empoleonperson
Active Member
Which one would be better next season with Leafeon Lvx? With no dres or holon castforms magmortars harder to play but it just works much better with leafeon lvx. So what do you think would work better?
Weakness means nothing. For your water matchup you can just play bubble coat or just attack with leafeon. Leafeon beats kingdra. Blissey can barly kill anything. To do 100 damage it needs 8 energy for mag 5.
. Blissey can barly kill anything.
Your saying sceptile is better then your wrong. It's a stage 2. You need to play rare candy just so you can get extra attack power while magmortar already has that power. Whats wrong with using leaf guard. It hurts kingdra a lot. Also Verdant dance is not a slwoer happy chance becasue it already does an extra 10 damge plus leaf has it's power. If leaf does die then you can just bring up another leaf and the only loss is 2 or 3 energy in play . With espeon in play kingdra has to get 17 energy in the discard to kill a leafeon that just did leaf guard. Leafeon can 2 shot a kingdra with leaf guard and how many times does kingdra need to attack to kill a leafeon. True when 1 kingdra dies another one comes up but the same with leafeon and leafeon is harder to kill. Don't forget that kingdra needs a lot of support from claydol to win and mag can just kill a claydol. Good mag leaf players will be able to get a fast leaf up. Sceptile, tangowth is a slow deck especially with claydol. Also what makes you so sure that ever kingdra list will be consitent and fast. With GG anyone could play it or make it but it took a lot of skill to make a fast consistent list and be able to play it. Same with kingdra. It's even harder with kingdra because kingdra doesn't have as much support as gardy does.
You shouldn't not play mag just because of kingdra becasue it you do play kingdra just use leafeon to attack.
It isn't THAT hard to get a Sceptile out. 4-2-4 Sceptile with 4 Rare Candy usually gets Sceptile out Turn 2, or 1 if you're lucky. Leafeon Lv. X cannot be played before Turn 2, and in MagLeaf it has to be active, then retreated. Claydol only slows Leaftile down.
Verdant Dance is slower version of Happy Chance because Leafeon Lv.X is a Lv. X. It can only be played T-2 with a Candy, and in decks that don't use Candy, it can't be played before T3. By then, Blissey has already KOed it.
If my memory serves me correctly, Kingdra has 130 HP. That means it's a 3HKO for Leaf Guard. I never said Leafeon wouldn't help against Kingra. However, because Leafeon it is a Lv. X, Kingdra can easily out-speed it. Like Sceptile, Kingdra can be out by T-1. Leafeon Lv. X is a minimum turn 2-3.
I'm not saying every Kingdra deck will be fast, but Kingdra itself is inherently faster than Gardevoir or Gallade. 4-2-4 Kingdra with Rare Candy and support (No Telepass necessary) will set up fast, and attack fast (faster than GG, even if Kingdra were in today's metagame.)
That is, if they only play Kingdra/Water Types, which they most likely won't.
For Tangrowth to do good damage, fast, Sceptile has to be set up, fast. 4-2-4 with 3-3 Tang works. This isn't Torterrible. With the Omastar/Wager combo present, having a bunch of Sceptiles in your deck isn't a bad idea, not to mention the fact that with 100HP, it's easily sniped, and without it in play, the deck doesn't work. Claydol makes the deck run slower, and takes up bench space. I'd rather run more Supporters and risk getting Telepassed. They'll just Wager/Psychic Lock you anyway.
Be brave and try not running Claydol in a deck. It pays in this situation. Power Whipping your opponent's Claydol to death by T3 hurts them a lot, and it only gets worse from there. They won't be able to set up anything. Add Dawn Stadium and you've got the Flame Body effect.
The main reason MagLeaf was a lot better this year was because of Scramble/DRE. Without those, adding a max of 120-180 (Energy Forcing 2 DRE/Scramble and a DRE/Scramble for your turn) in one turn is no longer possible. It will max at 60 a turn now, which is still good. But in the next format, Leaf-growth-tile will be a lot better, especially with the addition of the new Sceptile, Tangrowth, and Shaymin.
Claydol is a target, hence the reason why people started playing GE Blaziken in their Magmortar decks. With Gengar coming out, people won't be able to resist putting 6 damage counters on it. Every time you use Cosmic Power, Tyranitar gets increasingly more powerful. There are ways in today's format to make Claydol a liability (PLOX/Cess) and in the next format there will be many more.
If grass is big as I think it will be, then its safe to say that Mag will be the play.
Weakness means nothing. For your water matchup you can just play bubble coat or just attack with leafeon. Leafeon beats kingdra. Blissey can barly kill anything. To do 100 damage it needs 8 energy for mag 5.
But leafeon's a better attacker. Also what makes you so sure you need the lv.x. Heatran won't be out for a while. Magmortar doesn't need energy accel. It is useful but doesnt' need it. Magsol and T2 mag have all been succesful. Spread is more usesful and bench snipers like tangrowth becuase tangrowth can only hit one thing mag can hit multiple pokemon so when it dies you can bring up something else to kill the weak card. Togekiss is to luck reliant and typhlosion doesn't help that much anymore. Magmortar is still one of the best cards and leafeon is also very good and it goes with mag.