Pokémon TCG: Sword and Shield—Brilliant Stars

Destructure

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Arbok14

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So I'm not able to go to any State Championships this year, but I just wanted to share the deck I had painstakingly created for the event. It's not the strongest, the sturdiest, or fastest deck out there. No, I went more with a tricky, complex strategy. Something very unique that wouldn't have had my opponent saying 'Oh, a mirror match again!' or 'Wow, this is the third time I've faced this today!'.

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'Destructure'
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Pokemon (22)

[3] Mudkip Lv.7------(Great Encounters: 080/106)
[1] Marshtomp-------(Great Encounters: 046/106)
[3] Swampert Lv.53--(Great Encounters: 009/106)
[2] Mantyke Lv.6-----(Diamond & Pearl: 055/130)
[2] Mantine Lv.25----(Mysterious Treasures: 029/123)
[2] Palkia Lv.67-----(Great Encounters: 026/106)
[2] Palkia Lv. X------(Great Encounters: 106/106)
[4] Lapras Lv.47-----(Great Encounters: 021/106)
[2] Suicune Lv.44----(Secret Wonders: 019/132)

Trainers (25)

[4] Rare Candy
[4] Celio's Network
[2] Holon Mentor
[2] Professor Oak's Visit
[2] Lake Boundary
[1] Glacia's Stadium
[1] Amulet Coin
[3] Pokedex Handy
[1] Night Maintenance
[2] Switch
[4] Super Scoop Up

Energy (13)

[11] Water Energy
[02] Scramble Energy

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Pokemon Analysis:

1) Swampert Lv.53 (GE) - The backbone of the deck and the main attacker. Its Power, 'Wash Out', can bring all energy in play out to my active Pokemon. Basically, this combos well with Palkia Lv. X's 'Restructure', which has your opponent switch your active with 1 of your benched Pokemon of his/her choice in exchange for doing the same to him/her. So, for whatever Pokemon is brought out, you can ensure it has the necessary energy to attack. The switches are here to switch out Pokemon if you don't like the situation. Use Wash Out for the new one. 'Hammer Arm' is a strong enough attack, and in this deck it has almost the same effect as the new Blaziken: Hit any Pokemon in play for 80. You also get to discard the top card of your opponent's deck instead of two energies. Also, the main point is to play weakness on Blaziken, Typhlosion, Magmortar, Infernape, Houndoom, etc. Lake Boundary also helps making 80 damage just a little more in these situations.

2) Palkia Lv.67 (GE) - Use to get Palkia Lv. X. Really no other purpose than to search for a Stadium should the need arise.

3) Palkia Lv. X (GE) - The main point of the deck. Its Power, 'Restructure', allows you a free Gust of Wind effect, for the expense of allowing your opponent the same. The best part about it, is that your opponent must choose first, allowing you to pick which of his/her Pokemon to beat on. The 4 Switch cards allow you to switch out your active if your opponent chooses one of your Pokemon which you don't want out. If he/she brings out an energy-less Pokemon, Swampert's 'Wash Out' allows you to quickly power up your active. Hydro Reflect is not a bad attack, because it allows you to protect energies for the next turn.

4) Lapras Lv.47 (GE) - In my opinion, Lapras is the best option to be the starter for this deck. It's first attack, 'Carry In', is essentially a Castaway for one water energy. On your first turn, you can guarantee yourself a Holon Mentor by at least Turn 2. Lapras also fetches energy, to allow you an attachment every turn. It can get the Buffer Piece to allow it maybe another turn if you still need to setup. 80 HP will allow it at least 3 turns of 'Carry In', even with a Pachirisu doing Smash Short every turn.

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There really isn't anything special about the trainers, just the switches for Restructure. Lake Boundary takes advantage of weaknesses of Blaziken, Magmortar, Typhlosion, etc. Glacia's Stadium helps if I am having trouble with weakness.

And that is my deck. Any comments or suggestions? Thanks in advance!

