Pokémon TCG: Sword and Shield—Brilliant Stars

The Run-On Create a Card Challange! The winner is here!

greenzangoose

New Member
Hey there… What? Another CaC Challenge? Even during Poketo’s Contest? Right after we just got done with the other one?!? Of course, why not? This time, the challenge will test your ability to adapt to other people’s ideas; I am talking about a Run-On Create a Card Challenge!

Ok, the idea is simple. I will start with a ‘hollow’ pokemon card; it will have the name of the pokemon, the type and HP of the pokemon, the poke-powers and poke-body names, the attacks energy cost, and all its evolution line. It’ll look somewhat like this!

Rattata (C) 40HP
Basic pokemon
(C)
(C)(C)
Weakness:
Resistance:
Retreat cost:

Raticate (C) 80HP
Evolves from Rattata
Poke-power: Gnaw Away
(C)(C)
Weakness:
Resistance:
Retreat cost:

As you can see, that card is missing its attacks name and power, its attacks and poke-powers/bodies effect, and its weakness, resistance, and retreat cost. This may seem really weird, but it gets better! The next person who comes on and posts, will continue this card. If someone came in after I put this up, they might come up with…

Rattata (C) 40HP
Basic pokemon
(C) Chew 20
(C)(C) Bite 40
Weakness: (F) +20
Resistance:
Retreat cost: None

Raticate (C) 80HP
Evolves from Rattata
Poke-power: Gnaw Away
Once during your turn, before you attack, if Raticate is on your bench, you may discard one card from your hand to put one damage on the defending pokemon.
(C)(C) Hyper Fang
Put damage counters on the defending pokemon equal to half its remaining HP.
Weakness: (F) +30
Resistance:
Retreat cost: (C)

As you can see, that card looks pretty good, but they may also want to do something more like…

Rattata (C) 40HP
Basic pokemon
(C) Run away!
Choose one basic pokemon in your hand, discard pile, deck, or bench. Put that pokemon as your new active pokemon and put Rattata onto your bench.
(C)(C) Toxic Bite 20
The defending pokemon is now poisoned.
Weakness: (F) +10
Resistance:
Retreat cost: (C)

Raticate (C) 80HP
Evolves from Rattata
Poke-power: Gnaw Away
Once during your turn, before you attack, if Raticate is your active pokemon, flip a coin for each energy attached to Raticate, for each heads put one damage counter on one of your opponent’s pokemon.
(C)(C) Hyper Fang 60
Weakness: (F) +20
Resistance:
Retreat cost:

Or even,

Ocean’s Rattata (C) 40HP
Basic pokemon
(C) Infiltrate
Look at your opponent’s hand. Then choose one supporter there and put it face down next to your opponent’s active pokemon (this card is neither on the field nor in your opponent’s hand.) At the end of your opponent’s turn put that card back into your opponent’s hand.
(C)(C) Steal
Choose one card in your opponent’s hand (Without looking,) and discard it. Then choose one effect on that card and use it as the effect of this attack (Ignore all requirements to use the effect.)
Weakness: (F) +10
Resistance:
Retreat cost:

Ocean’s Raticate (C) 80HP
Evolves from Rattata
Poke-power: Gnaw Away
Once during your turn, before you attack, you may flip a coin until you get tails. For each heads choose one card in your opponent’s hand put it on the top of your opponent’s deck in any order. Your opponent may shuffle their deck afterwards.
(C)(C) Master Thief 50
You may choose one card in your discard pile and add it to your hand. If you do this attacks base damage is 20 instead of 50.
Weakness: (F) +20
Resistance:
Retreat cost: (C)


Did you see that?!? Three totally different cards made from the same ‘hollow’ card! After the person finished my card, they would make a hollow of their own. This makes so the next person has to figure out how to adapt to the last person! But, of course, there are some rules you must follow.

1. All attacks must fit the pokemon, obviously no hydro pump on your Charizard. This includes energy types for all of the 'hollows' too! (They can be 'different' like using (D) for Raticate, but not like using (G) for Charizard...)

