Pokémon TCG: Sword and Shield—Brilliant Stars

Wailord is broken

I've been testing
4-4 Wailord
2-2 Claydol
2-2 Xatu
2-2 Cresselia
3 Pachi

But I rarely stay asleep till my own turn so I suppose going down to 1-1 Xatu shouldnt hurt. Dunno about Cresselia though. Wouldnt want it prized.
 
Seriously, guys, TEST it. If you have 1 Cresellia lv.x on your bench and an active Wailord with Leftovers, Holon WP and water (which is not hard to achieve - 2 stage 1s, tool and 2 energies), you will heal 40-50 damage every turn. Now GG can Psychic Lock you which would mean you cant use Cress x but you still heal 30-40 which means they will take at least 6 turns to KO you (without DRE). Or they can use Psychic Cut - either flip everything leaving wailord with 20 HP (of course no one is going to actually do that) or slowly cutting away. If they averaged 80 damage per attack, it will still take them at least 5 turns to KO you. Your Wailord (with help of Cress X) 2HKOs everything in GG. Now tell me a possible way GG can win when Wailord is set up.

And that is not mentioning Super Scoop Up, Xatu to transfer sleep and Potions (which are not as bad an idea as they may sound). Test the matchup please.

I would be much more worried about random Lighting Rogues than GG with Wailord.

When it comes to healing, based on your circumstances, you heal 10 each turn from Leftovers, 10 from Creselia LX, and 10 every other turn due to its body, or 5 every turn. Added together, you're healing 25 damage every turn, on average. Where are you getting 40-50?

Using Cresselia farces you to put it active, thus taking up another turn for energy. You could, use Moonlight stadium or Pheobe's Stadium, but that helps your opponent's G&G so much, by letting them hit and run.

Leftovers is complete crap, as playing just asks to take 80 damage from the most commonly used basic in the game, with one energy. Pachirisu for the win.

How do you expect to draw into your cards early on? Luck? You'll need a starting pokemon, reducing your energy supply to Wailord by one. The earliest you could attack would be turn 4, and only doing 50 damage each attack.

With such low damage output, it gives Magmortar enough time to get scrambles and Firestarted energies to do 200 damage in a single attack. If you honestly think having 2 Scrambles and 4 Fire energy on Magmortar is difficult to pull off, I suggest you read what Claydol's Pokepower does. Against G&G, the time it takes to take one single prize is the equivalent of having 2-4 Stage two's powered up, with DRE's and Srambles. Getting rushed with such numbers is impossible for a deck that can do nothing but match the damage given to it.

Also, I HAVE tested it, it was one of the first decks I tried when GE came out, but as I said, the deck just doesn't work in our metagame right now.
 
And Magmortar can take down 1-2 Wailords and that's it and if you think that it's hard to pull 3 St1 YOU should read the Claydol's power again.... :p nothing personal, i just like 200 HPs...
 
After further testing (GG-only, since my meta is almost no Mag) I find that I can beat GG more than majority of time. The problem I find with this deck is the time limit. You will inevitably be behind on prizes since you need to setup wailord with holon and water. Plus if they KO something you can send out Cress, level it up and retreat for Wailord. Its hard to take back the lead before the time runs out.
 
I have a list that can beat G&G Half the time and magmortar most of the time it is...
Pokemon:20
4-4 Wailord
2-2 Claydol
1-1 Xatu
1-1 Cresselia
3 Pachirisu
1 Tauros

Trainers:
3 Roseanne
4 Celios
4 Potion
4 Prof Oaks Visit
1 Copycat
3 Warp Point
1 Switch
2 Super Scoop Up
2 Night Maintenance

Energy:
4 WP
2 Scramble
2 Psychic
8 Water

Wailord almost NEVER dies, you just have to build it right.
 
What is the use of so many Warp Points/Switches? Other than that I like 2-2 Cress since it stacks IIRC and also 3 Maintenance since I often find myself short of Water Energies.
 
