Pokémon TCG: Sword and Shield—Brilliant Stars

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sorry if i don't beleive that all the matchups for THIS list are positive but it just doesn't look like it lives up to your idea of the matchups

you lack energy acceleration, and wager recovery, don't tell me you plan on baton passing for energy acceleration because it won't work out IMHO

not only is the infernape match greatly exagurated but...

Infernape 70-30
This one is fairly easy just don’t let them DRE you too much and watch out for Flare up

how exactly do you plan to not let me dre and what does "whatch out for flare up" even mean

sorry if i come off as rude and i don't have any fixes for the deck, the first thing i would fix is the matchups

also take drake's out, it only helps blissey, and you should also be using tv reporter instead of mars
 
no i dont plan on baton pasing for energy accel i dont have wager recovery but most of the time when im wagered and i lose i get a better hand than before and the match ups are not exzaggerated they are what i have seen and played for ths deck they may not be 100% always but thats what ive seen ive fixed some of the matchups still working on getting 100% positive results since this deck has not had a whole ton of play with garchomp lvX and why use tvr to discard garchomps? how bout you just wait for it to be koed yes it gives your opponet a prize but by then you shuld have had several kos putting you ahead on prizes
 
You're playing all basic energy except 1 Boost, 2 Scott, and no Crystal Beach? Replace the Drake's and Boost with thess and find room for 1 more to boot.

1 Premeir Ball and 1 Night Maintenance doesn't seem like enough to consistantly get Garchomp Lvl X back if it get's KO'd when you use Restore. I'd up the Premier Ball to help you recover your Chomp X.

With that many Supporters in the deck wouldn't a Porygon support line work better than Furrett?
 
how is it possible to have a bad gg matchup with garchomp? how could you NOT play claydol? OR any energy acceleration? any decent deck would have a field day with this!
 
Try this. http://pokegym.net/forums/showthread.php?t=72813&page=4 Near the bottom of the page is my garch deck. It works near-perfect. It's matchups:

G&G: 50-50
Mag: 80-20
Bannette:70-30
Empoleon:65-35
Infercatty:55-45
Beedrill:30-70

That's roughly the matchups.

Thank you for those match ups and also the deck list im takeing some of the ideas under consideration


how is it possible to have a bad gg matchup with garchomp? how could you NOT play claydol? OR any energy acceleration? any decent deck would have a field day with this!

dooes every single deck on pokegym have to have claydol for it to de good NO this deck needs no more pokemon at all or it will be too slow i dont know why i have a bad G&G matchup i just do and i cant help it i ALWAYS lose for some weird reason unless they only get a ralts and i get my god hand and what is with the energy excell what can i run to do that other that lefeon lvX which is practicly impossible to get and no any decent deck does not have a feild day with this it wins most of the time agasinst archetypes and any good deck
 
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70-30 against Banette????
1.They have resis to you,without dark you cant KO them even with PP.
2. They have speed over you,so early game u have no Energy accel only furret,this makes it like a auto win for Banette.
3. U are manually attaching 3 nrgy,so 3 turns Im getting Kos.

Its more not in your favor. Play this list,I think its better.

3-2-3-1 Garchomp/X
2-2 Claydol
3-2-1 Delcatty/Delcatty Ex
2 Rotom MD
3 Pachi GE
 
Wow. Have you actually played the deck? Or are you just guessing the matchups?

Anyways, Rotom MD is way better than Furret IMO. (for this deck)
 
70-30 against Banette????
1.They have resis to you,without dark you cant KO them even with PP.
2. They have speed over you,so early game u have no Energy accel only furret,this makes it like a auto win for Banette.
3. U are manually attaching 3 nrgy,so 3 turns Im getting Kos.

Its more not in your favor. Play this list,I think its better.

3-2-3-1 Garchomp/X
2-2 Claydol
3-2-1 Delcatty/Delcatty Ex
2 Rotom MD
3 Pachi GE
Yes, 70-30 banette! :biggrin: Actualy, I've never lost to one. :thumb: ( I've played about 5-8 battles agaist them, so I don't know how acurate that REALY is) Also: Yes, they have resistance, but I never fail to get a weakness energy on chomp. They just can't do enough to take me out, eather. Besides, It's quite fast anyway. Banette's easy.
 
Yea ure playing against either a mediocre build or mediocre player. For one they still outspeed,you dont even need resis. They will kill furret on thier second turn. U have no nrg accel,their is no way for you to even keep with their damage output so early in the game. They should win basicially everytime,if u go to nationals,find me and then u could at least play a good banette build.
 
You just called one of the best players I know a mediocre player... :eek:
 
70-30 against Banette????
1.They have resis to you,without dark you cant KO them even with PP.
2. They have speed over you,so early game u have no Energy accel only furret,this makes it like a auto win for Banette.
3. U are manually attaching 3 nrgy,so 3 turns Im getting Kos.

Its more not in your favor. Play this list,I think its better.

3-2-3-1 Garchomp/X
2-2 Claydol
3-2-1 Delcatty/Delcatty Ex
2 Rotom MD
3 Pachi GE

way to many pokemon for my taste and the matchup is right i rarely ever lose and i play against some of the best and fastest bannettes
Wow. Have you actually played the deck? Or are you just guessing the matchups?