2. You may make a Lv.X, but your final stage must be underpowered in order to do so! No powerful pokemon with a massive Lv. X!

3. All cards must be done with a ‘Hollow’ card not made by you, no exceptions!

4. Only pokemon cards. No Trainers, Supporters, Energy, or anything else that isn’t a pokemon.

5. Your poke-power and poke-body effects must match the name! No ‘Healing leaf’ poke-body doing damage or anything.

6. You may only use normal pokemon for the ‘hollow’ card, nothing other than normal pokemon. But you may use trainer names, dark, light, rockets, Ect… In the finished card!

7. No PMing each other and making a card together! This is not what the challenge is about! Anybody caught doing this will have ALL of there cards voided and ineligible for the challenge!

8. ‘Hollow’ cards must only include the information that I let it, no putting anything other than the name of the pokemon, the type and HP of the pokemon, the poke-powers and poke-body names, the attacks energy cost, and all its evolution line.

9. You MUST put a ‘hollow’ pokemon after you finish the last ‘hollow’ pokemon. If you do not the pokemon you just made will be voided!

10. First come first serve, if someone posts right before you did and stole the ‘hollow’ you wanted… Tough noodles.

11. You must make the full line of the pokemon and ‘hollow’ pokemon. They can’t evolve unless you do so!

12. You may change a poke-body into a poke-power and you may change a poke-power into a poke-body if the effect needs you to. (For example, I could have made Gnaw Away a poke-body.)

13. You may make as many cards as you like!

NEW RULE! 14. You may make a built in poke-item on any basic in your 'hollow', follow the same rule as the poke-bodies/powers. The 'hollow' has the name, and the finished gets the effect.

NEW RULE! 15. You MUST post a 'hollow' pokemon even if you reserve a card...

NEW RULE! 16. You can only have one reservation at a time. And you can't make ANY cards (Even the current 'hollow') untill you make the card you reserved!

NEW RULE! 17. All pokemon evolution lines must be the correct evolution lines.


Geez, that is a lot of rules, make sure to read through them all carefully!


Just like last time there will be two winners, one will be for the best finished card, and the other will be for the best ‘hollow’ card, so really try hard when making those ‘hollow’ cards! And, there will be a minor prize too, hopefully this time I can find something a little less… Creepy…

Now, I’ll start with a ‘hollow’ card, if at any time there is not an unfinished ‘hollow’ card I will make one! Observe my mad ‘hollow’ pokemon skills.

Charmander (R) 60HP
Basic pokemon
(*)
(R)(C)
Weakness:
Resistance:
Retreat Cost:

Charmeleon (R) 90HP
Evolves from Charmander
(C)(C)
(R)(R)(C)
Weakness:
Resistance:
Retreat Cost:

Charizard (C) 130HP
Evolves from Charmeleon
Poke-body: Dragon Rage
(R)(C)
(R)(R)(R)(C)
Weakness:
Resistance:
Retreat Cost:

Ha! How’s that!?! It may take a little while for all of you to catch on but... Let the Challenge begin! :Thumb:

P.S. Remember, you CAN change a poke-power into a body and vice versa... :cool:
 
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Charmander LV.15 HP60 [R]
BASIC

[.] Tail Shake
Flip a coin. If heads, the Defending Pokemon is now Burned.

[R][C]Flame Claw 30
Flip a coin. If tails, Charmader does 10 damage to itself.

W:[W]+10
R:
RC:[C]

Charmeleon LV.25 HP90 [R]
STAGE 1: Evolves from Charmander

[C][C] Blind Crunch 20+
You may flip a coin. If heads, this attack does 20 damage plus 30 more damage. If tails, this attack does nothing.

[R][R][C] Inferno Blaze 40
If the Defending Pokemon has at least 3 damage counters on it, the Defending Pokemon is now Burned and Confused.

