Vengence Dragon
New Member
Ok, the deck about to be displayed could be so devastating that you can be taken down the turn it is set-up.
pokemon:20
4 Smeargle
2-1-2 Blastoise
2-2 Claydol
3-3 forretress LA
1 Azelf LA
energy: 20
4 call energy
16 :water: energy
trainers: 20
4 Rare candy
4 roseanne's
4 Bebe's
4 supah scupe uhp (that is imo how it should be spelled)
2 Night Maintenance
2 POV
Strategy: Wait til you have 10+ energy in hand with blastoise and then water log the energy to forretress. Foretress's body will set off so many coin flips that you are bound to hit some tails.
hitting 5 tails will give you the win against AMU. 7 tails will give you the win against Kingdra.
The only card that can counter this deck is TGW, and if they don't draw into it they lose. If you start with smeargle you color pick for 4 turns, set up blast and foretress and then you will most likely have the win.
Forretress LV.43 – Steel – HP90
Stage 1 – Evolves from Pineco
Poke-Body: Iron Shell
Whenever a Basic Energy card is attached to this Pokemon from hand, the owner of this Pokemon flips a coin. If tails, 2 damage counters are placed on every Pokemon in play, excluding any Forretress. This Body doesn't work when Energy is attached as an effect of an attack.
[M][M][C][C] Explosion: 100 damage. Forretress does 40 damage to itself.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Azelf LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
spoiler from pokebeach
pokemon:20
4 Smeargle
2-1-2 Blastoise
2-2 Claydol
3-3 forretress LA
1 Azelf LA
energy: 20
4 call energy
16 :water: energy
trainers: 20
4 Rare candy
4 roseanne's
4 Bebe's
4 supah scupe uhp (that is imo how it should be spelled)
2 Night Maintenance
2 POV
Strategy: Wait til you have 10+ energy in hand with blastoise and then water log the energy to forretress. Foretress's body will set off so many coin flips that you are bound to hit some tails.
hitting 5 tails will give you the win against AMU. 7 tails will give you the win against Kingdra.
The only card that can counter this deck is TGW, and if they don't draw into it they lose. If you start with smeargle you color pick for 4 turns, set up blast and foretress and then you will most likely have the win.
Forretress LV.43 – Steel – HP90
Stage 1 – Evolves from Pineco
Poke-Body: Iron Shell
Whenever a Basic Energy card is attached to this Pokemon from hand, the owner of this Pokemon flips a coin. If tails, 2 damage counters are placed on every Pokemon in play, excluding any Forretress. This Body doesn't work when Energy is attached as an effect of an attack.
[M][M][C][C] Explosion: 100 damage. Forretress does 40 damage to itself.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Azelf LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
spoiler from pokebeach