Pokémon TCG: Sword and Shield—Brilliant Stars

T1 Butterfree DP-ON the fastest deck

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POKEMON:23
4-4-4 Butterfree
2-2 Claydol
1-1-1 Sceptile
2-2 Shaymin lv.X

TRAINER:23
4 Bebe's Search
3 Rose's Research
2 TWG
3 POV
2 RC
3 NM
1 TSD
3 Warpoint
2 Switch

ENERGY:14
14 :grass:

strategy: start out as caterpie pupate to metapod emerge to butterfree on first turn FTW:thumb:

Back to back posts merged. The following information has been added:

people please comment
 
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scep tile is uneeded IMO. I would try to put in potion and leftovers to keep buterfree alive.
 
keep the sceptile

I would keep the sceptile for both as a mid and late game attacker and for it's power to make each leaf energy worth double. I also think 2 potions and 4 leftovers would help so take out all switches and the and 2 more trainers
 
Sceptile comes to show no benefit to this deck. Why would making all grass count as 2 help Butterfree in any nature at all? I am not quite sure what Shaymin does, would you provide a translation, especially seeing as it comes out after Legends. However, I agree with the potions idea, the Leftovers only further the idea, and maybe even Dawn Stadium, for further healing. Played against one of these, it's annoying seeing Butterfree on the opponent's side before you even get a chance to respond, so this deck is pretty darn quick.
 
4 Plus powers and multiple bucks is needed.

Take out the switches and POV and the sceptile line for 4 PP, 3 Bucks and 1 more candy.
 
dude, this is not the fastest deck

Kingdra goes first and attaches energy to horsea

You go and fail on Pupate

They go RC to kingdra and win the game
 
That, could be a harsh statement. Now tell me, where throughout all the healing in this deck, makes you think that something that must wait for 120 energy to be in the discard just to OHKO ONE Butterfree, is going to "win" the game? This thing can heal whatever damage dealt by kingdra is placed, and best of all he can simply hold his basics in hand so kingdra's discarding 2 cards and bench hitting is disabled. This may not be the fastest deck ever, but it's still really annoyingly fast. Try and watch what you say to people Vengence. Little groundless ego goin there...
 
That, could be a harsh statement. Now tell me, where throughout all the healing in this deck, makes you think that something that must wait for 120 energy to be in the discard just to OHKO ONE Butterfree, is going to "win" the game? This thing can heal whatever damage dealt by kingdra is placed, and best of all he can simply hold his basics in hand so kingdra's discarding 2 cards and bench hitting is disabled. This may not be the fastest deck ever, but it's still really annoyingly fast. Try and watch what you say to people Vengence. Little groundless ego goin there...

you have a point I am coming off like a jerk

However I am simply implyign that ButterFree is doint 30 damage as well as kingdra is doing I guess you could technically say 30 damage. I don't think that it could be the fastest deck nor the strongest when it is dealing only 30 damage a turn.
 
Yeah. That much I agree with. Implement, Shaymin into the equasion though, giving Butterfree a whopping 160 HP, which is nice. Makes it really hard to take down. I do see your point in the damage lacking though, whereas a power house like Kingdra can power through Butterfree once his assitant heals like potion and such are disabled or used up. It would be a long match but in the long run I believe Kingdra will win simply due to be a harder hitter, but perhaps play testing is in order =)
 
u need Rare Candy. I play a deck kinda sorta similar to this and u DONT ALWAYS GET HEADS!.1-1 Sunflora SW is a beast!
 
- 1-1-1 scepy
+ 2 rare candy
-1 warp point
+2 potion
-2 tgw
+2 plus power

oh and my gyarados deck is just as fast as this, and id love to play against this with it.
 
What about using Cherrim IFDS?, it increases damage and healing:

Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi

Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.

[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
 
What about using Cherrim IFDS?, it increases damage and healing:

Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi

Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.

[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1

I don't see why you are looking toward the fall when te deck ca easily be fine with BRs.

For cities, I don't think the deck will do well as cards like torterra will trample the deck as it only does 30 damage. It might do well at BRs however if you can get two heads T1
 
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i would say....

4/3/4 Butterfree
2/2 Dol
2/2 Shaymin
1/0/1 Metagross?

4 Bucks
4 PP
3-4 Candy
other cards
 
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