W:[W]+20
R:
RC:[C][C]

Charizard LV.50 130HP [C]
STAGE 2: Evolves from Charmeleon

[Poke-BODY] Dragon Rage
If Charizard is affected by a Special Condition, Charizard's attacks do 30 extra damage to your opponent's Active Pokemon.

[R][C] Incinerate 30
All Active Pokemon are now Burned.

[R][R][R][C] Dragonic Destruction 100
Discard all [R] Energy cards attached to Charizard. If this attack Knocks Out the Defending Pokemon, this attack does 20 damage to each of your opponent's Benched Pokemon.

W:[W]+40
R:[F]-20
RC:[C][C][C]



Teddiursa HP40 [C]
BASIC

[.]
[C]

W:
R:
RC:

Ursaring HP80 [C]
STAGE 1: Evolves from Teddiursa

[C][C]
[C][C][C]

W:
R:
RC:

Ursaring LV.X HP110 [C]
LEVEL UP: Put onto Ursaring

[Poke] Darkened Ring

[C][C][C][C]

W:
R:
RC:

Did you mean to make Charizard [C]?
 
Oh, looks like you caught on quickly, this may not be as difficult to understand as I thought... :biggrin:

And yes, I did mean to make Charizard (C), he's flying type too you know. :thumb::cool::thumb:
 
Teddiursa LV.3 HP40 [C]
BASIC

[.] Crybaby
Your opponent may not draw any extra cards during his or her next turn.

[C] Honey Slap
Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, remove 1 damage counter from the Defending Pokemon.

W: [F]+10
R:
RC: [C]

Ursaring LV.39 HP80 [C]
STAGE 1: Evolves from Teddiursa

[C][C] Pull Away 30
[C][C][C] Insane Rage 10x
Does 10 damage times the number of cards in your hand. Then Ursaring does 10 damage to itself for each card in your opponent's hand.

W: [F]+20
R:
RC: [C][C]

Ursaring LV.X HP110 [C]
LEVEL UP: Put onto Ursaring

[Poke-Power] Darkened Ring
Once during your turn (before you attack), you may remove as many damage counters as you like from the Defending Pokemon. Then draw a card for each damage counter removed in this way.

[C][C][C][C] Pummel Away 70
You may flip a number of coins equal to the amount of cards in your hand. For each heads, discard 1 card from your opponent's hand without looking. For each tails, choose 1 card in your hand and discard it.

W: [F]x2
R:
RC: [C][C]

Latias 80HP [C]
BASIC

[R]
[W][C]
[R][W][C]

W -
R -
RC -
 
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Latias

Latias 80HP :colorless
BASIC

:fire: Dragon Breath 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:water::colorless Mist Ball 30
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.

:fire::water::colorless Dragon Pulse 50
Place one damage counter on each of your opponent's benched Pokemon.

W - :colorless+30
R - :fighting:-20
RC - :colorless


And now for the Hollow card:

Hoothoot HP60 [C]
Basic
[.]
[C][C]
W:
R:
RC:
------------------------------------------
Noctowl HP80 [C]
Stage 1-Evolves from Hoothoot
Poke-Body: Night Vision
[C][C]
W:
R:
RC:
------------------------------------------
Noctowl Lv.X HP110 [C]
Level Up-Put on your active Noctowl
Poke-Power: Dive Bomb
[C][C][C][C]
R:
W:
RC:
 
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Hoothoot HP60 [C]
Basic
[.] Future Sight
Look at the top 5 cards of either players deck and rearrange them as much as you want.
[C][C] Tackle 30
W:L+10
R:F-20
RC:
------------------------------------------
Noctowl HP80 [C]
Stage 1-Evolves from Hoothoot
Poke-Body: Night Vision
Your opponent plays with his/her hand face up
[C][C]Darkness Storm 40+
Count the number of Dark pokemon in play. This attack does 40+ 10 for each dark pokemon in play.
W:L+20
R:F-20
RC:
------------------------------------------
Noctowl Lv.X HP110 [C]
Level Up-Put on your active Noctowl
Poke-Power: Dive Bomb
If Noctowl is your active pokemon you may discard the Noctowl (Lv X form). If you do discard the highest stage off the active pokemon.
[C][C][C][C] Distant Vision 80
You may flip one of your opponents face down prizes face up.
R:Lx2
W:F-30
RC:



