Prize_Card
New Member
When I saw some of the first scans for dp4 I saw the beedrill and I was like, "I have to make this deck!!"
Heres the list I came up with. So far it has done well against many decks.
Pokemon: 18
4-4-4 Beedrill GE
2-2 claydol GE
1-0-1 duskinoir
Trainers: 30
4 Rare Candy
4 Plus Power
2 bebe's
1 celios
4 master ball
3 Crystal Beach
3 Great ball
2 warp point
2 Night Maintenance
2 Team Galactic's Wager
2 Steven's Advice
1 TSD
Energy: 12
9 Grass energy
3 Multi energy
Lets start off by taking a look at some of the cards!!~~~~
Pokemon
Beedrill GE: Beedrill is the main attacker in the deck. The goal with him is to get as many set up as you can, then be hitting for 30-120 a turn.
Claydol GE: Claydol is basicly in here for support. Because you run little draw power he is a nice addition into the deck, it also counters absol somewhat. You cna also go agro with him in some situations.
Duskinoir: Dusknoir is an awesome tech in this deck, when your opponent is loading up there bench, shuffle one back with dusknior then swarm beedrills!
Trainers
Rare Candy: Rare candy is a must have in this deck because you rely on getting the beedrills out as fast as you can!
Plus Power/Strength Charm: Plus powers help the deck a ton. Incase you don't have enough beedrills on the feild to do massive amounts of dmg, it helps you KO some pokemon still. Also, when you have 4 beedrills set-up, adding a plus power can knock-out about everything that is being played in the format.
Crystal Beach: These will kill decks that rely on double rainbow energy or boost like Gardilade and Blissy.
Roseanne's Research: These are mainly used to get energy, but they work nicely to get your basics too.
Night Maintenance: These get back the killed beedrills and weedles. If they get knocked out early in the game your screwed for late game. (I would like to add in TSD's too, but I have none.)
Team Galactic's Wager: These go along the disruption of absol, and it can also hurt your oppenent a ton when they have a great hand.
Steven's Advice: The only draw power in your deck. But it works great with claydol because you'll always have 6 cards in your hand.
Scott: This gets your needed crystal beach and trainers.
Matchups
Blissy Varients: 50-50. With blissy having a massive hp, you'll need 4 beedrills set-up pretty fast. But with claydols help swarming beedrills, the match is still winnable.
Gardilade: 60-40. This deck actually seems to do suprisingly well against Gardilade. With absol as a start you hurt there chanses of getting a gardivoir or gallade set up early. But still it is a very hard match to win. But with beach it is a good possibility to win.
Hurricane: 60-40. You should have an easy time against Hurricane. Hurricane cant stand much against beedrill once it gets going..
I'll include more match-ups later. Any way thanks for looking at my thread and enjoy, any comments and suggestions are always welcome.
Heres the list I came up with. So far it has done well against many decks.
Pokemon: 18
4-4-4 Beedrill GE
2-2 claydol GE
1-0-1 duskinoir
Trainers: 30
4 Rare Candy
4 Plus Power
2 bebe's
1 celios
4 master ball
3 Crystal Beach
3 Great ball
2 warp point
2 Night Maintenance
2 Team Galactic's Wager
2 Steven's Advice
1 TSD
Energy: 12
9 Grass energy
3 Multi energy
Lets start off by taking a look at some of the cards!!~~~~
Pokemon
Beedrill GE: Beedrill is the main attacker in the deck. The goal with him is to get as many set up as you can, then be hitting for 30-120 a turn.
Claydol GE: Claydol is basicly in here for support. Because you run little draw power he is a nice addition into the deck, it also counters absol somewhat. You cna also go agro with him in some situations.
Duskinoir: Dusknoir is an awesome tech in this deck, when your opponent is loading up there bench, shuffle one back with dusknior then swarm beedrills!
Trainers
Rare Candy: Rare candy is a must have in this deck because you rely on getting the beedrills out as fast as you can!
Plus Power/Strength Charm: Plus powers help the deck a ton. Incase you don't have enough beedrills on the feild to do massive amounts of dmg, it helps you KO some pokemon still. Also, when you have 4 beedrills set-up, adding a plus power can knock-out about everything that is being played in the format.
Crystal Beach: These will kill decks that rely on double rainbow energy or boost like Gardilade and Blissy.
Roseanne's Research: These are mainly used to get energy, but they work nicely to get your basics too.
Night Maintenance: These get back the killed beedrills and weedles. If they get knocked out early in the game your screwed for late game. (I would like to add in TSD's too, but I have none.)
Team Galactic's Wager: These go along the disruption of absol, and it can also hurt your oppenent a ton when they have a great hand.
Steven's Advice: The only draw power in your deck. But it works great with claydol because you'll always have 6 cards in your hand.
Scott: This gets your needed crystal beach and trainers.
Matchups
Blissy Varients: 50-50. With blissy having a massive hp, you'll need 4 beedrills set-up pretty fast. But with claydols help swarming beedrills, the match is still winnable.
Gardilade: 60-40. This deck actually seems to do suprisingly well against Gardilade. With absol as a start you hurt there chanses of getting a gardivoir or gallade set up early. But still it is a very hard match to win. But with beach it is a good possibility to win.
Hurricane: 60-40. You should have an easy time against Hurricane. Hurricane cant stand much against beedrill once it gets going..
I'll include more match-ups later. Any way thanks for looking at my thread and enjoy, any comments and suggestions are always welcome.
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