Pokémon TCG: Sword and Shield—Brilliant Stars

T1 bannete deck! ~Revised~

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Prize_Card

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Well the list is working good right now, but I was wondering if I could get any advice to improve it even more, there really is no problem with this deck beside it kinda struggles against magmorter, but the match is still winnable. And bannete it T1, acension T1.


Pokemon: 15

4-4 Bannete
2 Lunatone
1 Solrock
2 Claydol
2 Baltoy



Trainers: 30

4 celios
4 Mentor
1 roseanne's
4 plus power
3 Tv reporter
3 crystal beach
2 lake boundry
3 Team galactics wager
1 scott
2 night maintanence
2 warp point
1 Strength charm


Energy: 15

4 multi
9 psychic
2 Fighting


Strategy is simple, go first, ascension get bannete out T1. Next turn try to get a lunatune solrock set up, with another shuppet by using mentor or roseanes, T2 knock out there active pokemon with ghost head or spiteful, then start powering up another bannete.. Around T2-T4 you should get a claydol set up so your much more consistent against TGW and absol.. etc. use lake boundry to one hit big threats like gardi's and gallades. Thanks for taking a look! Comments and suggestions always welcome!
 
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FIRST YA!!!!!!!!!!!!!!!!!!!!!!!!!!!!

it looks pretty good

I like gorybess better it confuses also
 
^T1 doesnt mean you have to attack with it does it? Acension gets bannete out turn 1 and that what it means for t1..

ICMN, thanks for the comment! and btw you should but by ur BR winning deck, created by prize_card and me lol!
 
at states i played this kid with basicly the same deck and crushed me i played g and g so this is very effective good luck at regionals if you play the deck cause you will do well
 
Not T1, But T2, T1 would mean you attack with Banette T1

I dont like the Huntail line, you're only playing 1-2, so if you're Clampearl is prized when you play against mortar, you're even more screwed than you are to begin with.
If you really want to play the line, play at least a 2-2, but either way you wont be able to OHKO a Mortar unless you've got a +power.

I think if you're trying to make the matchup more even, than possibly play a 2-2 Octilary, it's first attack (which only costs 2 colorless, therefore you dont neceisarily need to play water nrg) is the only one you'd need to be using, and it OHKOs Mortar w/a lake boundary, and also helps in other matchups against other things that use special energy
 
It looks pretty good, but I will warn you your nightmare will be when the get the bring down started. It will make it almost impossible for your deck to function.
 
Politoed, oh well if people think T1 means actually attacking with it, your still getting it out T1 so Im going to be UNIQUE and call my bannete deck T1, I will probaly end up taking out 1 huntail, the only reason I played both was for diversity and play options.. 2-2 octillory seems like a good theory, but its inconsitent youll need 2 plus powers 2 KO a mag, considering if they dont have special energy, which they probaly wont because I play beach, the gorbess is 50 gaurntee and confuses them, that either a 1 hit to a mag or a retreat from a mag level x, loosing them resources and possibly rolling tails on confusion KOing it, IMO i like the gorbess more. Thank you for the comment though!

Pokeball s, Thanks for the comment and the goodluck!


Spirit of mew, bring down hurts a little, but gardy will only get to bring down once or twice before I come up and one hit it with a bannete. And it barely hurts the deck, what hurts this deck the most about gg is absol start, and it can still work around it.


Thanks all for comments and suggestions!
 
-1 Solrock
-1 Huntail
-2 Multi
+2 Psychic
+1 Rosannes (Or Night Mainteneance)
+1 TGW

That seems better. Solrocks not needed at all IMO.
 
Politoed, oh well if people think T1 means actually attacking with it, your still getting it out T1 so Im going to be UNIQUE and call my bannete deck T1, I will probaly end up taking out 1 huntail, the only reason I played both was for diversity and play options.. 2-2 octillory seems like a good theory, but its inconsitent youll need 2 plus powers 2 KO a mag, considering if they dont have special energy, which they probaly wont because I play beach, the gorbess is 50 gaurntee and confuses them, that either a 1 hit to a mag or a retreat from a mag level x, loosing them resources and possibly rolling tails on confusion KOing it, IMO i like the gorbess more. Thank you for the comment though!

Pokeball s, Thanks for the comment and the goodluck!


Spirit of mew, bring down hurts a little, but gardy will only get to bring down once or twice before I come up and one hit it with a bannete. And it barely hurts the deck, what hurts this deck the most about gg is absol start, and it can still work around it.


Thanks all for comments and suggestions!

unless they attach a special nrg b4 you play crystal beach, or they windstorm your crystal beach. either of those the mortar player is very likely to do - making the octilary a better option than a clampearl line
 
Either go 2/2 Gorebyss or toss it completely depending on how many Magmortars see play. I played a similar deck (4/4 Banette 2/2 Gorebyss and 1 Lunatone) and went 4-1 at States :biggrin:. Gorebyss is good and helps with a lot more match-ups than just Mag.
 
i think everyone can agree that gorebyss isn't the play, it doesn't do much damage and it has low hp, it doesn't stand up against mag

I disagree. Gorebyss can completely mess up your opponent without even having an energy attached to it. Sweet Temptaion to bring up a Pokemon, free retreat and smack them for a Spiteful Pain.
 
Just got back from my drum lessons, gorbess is a good option against mag, Im not saying that it will win the game for you but it makes the match-up better.. How is a 1-1 line of gorebyss inconsistent? I might even bring it to 2-2 it helps not only against mag but against diffrent match-ups too, confusion and brining up your oppoenents bench is great IMO.
Once again thanks everyone for the comments and suggestions, for now its a 1-1 line of gorebyss for now, but I will try to find room to add another 1-1 line.

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