont have it this deck just doenst consistently do enough damage. Also, Max the RC so you can get things out quicker and you maybe able to waste 1 late game if you evolved your Croconaw early game instead of RC them. I have used RC to evovle a ST1 that I need to get out that turn. As I cut your Steven's by 1 and the other cards so that you can max out the Visit. However feel free to use these as Windstorm if Cess Crystal is big in your area. The only deck currently playing it is Banette so if you feel it is gonna be big then add the windstorms, otherwise there isnt any other cards I can think of to use Windstorm. I would also suggest playing atleast 2 Lake Boundary as it makes is a lot easier for you to defeat Magmortar Variants. I dont think you need the Wagers but I left them as I cant think of anything to replace with them. You shouldnt every have a problem decking yourself as Feraligatr shuffles the energies back into your deck so that is good.

JMO,
Drew

You just changedit back to the old school hurricanne i think my version sets up faster and claydol garentees draw while you need enrgy for delcatty and i just added in a 1-1 line of magneton for late game.
 
Oh, by the way. Just read your response to my first comment. I meant that Cyclone energy is not in the format aka It's not legal, it got rotated last season.
 
Oh, by the way. Just read your response to my first comment. I meant that Cyclone energy is not in the format aka It's not legal, it got rotated last season.

its in power keepers and i took the castaway out because i took out my tools
:thumb:
 
This deck isn't about always using Gatr's first attack, as I'm sure DarthPika will say. Most of the time you want to save the energy so that you can 2 hit stuff or save up to KO a threat on the bench.

Claydol > Delcatty because:
1. Baltoy starts are WAY better than Skitty starts.
2. Claydol's power isn't reliant on having energy in hand to use it.
3. Claydol isn't shut down by BF, which means if Magmortar is big in the meta you can run it as tech.
4. Claydol can recover from TGW/Absol much better than Delcatty.
5. Claydol gets rid of cards in your hand that you don't need.

And 1-1 Magneton doesn't slow this deck down. You don't really want to see it until late game, or at least until they've KO'd a Gatr. Then you start refueling the deck and adding 40 to your attack from pretty much nowhere, and getting rid of trainers so you thin the deck of non-energy.
 
eww fergie's gross she looks like she's like 60

my guess would be

-1/1 magnemite
+2 plusle

I HAVE tested it but i never really tested with magneton because the deck was on the bad side before ge came out, i mean it was good in the hands of a skilled player but it saw no play because it's not as easy to play as other decks
 
with plusle dont you have to wait to use its power until a pokemon gets knocked out

at least with magneton it works every turn
 
you do but if 1 get's prized you're still set, it's out in 1 turn , and i haven't needed it every turn but i haven't played it extensively it's my GFs deck
 
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