Anyways, Rotom MD is way better than Furret IMO. (for this deck)
what does rotom do yes ive played this deck for a long time and furret is the only starter i will use because it speeds this deck so much

Yes, 70-30 banette! :biggrin: Actualy, I've never lost to one. :thumb: ( I've played about 5-8 battles agaist them, so I don't know how acurate that REALY is) Also: Yes, they have resistance, but I never fail to get a weakness energy on chomp. They just can't do enough to take me out, eather. Besides, It's quite fast anyway. Banette's easy.
thank you garch you are completly right

Yea ure playing against either a mediocre build or mediocre player. For one they still outspeed,you dont even need resis. They will kill furret on thier second turn. U have no nrg accel,their is no way for you to even keep with their damage output so early in the game. They should win basicially everytime,if u go to nationals,find me and then u could at least play a good banette build.

no way your just missing the fact that i dont have to play garchomp t2 i can send some1 else up
Furret is a pretty bad starter, and play one more Gabite.
the reseon i play 4 rare candy is so i dont have to run 2 gabite and how is furret a bad starter 2 free cards into your hand
 
Yeah, but Wagers kill it. Almost everyone runs it now. Ever hear of a new Pokémon called Omastar? You can only run one Chomp if you only have one Gabite.
 
The lack of energy acceleration is greatly mitigated by Garchomp lvl X's attack. Many here are bashing the choice of Furret, but I'm thinking it is, in fact, a decent way to get Garchomp lvl X out as fast as possible. Maybe not the best way, but a decent way. Phione and call energy, combined with Claydol, might be a more cost-effective approach. I play 'chomp with lunatone and solrock, both for energy acceleration and evolution discard (as well as minor increases in draw power). See if that works for you.

An additional helper might be Nidoqueen d. She attacks for 3 colorless much like garchomp, has the obvious searching ability (including the ability to get lvl x's), and can hit hard if there's significant pokes in the discard. Also hits glaceon's weakness. Sticking one of her on the bench as a basic with 3 energy definitely isn't a bad choice...

My concern would be that you're not taking full advantage of Garchomp Lvl X's abilities to bring into play major pokemon that can help resolve any issues your deck might face in your metagame. You acknowledge that your energy is tweaked to hit your metagame, but not your pokemon? What of all the amazing cards out there you could take advantage of? Flygon EX d? Gardevoir EX d? Gallade? You have a techs section, but need to acknowledge that the entire list changes (sometimes subtly, sometimes not) depending on the techs you use. You want disgusting energy acceleration? Restore a Swampert EX :p

What of the synergy between Garchomp lvl X and super scoop up? Though it's a flip, the ability to level up, flip for your counters, and bring a garchomp back from the discard, then the next turn SSU to negate the damage they did to your 140 hp wall, then level up the fully-powered garchomp is ridiculous - far more so than anything 2 drake's stadium will do for you.

Oh, and you definitely need to add another gabite. It'll win games late game with its sniping/healing ability.
 
Yeah, but Wagers kill it. Almost everyone runs it now. Ever hear of a new Pokémon called Omastar? You can only run one Chomp if you only have one Gabite.

lol i played a omastar and won like 3 times in a row because i was able to candy over and over to get chomp and i win wager 9/10 times always

The lack of energy acceleration is greatly mitigated by Garchomp lvl X's attack. Many here are bashing the choice of Furret, but I'm thinking it is, in fact, a decent way to get Garchomp lvl X out as fast as possible. Maybe not the best way, but a decent way. Phione and call energy, combined with Claydol, might be a more cost-effective approach. I play 'chomp with lunatone and solrock, both for energy acceleration and evolution discard (as well as minor increases in draw power). See if that works for you.

An additional helper might be Nidoqueen d. She attacks for 3 colorless much like garchomp, has the obvious searching ability (including the ability to get lvl x's), and can hit hard if there's significant pokes in the discard. Also hits glaceon's weakness. Sticking one of her on the bench as a basic with 3 energy definitely isn't a bad choice...

My concern would be that you're not taking full advantage of Garchomp Lvl X's abilities to bring into play major pokemon that can help resolve any issues your deck might face in your metagame. You acknowledge that your energy is tweaked to hit your metagame, but not your pokemon? What of all the amazing cards out there you could take advantage of? Flygon EX d? Gardevoir EX d? Gallade? You have a techs section, but need to acknowledge that the entire list changes (sometimes subtly, sometimes not) depending on the techs you use. You want disgusting energy acceleration? Restore a Swampert EX :p

What of the synergy between Garchomp lvl X and super scoop up? Though it's a flip, the ability to level up, flip for your counters, and bring a garchomp back from the discard, then the next turn SSU to negate the damage they did to your 140 hp wall, then level up the fully-powered garchomp is ridiculous - far more so than anything 2 drake's stadium will do for you.

Oh, and you definitely need to add another gabite. It'll win games late game with its sniping/healing ability.

thanks for the ideas most people are seeing chomp X in a diffent way than i do i see it as a way to get garchomps back other pople see it as a way to get other cards out but i think thats a waste and ill think about the extra gabite t and try to find room for it
 
This just needs a lot of work, kind of like I suggested in the other Garchomp thread. Also, playing Mr.Stone's Project when Roseanne's Research does the EXACT SAME THING AND gets basics is just senseless.
 
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