Squritle 50 hp W
Basic
C
WC

W
R
RC

Wartortle 80 hp W
Stage 1 Evolves from Squritle
W
WCC

W
R
RC

Blastoise 120 hp W
Stage 2 Evolves from Wartortle
Poke-Power Water Splash
WWW
WWCC

W
R
RC
 
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Or, we can have the first come first serve rule, and just play nicely. :tongue:

charmander rox, Why did you put both Latios and Latias? I know they go together but they don't evolve from each other... :confused:

Sorry Sunflorazumarill, you where a little too late on posting, please delete your post and try again... I'm going to have to make a rule about that... :rolleyes:

Alright here is the current 'hollow' card.

Squritle 50 hp W
Basic
C
WC

W
R
RC

Wartortle 80 hp W
Stage 1 Evolves from Squritle
W
WCC

W
R
RC

Blastoise 120 hp W
Stage 2 Evolves from Wartortle
Poke-Power Water Splash
WWW
WWCC

W
R
RC
 
Squritle HP50 [W]
Basic

:colorless Call for Asistance
Search your deck for an Evolution card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

:water::colorless Aqua Jet 30

W: :lightning +10
R: [R] -10
RC: 1

Wartortle HP80 :water:
Stage 1-Evolves from Squritle

:water: BubbleBeam 20

:water::colorless:colorless Aqua Pulse 40
Flip a coin. If heads, the Defending Pokemon is now Confused.

W: [L] +20
R: [R] -10
RC: 1

Blastoise HP120 :water:
Stage 2 Evolves from Wartortle
:ppowr: Water Splash
You may use this Power once during your turn. If either player has a Pokemon that is confused, you may move any energy you want to that player's Benched Pokemon, then move any energy you want to the Confused Pokemon.

:water::water::water: Hydro Swirl 70
If you have two or more Blastoise in play, flip a coin. If heads, the Defending Pokemon is now Confused.

:water::water::colorless:colorless Hydro Cannon 100
You may choose for Blastoise to be Confused. If you don't, Blastoise can't use Hydro Cannon during your next turn.

W: :lightning +30
R: :fire: -20
RC: 2



Hollow card:

Kecleon HP70 [C]
Basic
[.]
[C][C]
W:
R:
RC:
-------------------------------------------
Kecleon Lv.X HP100 [C]
Level Up-Put on your active Kecleon
Poke-Power: Colour Change
[C][C][C]
W:
R:
RC:

Back to back posts merged. The following information has been added:

The idea behind the line is energy manipulation on both sides. You can do things like move all the energy off a charged Defending Pokemon, or load it all on something about to be KOed. Blastoise's self confusing move would work very well with multiple Blastoise and Mantine...

If the wording on the Poke-Power seems unclear, it's because it has to make sure that you can't do something like this:
-Move 3 energy from Gallade to Blastoise
-Move all energy on Blastoise to Crawdaunt ex...

Basicly it stops complete energy manipulation.
 
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Kecleon
70 HP {C}
Basic Pokémon

(none) Color Draw Count the number of types (colors) of basic Energy cards attached to Kecleon and draw that number of cards.
{C}{C} Shadow Sneak Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F} (x2)
Resistance: none
Retreat Cost: {C}
It can freely change its body's color. The zigzag pattern on its belly doesn't change, however. Lv. 32 #352

Kecleon Lv.X
100 HP {C}
Level Up (Put on your active Kecleon)

Poké-POWER Color Change
Once during your turn (before your attack), whenever you attach a basic Energy card from your hand to Kecleon, you may change Kecleon's type (color) to that of that Energy card. Kecleon remains that type (color) until you use this power again or until it becomes affected by a Special Condition.
{C}{C}{C} Ultralevel Copy Search your discard pile for a Pokémon card with a level whose level is 70 or higher. If a card is a Pokémon-Lv.X, treat its level as if it were 256. Choose an attack on one of those cards. Ultralevel Copy copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) Kecleon performs that attack. Shuffle the card whose attack was copied in this way into your deck.

