Pokémon TCG: Sword and Shield—Brilliant Stars

Disruption(Pidgeot d/Kabutops MD) - Brought to you by TSS

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Hatter™

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So... apparently Lucario spread didnt go over so well... oh well... you hit and miss.. it happens.

Pokemon: 24
4/2/2/2 Pidgeot d
3/3 Furret SW
3/3 Kabutops MD
1/0/1 Ampharos SW
or
1/0/1 Dusknoir----------- and yes i know pidgeot d shuts off powers... but if they have latilock in play... Dusknoir will be able to work and you can put one of them back in and the Lock is back:thumb:

Trainers: 22
3 Dome Fossil
3 Rare Candy
3 Roseanne's
2 Night Maintenance
3 Steven's Advice
2 Oak's Visit
2 Windstorm
4 Celio's

Energy: 14
4 Holon FF
3 Scramble
7 Fighting

Furret is for set up....... Pidgeot d Shuts down powers... and Kabutops stops them from using regular trainers.
 
Test playing Kabutops in combos like this seem like they would work, in theory...But from my experience, getting the KOs proved difficult even with the lock. So although you may shut down powers and trainers, dealing the game winning damage is the main obstacle. Nice list though, I suggest taking a supporter out for another rare candy, considering your 1-0-1 lines and other stage 2s that can benefit from it.
 
i would run 4 sentret and 2 furret to increase the chances of the sentret start.
and wouldn't a couple of copycats make sense since the goal is to clog their hand with trainers?
 
IMO use 1-1 Furret and 4 Pachirisu...or...2-2 Furret taking out 1 windstorm and 1 roseannes research for 3 Pachirisu and 1 Tauros.
 
Kabutops is no fun. Candy is the only trainer that matters too much, especially when you aren't spreading a lot of damage. Chop Up is really sad...it's often just a vanilla 70, and in this deck it doesn't come online until turn 3 at the latest.
 
Kabutops is no fun. Candy is the only trainer that matters too much, especially when you aren't spreading a lot of damage. Chop Up is really sad...it's often just a vanilla 70, and in this deck it doesn't come online until turn 3 at the latest.

I hate to break it to you but if you can't Candy in G&G it kind of hurts, and Warp Point, I don't know if you have ever heard of that, but I hear that it is a widely used trainer as well, **sarcasm**, plus if your opponent runs the ball line due to Claydol there is no search period. So to say that the only trainer that matters is Rare Candy is a foolish statement. I didn't mean to sound like a jerk or anything, I am just saying
trainers are played more than you think.
 
I realize that there are more trainers that are played, it's just that it really doesn't matter if they can't be used. And several people who have tested Kabutops (myself included) have noticed that the GG player can easily evolve through Kirlia if the need arises.

Trainer lock always sounds good on paper, but it never seems to work.
 
Kabutops is no fun. Candy is the only trainer that matters too much, especially when you aren't spreading a lot of damage. Chop Up is really sad...it's often just a vanilla 70, and in this deck it doesn't come online until turn 3 at the latest.

um windstorm, warp point, and stadiums. pluspower, strength charm, pokenav, poke handy, night maintenece just to name a few popular trainers.

I tried this idea as a super red face paint deck it was befor Kabutops I would attack Cessation to Alakazam * and discard Dragonite EX (the deck was just for fun). If you find a solid consistent list this deck can be really good.

maybe 4-2 Furret and drop one Pidgey. Play 4 Holon Fossil over Dome Fossil
 
um read my post above you. And stadiums have a stadium subtype, therefore they can be played.

Candy is the only relevant trainer that Kabutops shuts off early in the game, when trainer lock is most important. After the first opening turns, supporters and Claydol find anything necessary for most decks. Pidgeot d shuts off Claydol here, but there's no way to keep the trainer lock up once all 3 Tops go away (no Excavator, bad!).

If Kabutops did better damage for the cost or had a cheaper attack, he would be much more playable. There are several decks that simply don't care if they temporarily can't use trainers, and they happen to be several of the biggest decks in the format--GG, Plox, Empoleon, and Skittles, just to name a few.
 
The massive pidgeot d line confuses me a bit, particularly given that it's not going to be your main attacker. Wouldn't 2-1-2 do just as well for a poke that's going to ride the bench most of the game? Does the 4/2/2/2 indicate that you'll be playing 2 non-delta pidgeots? If so, why? I would think you wouldn't want to have any other attacker up there other than kabutops, so that your lock stays in place. Toward that end, reducing the pidgeot line to up the kabutops line just seems more effective to me.
 
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