Pokémon TCG: Sword and Shield—Brilliant Stars

Dark Tyrant DP-IFDS

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Fire Master

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Pokemons: 24
2 Darkrai LV.X
2 Darkrai GE (Sleep Hole)
3 Tyranitar IFDS
2 Pupitar IFDS
3 Larvitar MT
4 Sableye IFDS
2 Weavile SW
2 Sneasel LA
2 Bronzong IFDS
2 Bronzor MD
Trainers: 20
3 Bebe´s Search
3 Energy Link IFDS
2 Marley´s Wish IFDS
2 Felicity´s Drawing
2 Moonlight Stadium
3 Roseanne´s Research
3 Buck´s Training
2 Night Maintenance
Energies: 16
16 Darkness Energies


Translations:

Tyranitar LV.61 – Darkness – HP140
Stage 2 – Evolves from Pupitar

Poke-Body: Dark Fighting Spirit
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, search your discard pile for 1 Basic Darkness Energy card and attach it to this Pokemon.

[C][C] Grind: Does 20 damage x the number of Energy attached to Tyranitar.
[D][D][D][D][D] Spinning Tail: Does 30 damage to each of your opponent’s Pokemon.

Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4



Pupitar LV.33 – Fighting – HP80
Stage 1 – Evolves from Larvitar

Poke-Body: Energy Protector
Damage done to this Pokemon by attacks is reduced by 10 for every Energy attached to this Pokemon. Energy after the third doesn’t count.

[C][C] Rock Smash: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 1



Sableye LV.31 – Darkness – HP60
Basic Pokemon

Poke-Body: Rashness
If this Pokemon is an Active Pokemon when the cards are flipped over at the beginning of the game, regardless of who won the coin toss, the owner of this card goes first. (This Body doesn’t work if the opponent’s Active Pokemon also has a Rashness Poke-Body.)

[.] Human Mimic: Search your deck for a Supporter card, discard it, and shuffle your deck. Then, use the effect of the discarded card as an effect of this attack.
[D] Overreach: 10 damage. If the Defending Pokemon’s remaining HP is less than Sableye’s remaining HP, this attack does 40 damage instead of 10.

Weakness: none
Resistance: Colorless (-20)
Retreat: 1



Sneasel LV.23 – Darkness – HP60
Basic Pokemon

[D] Steal: Look at your opponent's hand. If there are any Pokemon Tools or Technical Machines in your opponent's hand, those Pokemon Tools and Technical Machines are all returned to your opponent's deck, and the deck is shuffled.
[C][C] Slash: 20 damage.

Weakness: Water (+10)
Resistance: Psychic (-20)
Retreat: 1



Bronzong LV.46 – Psychic – HP90
Stage 1 – Evolves from Bronzor

Poke-Power: Cycler
You can use this Power once during your turn. Choose 1 card from your hand and return it to your deck. Then, search your deck for up to 2 Basic Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][C] Strange Revolution: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 40 damage and the Defending Pokemon is now Confused.
[P][C][C] Heavy Potential: Place a number of damage counters on each of your opponent’s Pokemon equal to the Pokemon’s retreat cost.

Weakness: Psychic (+20)
Resistance: Fire (-20)
Retreat: 3



Energy Link – Pokemon Tool

Choose an Energy attached to the Pokemon this card is attached to, and move it to one of your other Pokemon in play that has an Energy Link Pokemon Tool attached to it.
You can use this effect any number of times during your turn.

To use a Pokemon Tool card, attach it to one of your Pokemon. You can’t attach it to a Pokemon that already has another Pokemon Tool attached.



Marley's Wish – Supporter

Search your discard pile for 2 in any combination of Trainer, Supporter, and Stadium cards with different names, show them to your opponent and have your opponent choose 1. Put the chosen card in your hand, and discard the remaining card.

(If all of the Trainer, Supporter, and Stadium cards in your discard pile have the same name, choose 1 of them, show it to your opponent, and put it in your hand.)

You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.




Strategy: Start with Sableye and use Supporters effects. Attach energies with with Tyranitar´s power and use Darkrai LV.X´s power to increase damage (30 per enery / 80 Active and 30 each benched pokémon).
 
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I was going to make the almost exact same deck. I would go with at least 2 weavile SW, to charge, you know. I hope this helped, but take the aerodactyl out. I like what you are doing, keep it up!


PS: omastars devolution thing could be HUGE

ANOTHER THING. You should definately NOT have dark energy, that is what darkrai X is for.
 
I don't like the idea of a Darkrai in this deck. It wont help your sweeping an awful lot and slows the deck down.
 
I do beleive that the Dark Energy effect only applies to the Defending Pokemon, SO!, there is really no need for Darkrai in here, take it out for probably more Weavile, so you can do more Spinning Tail and you wont need to do as much Grind

You probably don't need Brongzong either, i would just make this a straight up IFDS Tyranitar/Weavile Dark Accel deck with a Sableye Start, so, yeah
 
I don't think you need Weavile. As most decks are going to use Powers next format, and a single Power can attach 1 energy to all your tyranitars. With Darkrai Lv.X in play, 3 energy on Tyranitar and it is doing 90 damage. You can get that powered in 2 turns if your opponent uses a Poke-power. If they use 2 Poke-Powers, you could power 2 Tyranitar in those 2 turns doing 90 each.

Tyranitar/Claydol/Darkrai Lv.X seems like the combo to me, but you might run Sableye from IFDS and some discarding supporters so you can turn 1 discard for Tyranitar's ability (when he comes out later).
 
I am loving the Tyranitar :thumb:. I was really hoping to see some great :dark: cards come out of the new set and I think he is going to be great. I like your line up and don't know that I would change it up too much. I am thinking of running fire alongside him. But... :fire: is my passion..lol!
 
Perhaps a tech wager? If you start with Sableye, you can reset your hand regardless of what else is there. And think about it, winning a wager before they even get a turn, that is sick!

Sableye start: 48%
Wager not prized: 89.8%
RPS win with random sign: 50%

Chance you limit them to three before they even have a turn: 21.5%

Interesting to say the least, brings a whole new donk potential. I'd certainly add a wager.
 
Why would you really need to play Weavile? Use a Rotom if your opponent decides they don't want to use their powers to charge your ttar. In the mean while play felicities and sableye.
 
3-2-3 T-Tar IFDS
2-2 Darkrai X or Claydol GE
2 Rotom MD
4 Sableeye IFDS
1-1 Bronzong MD

I mean I would rather just keep doing 30 and 30 and 30 to everything,rotom with felicty makes it easier to get this going by like T5- T7 which dont seem fast,but its better forever.
 
Why would you really need to play Weavile? Use a Rotom if your opponent decides they don't want to use their powers to charge your ttar. In the mean while play felicities and sableye.

My thoughts exactly. Weavile is just about the worst accel I can think of.

And Darkrai would take up too much space. T-Tar can start Grinding on turn 2 with a good enough start...you don't need a vulnerable hard-to-set-up guy waiting to get sniped sitting on your bench.

I'm not so sure about Sableye. Wager donk is pretty sick though.
 
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