Weakness: {F} (x2)
Resistance: none
Retreat Cost: {C}
Lv. X #352

As for my hollows:

Gible
50 HP {F}
Basic Pokémon

Held item Dragon Dust

{F}{F}

Weakness:
Resistance:
Retreat Cost:

Gabite
80 HP {F}
Stage 1 Pokémon (Evolves from Gible)

{C}
{F}{F}{C}

Weakness:
Resistance:
Retreat Cost:

Garchomp
120 HP {F}
Stage 2 Pokémon (Evolves from Gabite)

Poké-POWER Rebirth

{F}{F}{C}
{F}{F}{F}{F}{F}

Weakness:
Resistance:
Retreat Cost:
 
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Gible 50 HP
(F) Basic

Held item Dragon Dust
If any of your opponent's Pokemon in play have Weakness to (C), prevent all effects of attacks (excluding damage), done to Gible.

(F)(F) Mud Shot 30

Weakness: (G)+10
Resistance: (L)-20
Retreat Cost: (C)

Gabite 80 HP
(F) Stage 1
Evolves from Gible

(C) Scary Face
Flip a coin. If heads, The Defending Pokemon can't attack or retreat during your opponent's next turn.

(F)(F)(C) Earth Barrier 40
During your opponent's next turn, all damage done to Gabite by attacks is reduced by 20.

Weakness: (G)+20
Resistance: (L)-20
Retreat Cost: (C)

Garchomp 120 HP
(F) Stage 2
Evolves from Gabite

Poké-Body Rebirth
If Garchomp is Knocked out by damage from an attack, flip a coin. If heads, remove all damage counters from Garchomp, discard all cards attached to Garchomp (excluding Energy), and discard Garchomp from Gible. (Garchomp still counts as a Knocked Out Pokemon, and your opponent still takes a Prize card.)

(F)(F)(C) Earth Shot 30
Does 30 damage to one of your opponent's Benched Pokemon.
(F)(F)(F)(F)(F) Earthquake 100
Does 20 damage to all Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: (G)+30 Resistance: (L)-20 Retreat Cost: (C)(C)



Natu 50 HP
(C) Basic

(C)(C)

Weakness: Resistance: Retreat Cost:

Xatu 90 HP
(C) Stage 1
Evolves from Natu

PokeBody Early Bird

(. )

(P)(C)

Weakness: Resistance: Retreat Cost:
 
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I'm going to have to write a new rule about built in poke-items... :rolleyes:

Alright, here is the current 'hollow'. (Lucario EX gets Carrington388's, so you get Lucario EX's) :wink:


Natu 50 HP
(C) Basic

(C)(C)

Weakness: Resistance: Retreat Cost:

Xatu 90 HP
(C) Stage 1
Evolves from Natu

PokeBody Early Bird

(. )

(P)(C)

Weakness: Resistance: Retreat Cost:
 
Alright, I've got this one.

Back to back posts merged. The following information has been added:

About the Latios and Latias...
have you ever seen a Latios without a similar Latias to go with it?

Natu LV.11 50 HP
(C) Basic

(C)(C) Energy Flurries 10+
Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Then flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon.

Weakness:[L]+10 Resistance:[F]-20 Retreat Cost: [C]

Xatu 90 HP
(C) Stage 1
Evolves from Natu

PokePower Early Bird
Once during your turn (before you attack), if Xatu is your Active Pokemon, you may use one of Xatu's attacks. If you do, none of your Pokemon may attack at the end of your turn. During this turn, you may not use any cards that end your turn automatically.

(. ) Forseeing Visionary
Flip a coin until you get tails. For each heads, search your deck for a card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

(P)(C) Energy Control 10x
Does 10 damage times the number of Energy cards attached to all Pokemon in play. Then discard 1 Special Energy card from 1 of your opponent's Pokemon in play.

