Pokémon TCG: Sword and Shield—Brilliant Stars

EmpZong for lcq?

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ninjachris96

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i have been testing this for a while and i love it! this season i have tried many different decks... but didn't do well with any particular one. i played honchcrow, skittles, Lucariovariants, and Bannete... and ya know? i didn't do too well so now i have a chance! >.< last season i played eggs and did really well. so i come to realize, i love spread decks! thats the only thing i really do well with, and seeing how this is my last year of seniors i want to make it one to remember! on to the list!

Pokemon: 23

4-3-3-1 (Empoleon lvX, Emp:MD, Prin:DP, Pip:3DP 1MD)
2-2 Zong (seems weird but i only use them for GG)
2-2 Claydol
1-1 Clefable!!! (Fable:DP, Fairy:SW)
1 Absol ex
1 Phione

Trainers: 21

4 Bebe
3 RareCandy
2 Stevens
2 Lake Boundry
2 Warp Point
2 Wager
2 Night Maintenence
2 Roseanne
1 Celio
1 CC

Energy: 16

7 Water
4 Scrable (fav card)
4 Call
1 DRE (weird but it works wonders)



the beautiful thing about this deck is that there's numerous thjings you can do with it! :D spread, boundry+Coating, even T2empoleon. and Fable is a beast! scramble+metranome(pychiccut)=flip all your prizes and lol. i tested numerous matchups so i dont need to post them, i know what im capable of :p. just please post about the build!

thanks, "TheNuge"

and i don't have a mew*, nor do i think it's good in EmpZong:thumb:
 
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i would say try to take out 1 md for 1 dp in case it is your very last pokemon. it is a better last resort pokemon than the md empoleon. its damage can also be more reliable.
 
3-2-3-1 Empoleon
2-2 Claydol
2-2 Bronzong
1-0-1 Dusknoir
1 H. Castform
1 Absol EX
1 Chatot MD

^this is the correct way to play
 
i appreciate your input, but please DO NOT descibe your changes as the "right way". that's really insulting and unneeded. i do need help w/ trainers and i really dislike H. cast... and 3-2-3-1 Emp??? fyi this is an EMPOLEON deck... so thanks, for the "right way" to play, but honestly, the "consistent way" is the way to go.
 
3-2-3-1 Empoleon
2-2 Claydol
2-2 Bronzong
1-0-1 Dusknoir
1 H. Castform
1 Absol EX
1 Chatot MD

^this is the correct way to play

wrong.

3-2-3-1 Empoleon MD/Lv X
2-2 Bronzong
2-2 Claydol
1-0-1 Dusknoir
1 Phione
1 Absol ex
1 Holon's Castform

Reasons,

3 Piplup:
Three is enough, I was a fan of having 4 of the Basic, but I think it is enough on the basic side of Empoleon. besides, it adds another card in your deck you could have.

2 Prinplup:
We added another, to have 2, Celio's Network with it.

3 Empoleon:
Duh.

1 Empoleon lv X:
Duh.

2-2 Claydol:
Essential.

2-2 Bronzong:
yes, it beats GG, but it also helps with spread and attacks on Claydol.

1 Holon's Castform:
Take a DRE off, and say you are attacking with a Water and a Call Energy attached. Level Up, attach the Castform, then Hydro Impact a Claydol or something. Bannete also has 80 HP remember those.

1 Absol ex:
Good in any Damage Spread deck, especially this one. Bronzong is very great with this.

1 Phione:(as oppose to Chatot)
Chatot get you a new hand, but Phione gets you Claydol. There is so many times that Phione has helped a lot more than Chatot. That's why it is better.

Jorel K. and I worked on this deck, improving it for about 2-3 weeks. Nothing but this deck. We didn't think anyone would see it coming, since it has a great matchup against Plox. BTW, out of 2 Battle Roads and Nationals, we lost to Plox about 2-3 times. Watch out for Blissy/Scizzor, you have about a 10-90 matchup against it.
 
