Pokémon TCG: Sword and Shield—Brilliant Stars

Magmortar and Gallade!!! And Gardevoir PK!!! [Now With Color!!!]

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Flygon999

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POKEMON: 24
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x3 Magmar
x3 Magmortar
x1 Magmortar Lv.X
x4 Ralts DF (d)

x2 Kirlia
x2 Gardevior PK
x2 Gardevoir SW

x3 Gallade
x4 Holon's Castform
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TRAINERS: 20
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x4 Celio's Network
x3 Roseanne's Research
x4 Professor Oak's Visit
x2 Night Maintenence
x4 Rare Candy
x2 Lake Boundry
x1 Scott

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ENERGYS: 16
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x3 Scramble
x4 Fire
x8 Psychic
x1 Fighting
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STRATEGY:
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Start with Holon's Castform and draw. Use Gardevoir PK and collect Psychics for Magmortar, then attach Honlon's Castform, removing 2 damage counters and you get 2 Fires.
 
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I'm a fan of Gardevoir PK/RS (both the same).

but, this deck makes it better then I could ever imagine!!!

I don't spot any errors... maybe someone else will tho...
 
That's an insane deck. I'd be a little worried about recovery, though, especially with only 2 NM as your recovery. Magmortar works best not with an accelerator, but with recovery backup. Plus, even with straight GG, I find myself running through my recovery cards very quickly...
 
I've found a problem now, won't gardevoir's psy shadow damage you too much??? (you probably already thought of that)
 
Cool idea! But you know that Flame Blast or whatever Mag's first attack is only accepts Fire Energy... Psychic Energy's useless on him. WHICH means that......... Gardy's Psychic Energy attachment serves only to put 2 Damage Countrers on him, except to get you 1 turn closer to useing Fireball Bazouka.
 
im not a fan of this deck, im not trying to be rude i just think that you are trying to incorporate too many things into one deck
but if it works than good for you
 
this deck can not work. to much stuff going on and you can't remove damage for attaching a phychic this deck will just fail try choosing one or the other
 
ah, finally melding G&G and Mag, nice looking list, however i do believe that Mag's Flame Body says R energy card, not R energy, so Castform does not fulfill the Poke-Body Requirement
 
Any energy that provides Fire energy will activate the body, just like it did with Arcanine EX.
 
I've been planning same deck. You don't nedd 3 Gallades. 1 is enough. Take out Scrambles and put in 2x Multi and 2x Fire. Also try to add in more draw. You can't get 95% set up with 4 Drawing Cards in deck.
 
LOL this is awesome :) IDK if I like I can envision a turn looking something like this:

Magmar active, 2 PK Gardys benched. Double Psy Shadow, evolve to Mag, attach Holon's Castform, remove all 4 damage from Psy Shadow (right?), and Bazooka. IN ONE TURN.

TSD almost seems mandatory...it gets Castforms back. What was the errata on the Lv. X again? Can it discard Specials for Flame Buster?

This deck just brings up a whole new level of ruling nightmares. As if both big decks didn't already :lol:
 
Any energy that provides Fire energy will activate the body, just like it did with Arcanine EX.

Hmm, i knew it with Arcanine ex, but it said R energy, not R energy card like Mag says, interesting...

Anyway, i think 1 Gallade should do the job as well
 
Any energy that provides Fire energy will activate the body, just like it did with Arcanine EX.

If that works then this deck is pretty good,if it dosent then it isnt,if castform lets u remove 4 damage then that is nice and would test deck just for this purpose.

-2 Gallade
+ 1-1 CLaydol GE its mandotory
 
Casty only removes 2 damage counters because it's only one fire energy card.
 
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