Weakness: [L]+20 Resistance: [F]-20 Retreat Cost: [C]


Eevee 60HP [C]
BASIC

[.]
[C]

W -
R -
RC -

Flareon 90HP [R]
Stage 1 - Evolves from Eevee

[.]
[R][C][C]

W -
R -
RC -

Jolteon 80HP [L]
Stage 1 - Evolves from Eevee

[.]
[L][C][C]

W -
R -
RC -

Vaporeon 100HP [W]
Stage 1 - Evolves from Eevee

[.]
[W][C][C]

W -
R -
RC -

Espeon 80HP [P]
Stage 1 - Evolves from Eevee

[.]
[P][C][C]

W -
R -
RC -

Umbreon 100HP [D]
Stage 1 - Evolves from Eevee

[.]
[D][C][C]

W -
R -
RC -

Glaceon 90HP [W]
Stage 1 - Evolves from Eevee

[.]
[W][C][C]

W -
R -
RC -

Leafeon 100HP [G]
Stage 1 - Evolves from Eevee

[.]
[G][C][C]

W -
R -
RC -
 
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More will come later for Eeveelutions

Eevee 60HP [C]
BASIC

[.] Tackle 10
[C] Influenced Evolution
If you attached an energy onto Eevee this turn you may search your deck for a pokemon that evolves from Eevee that is the same type as the energy and put it onto Eevee.

W - F+10
R -
RC - C

Flareon 90HP [R]
Stage 1 - Evolves from Eevee

[.] Flame Recovery
Search your discard pile for a Fire Energy and attach it to one of your pokemon.
[R][C][C] Fire Storm 70+
You may discard any amount of Fire Energy attached to your pokemon. This attack does 70+10 for each energy discarded.

W - W+20
R -
RC - C

Jolteon 80HP [L]
Stage 1 - Evolves from Eevee

[.] Flash
During your opponents next turn the defending pokemon's attack also includes. "Flip a coin. If tails this attack does nothing."
[L][C][C] Thunder 80
Flip a coin. If tails this attack does 10 damage to each of your benched Pokemon.

W - F+20
R -
RC -

Vaporeon 100HP [W]
Stage 1 - Evolves from Eevee

[.] Mist
Prevent all effects of an attack (excluding damage) done to Vaporeon during your opponents next turn.
[W][C][C] Water Gun 40+
This attach does 40+ 10 damage for each Water Energy (not used for the cost of the attack)(You can't add more than 20 damage in this way.)

W - L+20
R -
RC - C

Espeon 80HP [P]
Stage 1 - Evolves from Eevee

[.] Shine 20+
Flip a coin for each face up prize card. This attack does 20+10 damage for each heads.
[P][C][C] Happy Family 20x
Count each pokemon that evolves from Eevee in play (both yours and your opponents). This attack does 20 times the number of evolutions of Eevee in play.

W - P+20
R -
RC -

Umbreon 100HP [D]
Stage 1 - Evolves from Eevee

[.] Night Search
Search your discard for a trainer, or supporter card in your discard pile. Use the effect of that card as the effect of this attack.
[D][C][C] Protecter 40+
Search your discard for an Eevee. If you find it put it onto your bench and this attack does 40+ 20 more damage

W - F+20
R - P-20
RC - C

Glaceon 90HP [W]
Stage 1 - Evolves from Eevee

[.] Freezing
Search your deck for a Water Energy and attach it to one of your Pokemon. Shuffle your deck afterwards.
[W][C][C] Cold Breath 60
Flip a coin for each Water Energy on Glaceon. If more than half of them are heads the defending pokemon is paralyzed.