EDIT: I changed it up a bit, and added Mantine, Suicune, Amulet Coin, a few Pokedex Handy, and Super Scoop UP. I also took out the Swampert CG, DRE, the fighting energy, and added a few more water and scramble energy. It should be a little more consistent, and now both Holon Mentor will probably be used to get the Mantine stuff and others. Suicune is much better than TSD (and less expensive) and can be recycled (Super Scoop Up, other Suicune, Night Maintenance). It was pretty good before, and now it should be more consistent, as long as I can get a few heads on SSU (not likely...).
 
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Hey nice job man! To bad you didn't get to play, you probaly would've done well. I would switch the 3 premier ball with 2 TGW and maybe a strength charm just incase you need that extra 10 at one point in the game.. Also celios network gets the level x so you should be fine.. And you run tsd and NM.. Nice list!
 
Another potential addition would be Suicune-the TSD for water decks (as long as it's not your only starter)!

jconti2818
 
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Hey nice job man! To bad you didn't get to play, you probaly would've done well. I would switch the 3 premier ball with 2 TGW and maybe a strength charm just incase you need that extra 10 at one point in the game.. Also celios network gets the level x so you should be fine.. And you run tsd and NM.. Nice list!

you cant get a lv x with celio's.
but what do i know?
im just a noob
 
you cant get a lv x with celio's.
but what do i know?
im just a noob

Well, I mean besides the fact that PUI errated any card that said "Basic Pokemon or Evolution Card" with "Pokemon."

The only thing that Celios CAN'T search is an EX card, because that effect still applies.
 
Hey nice job man! To bad you didn't get to play, you probaly would've done well. I would switch the 3 premier ball with 2 TGW and maybe a strength charm just incase you need that extra 10 at one point in the game.. Also celios network gets the level x so you should be fine.. And you run tsd and NM.. Nice list!

Thanks a lot. Yeah, I basically have a lot of time at work and wanted to think of something original, and this is what I came up with. I have played a bunch, and I do think I will take out at least 1 Premier Ball, most likely for the Strength Charm. I like the Premier Ball to automatically get Palkia Lv X back so I'll probably keep at least 2 in there.

Nice idea! It takes a lots of guts to post a non-archtype here!

I suggest WP. It could save you from late game sonic blades.

:biggrin: Thanks for the recognition! That is a good idea, I'll see what I can take out for it.

i think if you had mantine it should work better maybe minus echo draw swampert and a mudkip for a 1-1

Yeah, I have found that the fighting Swampert is rarely needed. I completely forgot about Mantine when forming this, so I may take out the switches for a 2-2 line.

Another potential addition would be Suicune-the TSD for water decks (as long as it's not your only starter)!

Well, this was another one I forgot about. (Can you tell I don't often play Water decks?) I like not having to flip coins. I played two TSD in a row today and got a total of 1 heads.


Thanks a lot for the suggestions so far. I'll try to adjust it soon.
 
A freind of mine played this deck too (with only a 2-1-2 Swampert). And it's okay. A little slow he said. Suicune is just beast here. Best part is if you play 2, you can use 1 to get the other and therefore use them as many times as you want.
 
Hey,

I'm using similar deck right now. Have to say, you're omitting an important piece of this deck - Marshtomp GE. Everyone and their granma are using Claydols at the moment. Claydol has 2 retreat. You have pokémon that can gust in that.

Why not spread with Marshtomp? Gust in pokémon that's not ready and/or has heavy retreat, spread a ton of damage and do 30 to the key pokémon in the bench. Against Magmortar and other decks that function on Scramble, spreading early is the best option.

I even use teched Crystal Beach and Cessation Crystal to put to Marshtomp after you move energies to and gust in someone that's not half-ready. You'll get to spread 2-3 turns easily before it's knocked out. Then just work those Scrambles.

That's a lockdown that can turn a few matchups way better. You might want to put 2 Fighting energy just for that - and also put an additional marshtomp in.

Switches => Warp points for early distruption.

Also, if you want recovery, you might put a teched Swampert EX. If your pokémon was ko'd last turn and you lost your energy, just gust something with higher retreat in with Palkia X and use Swampert EX's power to recover the energy.

There's so much potential with Mantine-Palkia, it's capable of giving tough time to even Gallade - not to point out that it makes Magmortar suffer ultimately.
 
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