Updated: July 15, 2008
3 Blissey MT
3 Chancey MT
4 Sneasel DP
3 Weavile SW
2 Claydol GE
2 Baltoy GE
1 Darkrai Lv.X GE
1 Darkrai GE (free attack)
TOTAL: 17
10 B. Dark Energy
4 Sp. Dark Energy
4 Call Energy
TOTAL: 18
4 Bebe's Search
4 Roseanne's Research
4 Felicity's Drawing
3 Team Galactic's Wager
4 Plus Power
2 Warp Point
2 Night Maintenance
TOTAL: 25
NOTE: Notice the format. I'm making this to play in my league now, so I don't want any recommendations of cards not printed in english right now. Later, I can go back and add the new LA cards to it, after the Pre-Releases, but right now, I am sticking with the DP-MD format.
Strategy:
The whole strategy of the deck is to use Weavile SW to power up Blissey to do massive damage.
You want to start with Sneasel and hopefully a Call Energy. Call for the Baltoy and Chancey. Next turn, you would like to have a Weavile, Blissey, and Claydol on the field, but how often is that going to happen? Getting Weavile out T2 is important, so you can start fueling your Chancey on the bench with basic dark energy.
I chose not to include Sp. Dark energy because I didn't want to have to rely on having Weavile on the field to turn Blissey dark or having to rely on using Poke-Powers to do it. Also, it takes away from the amount of energy Blissey can bring back with it's attack.
Claydol is there to do what it does. Plus Power for extra damage. Felicity for extra discard. Wager for disruption (what a joke) and hand refreshing. Warp Point to get Blissey off the active if needed, or to force the opponent's active to the Bench (for some reason). I know I could have used Moonlight Stadium, but with no way to search for it, it's as random as Warp Point, and I feel Warp Point has more uses than Moonlight Stadium does.
Call Energy to go get basics. Recover Energy is pretty important, as it can remove all special conditions on a Pokemon. This would come in great against Magmortar's triple burn or other weird stuff.
Update: Adding a new version of the deck. Less emphasis on dark stuff and more emphasis on benched energy acceleration.
3 Blissey MT
3 Chancey MT
3 Togekiss GE
1 Togetic GE
3 Togepi GE
2 Claydol GE
2 Baltoy GE
1 Lunatone GE
1 Ho-oh SW
TOTAL: 20
12 Basic Energy
4 Call Energy
TOTAL: 16
4 Bebe's Search
4 Roseanne's Research
3 Felicity's Drawing
3 Team Galactic's Wager
4 Plus Power
3 Rare Candy
2 Warp Point
2 Night Maintenance
TOTAL: 24
Strategy: Same as before, but instead of sitting behind a Weavile for many turns powering the bench, you go on the offensive early with Blissey while building a Togekiss and recycling energy with Claydol, and then just slam energy down in big portions when you need it.
That's pretty much it. A fun idea, and something I am going to build to play in my local Pokemon League.
Please feel free to leave comments, but please make them constructive, and please remember that the format I am working under is DP-MD, so I am not looking for suggestions of cards from Legends Awakended or the newest Japanese set.
Thanks
3 Blissey MT
3 Chancey MT
4 Sneasel DP
3 Weavile SW
2 Claydol GE
2 Baltoy GE
1 Darkrai Lv.X GE
1 Darkrai GE (free attack)
TOTAL: 17
10 B. Dark Energy
4 Sp. Dark Energy
4 Call Energy
TOTAL: 18
4 Bebe's Search
4 Roseanne's Research
4 Felicity's Drawing
3 Team Galactic's Wager
4 Plus Power
2 Warp Point
2 Night Maintenance
TOTAL: 25
NOTE: Notice the format. I'm making this to play in my league now, so I don't want any recommendations of cards not printed in english right now. Later, I can go back and add the new LA cards to it, after the Pre-Releases, but right now, I am sticking with the DP-MD format.
Strategy:
The whole strategy of the deck is to use Weavile SW to power up Blissey to do massive damage.
You want to start with Sneasel and hopefully a Call Energy. Call for the Baltoy and Chancey. Next turn, you would like to have a Weavile, Blissey, and Claydol on the field, but how often is that going to happen? Getting Weavile out T2 is important, so you can start fueling your Chancey on the bench with basic dark energy.
I chose not to include Sp. Dark energy because I didn't want to have to rely on having Weavile on the field to turn Blissey dark or having to rely on using Poke-Powers to do it. Also, it takes away from the amount of energy Blissey can bring back with it's attack.
Claydol is there to do what it does. Plus Power for extra damage. Felicity for extra discard. Wager for disruption (what a joke) and hand refreshing. Warp Point to get Blissey off the active if needed, or to force the opponent's active to the Bench (for some reason). I know I could have used Moonlight Stadium, but with no way to search for it, it's as random as Warp Point, and I feel Warp Point has more uses than Moonlight Stadium does.
Call Energy to go get basics. Recover Energy is pretty important, as it can remove all special conditions on a Pokemon. This would come in great against Magmortar's triple burn or other weird stuff.
Update: Adding a new version of the deck. Less emphasis on dark stuff and more emphasis on benched energy acceleration.
3 Blissey MT
3 Chancey MT
3 Togekiss GE
1 Togetic GE
3 Togepi GE
2 Claydol GE
2 Baltoy GE
1 Lunatone GE
1 Ho-oh SW
TOTAL: 20
12 Basic Energy
4 Call Energy
TOTAL: 16
4 Bebe's Search
4 Roseanne's Research
3 Felicity's Drawing
3 Team Galactic's Wager
4 Plus Power
3 Rare Candy
2 Warp Point
2 Night Maintenance
TOTAL: 24
Strategy: Same as before, but instead of sitting behind a Weavile for many turns powering the bench, you go on the offensive early with Blissey while building a Togekiss and recycling energy with Claydol, and then just slam energy down in big portions when you need it.
That's pretty much it. A fun idea, and something I am going to build to play in my local Pokemon League.
Please feel free to leave comments, but please make them constructive, and please remember that the format I am working under is DP-MD, so I am not looking for suggestions of cards from Legends Awakended or the newest Japanese set.
Thanks
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