Pokémon TCG: Sword and Shield—Brilliant Stars

I miss this game...

TrueGamerX

New Member
I don't care if this is in the wrong forum or if no one cares.

I had a dream the other night, of my dad strangely wanted me to come back to the game thus he bought 200 boosters packs. It was a weird dream but thats I remember. So the next morning, I opened up my books and my shoe box of old cards that I had collected and played for so long and looked at my last deck that I never took out of the sleeves, ZapTurnDos, I seriously wanted to cry, because so many memories poured out.

It's been two years now, and I just miss it.

But has the game DRAMATICALLY changed since like Unseen Forces or is the game more fun then ever before?
 
What's up Daniel?

The game's stagnating a little right now. There are two, maybe three legit, mainstream plays for States. Little bit of a rock-paper-scissors thing going on, but most can agree on the BDIF right now. No huge changes, there are new Pokemon called Level Xs, which are way different from exs, but it doesn't take long to adapt to the change. The new set that's coming out is really gonna shake things up for Nats and even Worlds, so the immediate future of the game looks good. You should totally get back into the Pokemon scene.

VA States March 8th, man. Guest appearance? =O
 
I miss the Pokémon TCG too. I wonder what became of it. The last I heard, Nintendo was taking over, and then the game died to me. It's a shame.[/old fogey]
 
Ah, I remember you! You were good people back in the day, and still are.
 
SuperWooper - Hey man, good to hear your still alive and kicking. I miss the game no doubt, I mean I dragged out my cards I had left in a shoe box, Rodney's old Rock-Lock deck, my Zapdos deck, everything is still there. Rodney and I talked about old times we had a few years back, even though he has no interest to come back to the game whatsoever, I'm looking at the game now and it looks good, but I'm looking at the cards of this format, and I come across the old Magneton/Delcatty engine, reprint of Firestarter, and most of what we played 3 or 4 years ago. Thats crazy, but yet the depth of this game hasn't changed that much, and seems less interesting. I even talked to Gymbo recently and hes like, "The game's boring now." I don't know I can easily come back, put a deck together, and go to Regionals or something, States is virtually out of the question now and plus I do want to take a trip this summer somewhere, maybe to Nationals, who knows. Hit me up on AIM sometime mang.

Sensei - Sir Sensei, where in the heck have you been for the past year or two? Last time Rodney and I saw you it was at 2005 States, you know, when Rodney was putting on deodorant in the middle of a top 8 finals match. :)
 
I miss the Pokémon TCG too. I wonder what became of it. The last I heard, Nintendo was taking over, and then the game died to me. It's a shame.[/old fogey]

I can almost say the Q F T , but like SuperWooper said give it ANOTHER SET and the format is going to get a whole lot more interesting.
 
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I dunno I'm kinda enjoying the format right now.

Wow, I'm sorry. I'm not trying to be rude, but how can you enjoy a format where only 2 -- maybe 3 -- decks are even viable? If the game continued like this, I'd be out of here until things got a bit more interesting. I'm not trying to be disrespectful to you, I'm just saying it how I see it. I've even done great this season, but I've only enjoyed playing with one deck -- BlissCat (which is unplayable right now because of GG).

Things were much more interesting just a year back, even without any hand disruption. Viable decks were as follows: Flariados, Polistall, Absolution, R-Gon, Raieggs, MetaNite, Flygon ex LM variants, MSNBC, NPR, InfernCatty, Empoleon variants, "surprise" decks that actually did well (Ambush, Speed Empoleon), Shiftry ex decks, MegaSteelix, Scythe, Destiny, Mewtric, Bandoom, and other random stuff that could have done well.

That was an interesting format. The one we have right now, in my opinion, isn't. :frown:

One more set should fix it, but I'm getting tired of placing hope in such things (GE let me down, as did the last two POP sets).
 
Viable decks were as follows: Flariados, Polistall, Absolution, R-Gon, Raieggs, MetaNite, Flygon ex LM variants, MSNBC, NPR, InfernCatty, Empoleon variants, "surprise" decks that actually did well (Ambush, Speed Empoleon), Shiftry ex decks, MegaSteelix, Scythe, Destiny, Mewtric, Bandoom, and other random stuff that could have done well.

Man, now that you mention all of those decks, i miss last format so much lol.
 
Wow, I'm sorry. I'm not trying to be rude, but how can you enjoy a format where only 2 -- maybe 3 -- decks are even viable? If the game continued like this, I'd be out of here until things got a bit more interesting. I'm not trying to be disrespectful to you, I'm just saying it how I see it. I've even done great this season, but I've only enjoyed playing with one deck -- BlissCat (which is unplayable right now because of GG).

Things were much more interesting just a year back, even without any hand disruption. Viable decks were as follows: Flariados, Polistall, Absolution, R-Gon, Raieggs, MetaNite, Flygon ex LM variants, MSNBC, NPR, InfernCatty, Empoleon variants, "surprise" decks that actually did well (Ambush, Speed Empoleon), Shiftry ex decks, MegaSteelix, Scythe, Destiny, Mewtric, Bandoom, and other random stuff that could have done well.