W - M+20
R -
RC - C

Leafeon 100HP [G]
Stage 1 - Evolves from Eevee

[.] Leaf Shield
During your opponents next turn prevent all but the first 40 damage done to Leafeon. Any left over damage that would have been done to Leafeon removes damage from Leafeon
[G][C][C] Leaf Storm 10x
Count the number of Grass Energy on all of your pokemon in play. This attack does 10 times the number of Grass Energy counted. You may move as many energy any of your other pokemon

W - R+20
R -
RC - CC


Dratini 50hp C
Basic
*
C

W
R
RC

Dragonair 80hp C
C
CC

W
R
RC

Dragonite 130hp C
Pokepower Gentile Beeze
CCC

W
R
RC
 
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Dratini and line...

Dratini HP50 :colorless
Basic

[.] Dragon Call
Search your deck for a Pokemon that has weakness to :colorless type, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.

:colorless Whack 10

W: :colorless+10
R:
RC: 1
------------------------------------
Dragonair HP80 :colorless
Stage 1-Evolves from Dratini

:colorless Slam 20

:colorless:colorless Dragon Pound 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

W: :colorless+20
R: :fighting:-20
RC: 1
-----------------------------------
Dragonite HP130 :colorless
Stage 2-Evolves from Dragonair

:ppowr: Gentile Beeze
Once duriong your turn, when you play Dragonite from your hand to evolve one of your Pokemon, you may use this Power. Discard all Special Energy cards your opponent has in play.

:colorless:colorless:colorless Dragon Claw 60

W: :colorless+30
R: :fighting:-20
RC: 2


___________________________
Treecko HP 60 [G]
Basic
[.]
[G][G]
W:
R:
RC:


Grovyle HP80 [G]
Stage 1-Evolves from Treecko
[G]
[G][C][C]
W:
R:
RC:


Sceptile HP 100 [G]
Stage 2-Evolves from Grovyle
Poke-Power: Sprout
[G][G]
[G][G][C]
W:
R:
RC:


Sceptile Lv.X HP130 [G]
Level Up-Put on your active Sceptile
Poke-Power: Rapid Growth
[G][G][G][C]
W:
R:
RC:
 
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EnsignMerlin's Treecko 60HP [G]
Basic
[.] It's not easy being green.
Draw 1 card for each [G] Pokémon you have in play.
[G][G] Toxic Shadow
The defending Pokémon is now poisoned and whenever it attacks flip a coin. If heads, that attack does nothing. This effect ends when the Defending Pokémon is sent to the bench or the coin lands on tails.
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Weakness:[R]+20
Resistance:[W]-10
Retreat Cost:[C]


EnsignMerlin's Grovyle HP80 [G]
Stage 1-Evolves from Treecko
[G] Shadow Guard
The next time EnsignMerlin's Grovyle would be affected by a special condition flip a coin. If heads, remove that special condition from EnsignMerlin's Grovyle. If tails, this effect works on the next special condition instead.
[G][C][C] Second Strike
If the Defending Pokémon is poisoned, put 8 damage counters on it. If the Defending Pokémon is not Poisoned, the Defending Pokémon is now Poisoned.
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Weakness:[R]+20
Resistance:[W]-20
Retreat Cost:[C][C]


EnsignMerln's Sceptile HP 100 [G]
Stage 2-Evolves from Grovyle
Poke-Power: Sprout
Once per turn,before you attack, you can discard EnsignMerlin's Sceptile. If you do, search your deck for a [G] Pokémon and put it onto your bench as a Basic Pokémon. EnsignMerlin's Sceptile can't use this PokéPower if it is affected by a special condition.

[G][G] Poison Dagger
Put damage counters on the Defending Pokémon equal to the number of damage counters put on a Defending Pokémon during your last turn.(by attack damage of by a card's effect)

[G][G][C] Mirror Guard
The next time EnsignMerlin's Sceptile would take damage from an attack, flip a coin. If heads, that attack also does damage to the Defending Pokémon.
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Weakness:[R]+30
Resistance:[W]-30
Retreat Cost:[C][C][C]


EnsignMerlin's Sceptile Lv.X HP130 [G]
Level Up-Put on your active EnsignMerlin's Sceptile

Poke-Power: Rapid Growth
When you play EnsignMerlin's Sceptile Lv.X from your hand to Level Up your active Pokémon you may search your deck for up to 5 basic [G] energy Cards and attach them to your Pokémon in any way you like. Then, put 1 damage counter on that Pokémon for each Energy Card attached this turn to them in this way.