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rew, you really know what you're talking about, and i respect that. :D however the DRE is there for energy acceleration (i.e T2 SurfTogether) not just the rainbowness... i dislike cast because i only really use water energy type or i scramble, however phione might work... (in fact i beleive that it would) one more thing about your idea that i dont get is only 2 prin... T2 aquashower is amazing with amplifier. and what is your opinion on the fable? jw,
 
I never really though of Clafable in any other deck except Blissy... I really think it's unnessesary, however it is ALL on person preference. I say that for any deck.

Turn Two Aqua Shower is amazing, but you can still get it out the same way, we replaced it for Celio's Network, which if you had it in your hand it would be a "Prinplup", though it could also be a Claydol, Bronzong, or Empoleon.

I do believe DRE should be in here. Infact, I play 2 DRE in my list. Though I play Three Scramble. Only Five Water. No Suicune. And three Windstorm, for Nationals. We also tried Meganium, instead of Dusknoir, but having your oppnent's bench at a low, was much more of an impact.

I like Holon's Castform because it's searchable. Not only with bebe's Search and Celio's Network, but also with Roseanne's Research. You just used Coating for 60 with Scramble, now you are tied, you can attach a DRE. Next turn, you need 10 more damage to knock something out. Holon's Castform is easy to get. Turn Two Surf Together is good to have, but your Dual Splash is now affected. Castform makes your 20 extra damage you didn't have come back. The best thing about Castform is that it is recyclable. You can night Maintenance it back.

I'm not pushing you to play Castform or anything else, just posting my opinion. Remember, anything in this game is based on personal preference.
 
I say keep Clefable becaue it sounds like you really like it and I found that little techs like that make the game so much more fun to play :biggrin: I would however suggest this:

-1 Scramble
-1 Rowan
-1 Lake Boundary

+1 Steven's
+1 Water
+1 Cessation Crystal (saved me countless times)
 
i think that taking out 1scram and a lake is insane... you need lake for GG and the scramble for consisteness... i will try the CC, thanks
 
you don't need lake for GG. Bronzong OHKO's Gardevoir without it, and you'll prolly already have damage on everything else anyways, you also have Absol ex.
 
Lake Boundary is not good for the gg matchup.

As Rew said, you should have enough damage for the ko. Agaisnt Gallade, it is often better to not ko it anyways. Just leave it with 10 hp. That way you stay in scramble position :smile:

If you play Boundary, you just set yourself up to get 1hko'd by Psychic Lock
 
you guys make a lot of sence, but they cant oneshot me if i oneshot them first. 120damage on a scramble to their first gallade is killer, but i appreciate the input! :D any other ideas???

and i added updates to the list, :p
 
Scenario:

They flip 4 prizes to ko empo with their gallade.
You send up Bronzong:

You scramble with stadium for the ko.
They DRE Gardy and 1hko you back. I understand you did coating, but they have ways to get extra damage.

Or you could not drop the scramble and leave the almost worthless gallade with 10hp. Then you can set up the gardy's and claydols for one big ko with bronzong's body . Try to take 3/4 prizes along with dark palm all in one turn.
 
Pokemon: 23

4-3-3-1 (Empoleon lvX, Emp:MD, Prin:DP, Pip:3DP 1MD)
2-2 Zong (seems weird but i only use them for GG)
2-2 Claydol
1-1 Clefable!!! (Fable:DP, Fairy:SW)
1 Absol ex
1 Phione

Trainers: 21

4 Bebe
3 RareCandy
2 Stevens
2 Lake Boundry
2 Warp Point
2 Wager
2 Night Maintenence
2 Roseanne
1 Celio
1 CC

Energy: 16

7 Water
4 Scrable (fav card)
4 Call
1 DRE (weird but it works wonders)

You were telling me that you were all on consitancy, right? Yes.
Here's a few tips.
To get out your Basics, which, in fact, adds to your consistancy, play more Roseanne's Research. One thing you should never do in a Stage Two deck is to play 3 Rare Candy. You always, ALWAYS play 4 Rare Candy for consistancy and speed.
 
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