That was an interesting format. The one we have right now, in my opinion, isn't. :frown:

One more set should fix it, but I'm getting tired of placing hope in such things (GE let me down, as did the last two POP sets).

Because it was better than the format two months ago where only two decks were viable.
 
Wow, I'm sorry. I'm not trying to be rude, but how can you enjoy a format where only 2 -- maybe 3 -- decks are even viable?

Haymaker, Damage Swap, and Rain Dance. The game started with that kind of metagame. I'm honestly glad to see it hasn't strayed too far from its roots, or at least so it seems.
 
Danny, should you return to the TCG (and I think you should!), I'm gonna give you the same advice I would give anyone who's either starting the game or returning to it after a hiatus of more than 1 year:

First, get yourself a box of the latest set. If that's not in your budget right now, buy a current theme deck you like and as many format-legal booster packs as you can reasonably afford. Out of those cards, find a combo you like and build a deck around it. Go to a local League and test the deck out. Tweak as needed. Most importantly, have fun!

The Pokemon world would love to see you return.

- Croatian (lotta returning players, hmmm) Nidoking
 
Because it was better than the format two months ago where only two decks were viable.

Actually, that was the best reply to my question you could have possibly come up with, and I agree 100%. At one point here in NC there were 2 viable decks: Kricketune and Mario. Mario was being played so much that I could never get away with a Blissey deck. It wasn't that Blissey couldn't win against Mario, it was just that I was facing Mario matchups 3 out of 4 rounds or so, and as good as Blissey is, it's hard to go against something that can T2 a 130 HP Pokemon.

What's worse is that those decks required absolutely no skill to play. I witnessed it myself. At the first Battle Roads we had I played against a guy playing Magmortar/Infernape. It was his first Pokemon tournament ever, and I had to help him out every step of the way. The next day I played against him in the top 4 -- he was playing Mario. I still had to help him out the whole time. No disrespect to him at all, but it's sad when brand new players are sitting in the top cut because of their deck.

Though I feel that GG requires a reasonably low amount of skill to play (notice I didn't say "play well"), it's still infinitely better to see than Mario or Kricketune.

Man, now that you mention all of those decks, i miss last format so much lol.

See what I mean? And it's not just the decks, it's the strategies as well. Damage spread, disruption, speed, status conditions, stalling, teching, trainer lock, stadium lock, decks that have variable damage output, deck destruction, bench damage, Poke-Power counters, "beatdown" decks...

Now we only see decks succeed if they can accomplish one thing: The occasional OHKO. I was planning an article on this subject, and I may still go through with it, simply because it is the most important thing for decks to do these days (with the only notable exception being Blissey decks, though even they can grab a couple OHKO's during early game). Hurricane, GG, Magmortar... all of these decks are successful because they have a variable damage component to them. Whether it's an attack that does 20X the amount of energy present or an attack that does 20X the amount of energy shown, whether it's the flipping over of prizes or a late-game Bring Down, this is what makes these decks so viable. The prize swap is always in the favor of the GG/Magmortar/Hurricane player unless the other player is using a strong counter (which is hard to find at the moment).

There is the argument that GG/Magmortar/Hurricane all have different elements of strategy that I've already listed, such as bench damage (Magmortar), teching (GG), or disruption (Hurricane). But these are not the main foundations of these decks. What is Magmortar without Flame Blast and a couple of Scramble Energy? Or GG without Psychic Cut doing up to 180 damage in no time? And we all know where Hurricane would be without its first attack. The single biggest factor that makes everything else nearly unplayable at the moment is the fact that other decks lack this occasional OHKO, a factor that essentially represents one strategy: "Beatdown."
 
don't mean to be rude erik as I enjoy reading your post but could you please explain how Tsunami (i like the name more the Hurricane) is s disruption deck? Unless your using Breaking Tail I see very little to no disruption. With your opponents hand usually being +7 all the time it hardly makes a difference to discard 1 card from their hand.
 
don't mean to be rude erik as I enjoy reading your post but could you please explain how Tsunami (i like the name more the Hurricane) is s disruption deck? Unless your using Breaking Tail I see very little to no disruption. With your opponents hand usually being +7 all the time it hardly makes a difference to discard 1 card from their hand.

With Claydol being so popular right now there's hardly any chance for the deck to be disruptive, but before Claydol I tested the deck out with Team Galactic's Wager and found a RPS win plus Breaking Tail to nearly be a game-winning move if used at the right time. That's all I was referring to. But yeah, Hurricane (or Tsunami) is still the most linear competitive deck out there, and Breaking Tail hardly makes a difference anymore at all.

Edit: I forgot some last season decks when I mentioned all the archetypes. T2RK9, Ludicargo, Tyroot, Speed Ban, SallyGross, Stantler variants, and Feraligatr d decks were all viable as well. Anymore I'm missing? That's over 20 decks that could have been used to win a tournament! Now I admit, some decks were stronger with the Holon Engine than others (MetaNite), but imagine if Rocket's Admin. was still in the format. It would have been the most open format ever. A lot of people don't like such an open format, but it would have been better, in my opinion, than what we have now.
 
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