Pokémon TCG: Sword and Shield—Brilliant Stars

Flaming Kitty

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Flaming Monkey

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Pokemon:20
3 Delcatty EX
2 Infernape lv. X
4 Skitty (Tail Whip from PK)
4 Chimchar DP
3 Monferno DP
2 Infernape MD
2 Delcatty PK

Trainer/Supporter/Stadiums:18
1 Amulet Coin
2 Rare Candy
4 Dusk Ball
1 Night Maintenance
1 Castaway
1 Team Galactic's Wager
1 Premier Ball
1 Warp Point
2 Scott
1 professor Elm's Training Method
2 Felicity's Drawing
1 Holon Mentor

Energies:22
:fire:22


First of all the Dusk Balls are there instead of Bebe's Searches because it helps against Gady Gallade decks for Telepass.

First, you use Burning Head. Then Energy Draw. Then Felicity's Drawing. Then Constrain. Then do massive damage with Upstream.

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oops! I mean Gardy Gallade decks for the Dusk Balls.
 
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Don't run so many Delcatty ex. 2 is good. Personaly I'd run at least a 1-0-1 Typhlosion MT line for aceleration.
And for Infernapes, I run 2 DP, 1 MD, 1 Lv.X. The Lv/X's attack is hard to prepare, and haveing max of 2 in play means no energy aceleration. The DP one is beter than the MD one (only by a bit) becauseit does a bit more damage (and doen't rely on scramble [it's had to lose and win at the same time]), and flipy as Meteor Punch is, it's been very usefull.
You've got too many energy, you want 11-14 :fire:, and 4 DRE/Scramble
Trainer-wise, you've got a good idea. Few supporter means less telepassing, and faster setup.

Here's an example of a new list:
Pokemon:20
1 Infernape lv. X
1 Infernape MD
2 Infernape (DP)
3 Monferno (MD) <-- MD one is better
4 Chimchar DP
2 Delcatty EX
3 Delcatty PK
4 Skitty (Tail Whip from PK)

Trainer/Supporter/Stadiums:24
4 Rare Candy
4 Dusk Ball
4 Quick Ball
2 Master Ball
2 Night Maintenance
1 Copycat
1 Team Galactic's Wager
2 Roseanne
2 Bebe
2 Felicity's Drawing

Energies:16
12 :fire:
3 DRE
1 Scramble


As you can see, very speed based, but won't deck itself, and can grab discarded stuff.
 
Whoa!

No to all of those changes because Scramble is not needed because the attacks are super easy to charge up, you don't want double rainbows because they kill upstream with the minus 10, I also need constrain and Burning head a lot!
 
Have you actualy used this against most big decks? I run one simmilar to the list I posted, and it's great against everything but Empoleon.
 
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Only against insanely good ho-oh decks that are like myne.
I built my around energy aceleration. I first started with sothing like what you had, but it was to hard to make Upstream regularly worthwhile, and I decided that this was far too tempting:
-Attack with Infernape
(Opponent's turn)
-Use Firestarter (Blazeken/Typhlosion) to put a discarded energy on a benched 'Ape.
-Put my energy per turn on the benched Infernape.
-Free retreat to the benched 'Ape, then repeat.

After a while, I either Flare Up them, or use Upstream if Infernape gets Koed.
 
here's my Infercatty list:

4 Chimchar DP
2 Monferno MD
3 Infernape MD (i feel this to be ALOT better than the DP one)
1 Infernape lvX

3 Skitty PK
2 Delcatty PK
1 Delcatty Ex

3 Pachirisu GE

1 Duskull DP
1 Dusknoir DP

4 Celio
3 Roseanne's
4 Felicity/TVR
4 Rare Candy
3 PlusPower
2 Warp Point
2 Night Maintenance

12 Fire Energy
4 DRE
1 Scramble

now, against GG i just send up an Ape to "mark" a Ralts, put 10 damage on it, so that if it goes Gallade i can come up w/ a scramble'd ape and kill it, or an ape w/ a fire energy and a DRE+pluspower, which happens alot. 3 Delcatty Ex is OVERKILL, you dont want to use it against GG unless it is for like the final KO.
 
No to all of those changes because Scramble is not needed because the attacks are super easy to charge up, you don't want double rainbows because they kill upstream with the minus 10, I also need constrain and Burning head a lot!

Why don't you have a look at the deck that Tonja plays at League. You will see that she runs Boost, DRE, and Scrambles, as well as a cyclone or warp (I can't remember which.) The deck is pretty fast for her and I know that it has caused you some frustration in the past. From her and I both. :tongue:
 
4 chimchar DP
2 Monferno MD
3 Infernape MD
1 infernape lv. x
1 rotom
3 skitty
3 delcatty
1 delcatty ex
1-0-1 typhlosion
~20~

4 DRE
3 Scramble
11 Fire
~18~

4 Rare candy
4 celios network
4 TVR
3 Plus power
1 Strength charm
2 NM
2 Windstorm
~22~

You should be attacking with infernape more than delcatty ex. Catty ex and ape lv.x are only techs.

Never base a deck around a lv.x and if you want a deck built around catty there are so many better choices if you must use the card. Otherwise catty ex is not a good card.
 
How about I take a Dusk ball out for another elm?
Bebe is better, because is can grab anything.

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Why don't you have a look at the deck that Tonja plays at League. You will see that she runs Boost, DRE, and Scrambles, as well as a cyclone or warp (I can't remember which.) The deck is pretty fast for her and I know that it has caused you some frustration in the past. From her and I both. :tongue:
Boost energy in Infernacatty? Am I missing something here?
 
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NO TYPHLOSIONS!!! I want the energies in my discard pile. And Bebe's is a no because you have to put something into the deck and you'll need everything in your hand for constrain.

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In this situation Delcatty ex is the big attacker because there are no togekisses to super charge the Infernapes. :unknown-p:unknown-o:unknown-k:unknown-e:unknown-m:unknown-o:unknown-n
 
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NO TYPHLOSIONS!!! I want the energies in my discard pile. And Bebe's is a no because you have to put something into the deck and you'll need everything in your hand for constrain.
You can put back a non-energy. Celio is better, but you want to grab Delcatty if that's your focus. Personaly I run 3 Celio, 1 Bebe, since I have only 1 'Catty.
Why even focus on Delcatty ex? It's good for a sursrise KO, and messing with your opponent, but it isn't consistant.
Think of it this way: How many turns does it take to get 9 energy discarded? (Average). Infernape (DP)needs only 1 turn to do 90. And running ex cards when you don't need to is a no, since they're to easy to snipe.
 
Focus on ape or catty. If you play ape then use infercatty where you could use a list that has been given to you. If you need ot play catty ex then play this

4-3 catty ex
3 catty PK
1 speargle
1 minum
1 Pachi

And windstorm, and you don't even need to use a lot of suporters. You can just run 4 felicities and 4 great ball
3 roseanne, 3 PETM, 4 quick ball, and just kinda like that. It works a lot better than with ape as your support I tested it myself.
 
If you ue your current list, try adding in more felicity's drawing and Holon Mentor. You need the discard.

And Flaming Monkey, do you have RedShark? We could test our Infernacatty decks to prove my point.
 
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