[G][G][G][C] Solar Beam 120
EnsignMerlin's Sceptile Lv.X can't use this attack during your next turn.

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Weakness:[R]x2
Resistance:[W]-30
Retreat Cost:[C][C]


Hollow Pokémon


Gastly 30HP [P]
Basic Pokémon

[P]

[C][C][C]
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Weakness:
Resistance:
Retreat Cost:


Haunter 30HP [P]

Stage 1 Pokémon(Evolves from Gastly)

PokéBody: Black Heart

[P]
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Weakness:
Resistance:
Retreat Cost:


Gengar 30HP [P]

Stage 2 Pokémon(Evolves from Haunter)

PokéPower: Dark Aura.

[.]
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Weakness:
Resistance:
Retreat Cost:


Gengar Lv.X 30HP [P]

Level Up(Levels up from Gengar)

PokéBody: Dark Derivative

[P][P][P][P][P]
[P][P][P][P][P]
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Weakness:
Resistance:
Retreat Cost:
 
Gastly 30HP :psychic:
Basic Pokémon

:psychic: painful power
put 1 damage counter on one of your opponents pokemon

:colorless:colorless:colorless pain putter 40+
if the defending pokemon alrady have 10 damage on it this attack does 10 more damage
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Weakness:+10:dark:
Resistance:-20:colorless
Retreat Cost::colorless


Haunter 30HP :psychic:

Stage 1 Pokémon(Evolves from Gastly)

:pbody: Black Heart
al long as haunter is your active pokemon put 1 damage counter on each of you opponent's pokemon
that has any damage conters on it between turns

:psychic: boo! 30
if the defending pokemon has no damage counters on it this attack does nothing
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Weakness:+20:dark:
Resistance:-20:colorless
Retreat Cost:


Gengar 30HP :psychic:

Stage 2 Pokémon(Evolves from Haunter)

:ppwr: Dark Aura
gengar can use any attack of gastly, haunter and gengar in play

[.] nightmare
search your deck for a pokemon (excluding pokemon lv X) and put it on you bench if its a stage 2 pokemon put 3 damage coenters on that pokemon
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Weakness:+30dark
Resistance:-20colorless
Retreat Cost:colorless


Gengar Lv.X 30HP [P]

Level Up(Levels up from Gengar)

pokebody Dark Derivative
when you put gengar lv X on your active gengar you may use this power put 2 damage counters on every pokemon that has any damge counters on it (both your and your opponent's)

[p][p][p][p][p][p][p][p][p][p]
if you have more than 32 cards in your deck you win
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Weakness:x2dark
Resistance:-20colorless
Retreat Cost:colorless

hollow card

jirachi [m]
basic pokemon

pokepower

[m]

[m][p]
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Weakness:
Resistance:
Retreat Cost:
 
Jirachi HP 70 :metal:
Basic

:ppowr: Wish
Once during your turn, you may use this power. Discard your hand, then search your deck for up to 2 cards, show them to your opponent, and put them into your hand (you must have at least 1 card in your hand to use this power). Shuffle your deck afterwards. You can't use more than 1 Wish Poke-Power each turn.

:metal: Metal Coat
Durring your next turn, attacks to Jirachi do 20 damage less (before applying weakness and resistance).

:metal::psychic: Doom Desire 100
Shuffle Jirachi and all cards attached to it into your deck.

Weakness: :fire:+20
Resistance: :fighting:-20
Retreat Cost: :colorless




And the Hollow:
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Shaymin HP70 [G]
Basic
[.]
[G][G][C]
W:
R:
RC:


Shaymin Lv.X HP100 [G]
Level Up-Put on your active Shaymin
Poke-Power: Bloom
[G][G][G]
W:
R:
RC:
 
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