phoenixback4fire
New Member
So I wanted to keep this deck a secret and try it for states but, I figured I would see what people thought about the idea so here it is.
Pokemon-16
4-Burmy sandy cloak SW
4-Wormadam sandy cloak SW
1-Mothim SW
4-Lunatone GE
4-Solrock GE
Trainers-28
1-Copycat
1-Scott
3-Tv reporter
3-Castaway
2-Roseanne's research
3-Celio's network
3-Crystal beach
2-Strength charm
1-Night maintenance
3-Great ball
3-Plus power
1-Windstorm
2-Warp point
Energy-16
14-:fighting:
2-Multi
The Ideal start for this would be burmy active and the rock combo (lunatone and solrock on the bench).
You discard and energy and attach it by burmys wear cloak pokepower and attach a 2nd energy from your hand next turn get out wormadam and attach the last energy for 70 + the 20 you dealt before which would be 90!
Burmy- With only 40Hp he really scares me but he's needed for his powr: and to evolve into wormy :]
Wormadam- He has a body: which makes him not effected by Effects of attacks so no bring down for this little guy, His attack for 3 :fighting: energy is really good because you can keep attaching to do more damage..
Solrock- He also has a neat body: that alows all my sychic:and:fighting: types to not be affected by resistance as long as lunatone is out (which isnt too hard) and solrock also has Sol Charge which deals 20 damage and attaches an energy(basic) from your discard pile to a pokemon on your bench.
Lunatone- He's basically only used for his powr: Gravity change alowing you to discard 1 card from your hand to draw a new one (if you have solrock in play) Making a T2 70 a little easier (ex. If you can get 2 energys t1 or t2 to burmy b4 it evolves you attach for your turn and deal 70!) his attack is like a windstorm but only discards stadiums, that could come in handy ?
Well thats the deck tell me what you think!
Pokemon-16
4-Burmy sandy cloak SW
4-Wormadam sandy cloak SW
1-Mothim SW
4-Lunatone GE
4-Solrock GE
Trainers-28
1-Copycat
1-Scott
3-Tv reporter
3-Castaway
2-Roseanne's research
3-Celio's network
3-Crystal beach
2-Strength charm
1-Night maintenance
3-Great ball
3-Plus power
1-Windstorm
2-Warp point
Energy-16
14-:fighting:
2-Multi
The Ideal start for this would be burmy active and the rock combo (lunatone and solrock on the bench).
You discard and energy and attach it by burmys wear cloak pokepower and attach a 2nd energy from your hand next turn get out wormadam and attach the last energy for 70 + the 20 you dealt before which would be 90!
Burmy- With only 40Hp he really scares me but he's needed for his powr: and to evolve into wormy :]
Wormadam- He has a body: which makes him not effected by Effects of attacks so no bring down for this little guy, His attack for 3 :fighting: energy is really good because you can keep attaching to do more damage..
Solrock- He also has a neat body: that alows all my sychic:and:fighting: types to not be affected by resistance as long as lunatone is out (which isnt too hard) and solrock also has Sol Charge which deals 20 damage and attaches an energy(basic) from your discard pile to a pokemon on your bench.
Lunatone- He's basically only used for his powr: Gravity change alowing you to discard 1 card from your hand to draw a new one (if you have solrock in play) Making a T2 70 a little easier (ex. If you can get 2 energys t1 or t2 to burmy b4 it evolves you attach for your turn and deal 70!) his attack is like a windstorm but only discards stadiums, that could come in handy ?
Well thats the deck tell me what you think!
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