Regis_Neo
Moderator
SSBB ftw!
Pokemon: 12
4 Riolu
3 Lucario
1 Lucario Lv. X
2 Baltoy
2 Claydol
1 Pachirisu
Trainers: 33
4 Pluspower
4 Quick Ball
4 Super Scoop Up
3 Celio's Network
3 Premier Ball
3 Island Hermit
3 Night Maintenance
2 Great Ball
2 Roseanne's Research
2 Stevens
2 Windstorm
1 Team Galactic's Wager
Energy: 15
13 Fighting
2 DRE
Anyways, this is your basic Speed Lucario deck. The objective is to start off by immediately pressuring the opponent with Lucario, sniping away at their bench for 20 while doing a decent 40 damage to their active. When Lucario is either near dead or needs another turn to live, level up into Lucario Lv X, activate Stance, and swing away with Close Combat for 80 or continue with Aura Sphere. Then if you can, use SSU to recycle him back into your hand, bring up the next Lucario, and repeat the process. So overall really, what you want to do is continually abuse Stance at key moments to force the game your way.
For the cards, 3 Premier Ball give you a great chance of searching out Lucario Lv X early, and rescues him from the discard should he end up there. 3 Night Maintenance give you a good chance of retrieving lost Riolus and Lucarios, and Claydol provides fantastic support by getting you needed cards, as well as recovering from either TGW or Absol starts. Plus Power lets you meat out the extra damage should you need to.
Also, just a few of my match-ups, from personal experience:
G&G: If they're not using a Cressy tech, not too bad imo. Stance absolutely hurts them if they don't get Gardy out to Psychic Lock you, Gallade can't swing at you, etc. Lucario is a 2 prize flip for a KO (providing he doesn't have prior damage), which is nice since they'll run out of steam by 3 KOs in, or quicker if they have to flip 3 prizes to get a Lucario Lv X out.
Magmotar: Having faced 3 of them at my States (winning against 2, losing to one due largely I think to a misplay on my part), I don't honestly think it's that hard to beat. 1 Aura Sphere, then a level up and Close Combat will KO him if he doesn't play a Fire after you Aura Sphere, and still within range of a KO even if he does (just lay down a Plus Power or two). Subsequent Magmotars afterward are a bit annoying since they attack for cheap, but that's why you have SSU to abuse Stance. Magmotar Lv X can be annoying though, as he can KO your benched Pokemon if you use Stance to prevent damage to Lucario Lv X.
Blissey: Yeah right...you beat them with Weakness and Lucario Lv X is devestating when you keep recycling it.
Pokemon: 12
4 Riolu
3 Lucario
1 Lucario Lv. X
2 Baltoy
2 Claydol
1 Pachirisu
Trainers: 33
4 Pluspower
4 Quick Ball
4 Super Scoop Up
3 Celio's Network
3 Premier Ball
3 Island Hermit
3 Night Maintenance
2 Great Ball
2 Roseanne's Research
2 Stevens
2 Windstorm
1 Team Galactic's Wager
Energy: 15
13 Fighting
2 DRE
Anyways, this is your basic Speed Lucario deck. The objective is to start off by immediately pressuring the opponent with Lucario, sniping away at their bench for 20 while doing a decent 40 damage to their active. When Lucario is either near dead or needs another turn to live, level up into Lucario Lv X, activate Stance, and swing away with Close Combat for 80 or continue with Aura Sphere. Then if you can, use SSU to recycle him back into your hand, bring up the next Lucario, and repeat the process. So overall really, what you want to do is continually abuse Stance at key moments to force the game your way.
For the cards, 3 Premier Ball give you a great chance of searching out Lucario Lv X early, and rescues him from the discard should he end up there. 3 Night Maintenance give you a good chance of retrieving lost Riolus and Lucarios, and Claydol provides fantastic support by getting you needed cards, as well as recovering from either TGW or Absol starts. Plus Power lets you meat out the extra damage should you need to.
Also, just a few of my match-ups, from personal experience:
G&G: If they're not using a Cressy tech, not too bad imo. Stance absolutely hurts them if they don't get Gardy out to Psychic Lock you, Gallade can't swing at you, etc. Lucario is a 2 prize flip for a KO (providing he doesn't have prior damage), which is nice since they'll run out of steam by 3 KOs in, or quicker if they have to flip 3 prizes to get a Lucario Lv X out.
Magmotar: Having faced 3 of them at my States (winning against 2, losing to one due largely I think to a misplay on my part), I don't honestly think it's that hard to beat. 1 Aura Sphere, then a level up and Close Combat will KO him if he doesn't play a Fire after you Aura Sphere, and still within range of a KO even if he does (just lay down a Plus Power or two). Subsequent Magmotars afterward are a bit annoying since they attack for cheap, but that's why you have SSU to abuse Stance. Magmotar Lv X can be annoying though, as he can KO your benched Pokemon if you use Stance to prevent damage to Lucario Lv X.
Blissey: Yeah right...you beat them with Weakness and Lucario Lv X is devestating when you keep recycling it.