What is the use of so many Warp Points/Switches? Other than that I like 2-2 Cress since it stacks IIRC and also 3 Maintenance since I often find myself short of Water Energies.
To get cress up and out also if you stay asleep i never have NRG problems
 
Pokemon:
4-4 Wailord
2-2 Claydol
1-1 Xatu
1-1 Cresselia

Trainers:
4 Roseanne
4 Celios
2 Bebe's Search
2 Windstorm
3 Potion
3 Leftovers
4 Prof Oaks Visit
1 TGW
1 Warp Point
4 Super Scoop Up
2 Night Maintenance

Energy:
4 DRE= we have to be realists, 4 energys is still too much, 3 is easy to get...
4 WP
6 Water= you need only 6 because 4 DRE+4 WP+4 Water is enough to 4 Wailords (record to kill my Wailords in a one game is 2 so many times you need only 1-3 Wailords)
 
Ector, I've been following this thread for awhile, have you built one of these decks and playtested?

I even vent to the States with Wailord, and loosed in Top 8 with really bad luck. Only deck that can kill Wailord if Wailord have avesome/good/normal/little less/bad start is Sceptile/Tangorowth. I lost only against it and against Blissey/Claydol/Lunatone (He won 1-0 2 times 1 in a T2 and 1 in a T4 (i couldnt get basik or Wailord..... :p) i won him 1 time in Top 8 6-0 and 1 time in 3. Round 6-0) I also won T2 Tune 6-2, Empoleon/Medicham 6-2, and Magmortar/Blissey...3-0
 
*Removed because it came off alot more harsh than intended*


ra2xe: just look at what you played against . Emp/ cham ?!?! t-2 tune??

Enough said .

You call this card " broken" ?


ROFL



Good luck with your broken deck- your gonna need it ;)
 
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Wow, winning 1 tournament gives you so much credibility.





ra2xe: just look at what you played against . Emp/ cham ?!?! t-2 tune??

Enough said .

You call this card " broken" ?


ROFL



Good luck with your broken deck- your gonna need it ;)
And yo think that i havent playtested it any where else than those States? Have you tested a good Wailord list?
 
And yo think that i havent playtested it any where else than those States? Have you tested a good Wailord list?


At La. states I played one. Got my WORST set of the day, went down 4-0 before I ran off
6 straight prizes. Mag. lv x just tore through it once I got going. 80 for 1 with pachi.
didn't exactly suck either.

Decent card, certainly not " broken" as you describe it.

EEEEK cleffa was broken, same with
gust of win. This card pales in comparison.
 
At La. states I played one. Got my WORST set of the day, went down 4-0 before I ran off
6 straight prizes. Mag. lv x just tore through it once I got going. 80 for 1 with pachi.
didn't exactly suck either.

Decent card, certainly not " broken" as you describe it.

EEEEK cleffa was broken, same with
gust of win. This card pales in comparison.

As expected. I've been following the deck, watching, learning. Possibly seeing flaws that can be corrected. Of course pachi hitting for 80 with 1 energy EVERY turn because of Unknown G hurts.

John we all know that your cleffa could not stand up to my judgement dusclops from R/S. Dusclops was simply....broken. :lol:
 
As expected. I've been following the deck, watching, learning. Possibly seeing flaws that can be corrected. Of course pachi hitting for 80 with 1 energy EVERY turn because of Unknown G hurts.

John we all know that your cleffa could not stand up to my judgement dusclops from R/S. Dusclops was simply....broken. :lol:


ROFL!!



TRULY broken my friend!!
 
Of course pachi hitting for 80 with 1 energy EVERY turn because of Unknown G hurts.

Wait... you do understand that Pachirisu cannot discard the Unown G because Unown G prevents all effects of an attack, right?

edit: Sorry, I misunderstood what you were saying. You were right.
 
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You can't be fast enough to get both wailord set up and unown G at the same time. If you need wailord, it's better to use Celio's, but then you cant get unown G. If you RR for unown G, then you cant get wailord #2.
 
if you use unown g you deserve to lose, leftovers is the same (Heard of Pachrisu?). How come you guys dont use togekiss? You actually expect to consistently power it up manually...... bad builds
 
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