Pokémon TCG: Sword and Shield—Brilliant Stars

Kingdra VS: Magnezone Lv.X

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Okay, help me get to the bottom of this.

Kingdra vs: Magnezone Lv.X (DP-LA:OR:DP-IFDS format)

^^
Who wins the match-up?:confused:

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DP-LA I would say kingdra because it just outspeeds magnezone. Plus if magnezone lv.x gets up kingdra just needs to save it's warp points and get a lot of spread early so when mag lv.x comes up kingdra just either dies or warp points to kill the lv.x. Weakness doesn't hurt kingdra in this matchup because only vire has it and thats worth the sacrifice for an easy prize.

DP-IFDS I would say it's either 50-50 ro 60-40 in mags favor because mag gets a lot more faster and consitent. But kingdra kind of dies in this set becasue so many cards can kill claydol
 
Who knows who wins,noone has won a BR with one yet,but if its DP-IFDS none is gonna play Kingdra cuz it would be in Magnezones favor and Grass Growth/Scizor/Shayman/Leafy X just make Kingdra look silly.
 
Neither card has even come out yet. How can we predict the matchup when it isn't even playable?

Yea, we could predict the outcomes but that doesn't mean anything.
 
We'll really see come cities what happens between the two. Personally, I'm expecting Magnezone to win that match-up since it's got a lightning version that attaches metal and lightning energy alike, and has an interesting attack. The fact that it can dish out 90 to a Kingdra alone is decent, but you can easily use some really good lightning like Electivire to contend with Kingdra without a problem.
Oh yeah...Kingdra will have problems come cities.
 
You doubt testing has been done?

With cards that have been known for MONTHS now? Seriously, most people don't wait for the local release. Pros stay ahead of the game. And to me, Japanese and American release is no different, both are foreign countries.
 
lol

Kingdra.

Everything beats Magnezone, it isn't a good card.

Are you serious?
The Magnezone runs itself. You have the DP one giving everything free retreat, you have the IFDS one searching your Pokemon, and then the Lv X is just the icing on the cake. Giving your Metal and Lighting energy Energy Trans is exceptionally good. let alone that it is able to do 80 and paralyze until it knocks them out. Then the second Magnezone from the Theme deck adds even more possibilities to a Magnezone deck with Super Conductivity.
They can all easily do 80 damage, while aiding their own set up.
Magnezone is a great card, the only way I could think of it not being a good card is if it were played without trainers or something...
Were you playing trainers in your build?
 
With cards that have been known for MONTHS now? Seriously, most people don't wait for the local release. Pros stay ahead of the game. And to me, Japanese and American release is no different, both are foreign countries.
Actually, Pros are testing for Worlds and not for Battle Roads this time.
I've already wrote down a lot of future decklists for fun and played some DP-on matches, but I won't start serious testing in this format until Worlds are over.

The Magnezone runs itself. You have the DP one giving everything free retreat, you have the IFDS one searching your Pokemon, and then the Lv X is just the icing on the cake. Giving your Metal and Lighting energy Energy Trans is exceptionally good. let alone that it is able to do 80 and paralyze until it knocks them out. Then the second Magnezone from the Theme deck adds even more possibilities to a Magnezone deck with Super Conductivity.
Mah, let's play all of them together because they are all playable ... oh wait, there is is limit to four Magnezones. Do you want to have a deck with 1/1/1/1? Don't think it works very well. If one is knocked out, you can't have an instant backup. This is the main drawback to every Magnezone and Dusknoir deck.

Without IFDS, Magnezone is a nice card but I really doubt it to be one of the top decks. Damage output from DP Magnezone isn't very good - max 80 for 3 if you manage to get all of your attached energy metal. So you have a stage 2 Lv.X as your only really good hitter - this has never has worked yet.

Kingdra will win because it's faster and has better recovery. I like Magnezone and the possibilities of that deck, but it needs to much setup to have its full potential.
 
Mah, let's play all of them together because they are all playable ... oh wait, there is is limit to four Magnezones. Do you want to have a deck with 1/1/1/1? Don't think it works very well. If one is knocked out, you can't have an instant backup. This is the main drawback to every Magnezone and Dusknoir deck.

Without IFDS, Magnezone is a nice card but I really doubt it to be one of the top decks. Damage output from DP Magnezone isn't very good - max 80 for 3 if you manage to get all of your attached energy metal. So you have a stage 2 Lv.X as your only really good hitter - this has never has worked yet.

Kingdra will win because it's faster and has better recovery. I like Magnezone and the possibilities of that deck, but it needs to much setup to have its full potential.

I'm not saying to play them all together. Play a combo of them that fits your decks strategy.
Are you kidding me? You're saying that a three for 30 attack isn't very good?
You could easily play a 2-1-1 IFDS-DP-Lv X line. You've got your Pokemon set up, free retreat, and mass energy manipulation. All that you would be missing is a prime back up attacker.
Speaking of which, who says that the Lv X has to be your only really good hitter? I can easily play some kind of back up attacker with it that can max out at more, or aid set up making the deck even faster than it already is.
Remember, you set yourself up with Magnezone IFDS. It will let you run Metal and Lightning type techs to your hearts content, and makes it incredibly easy to set up your back up attacker.
And towards your point on "A stage 2 Lv X as your only really good hitter has never worked before", well, you should probably go check the Deck Help forum, find the Rhyperior Dp-on thread, and give that a read through. I tested that deck ALL day today at league, losing only once because of decking myself. And that decks ONLY attacker is a Lv X.
Yet it works. Great.

If a Magnezone deck can manage to get to the mid-late game, then it should be able to have finished setting up, and could take the game.
 
So Magnezone being a complete useless card is coming from someone who claims that Kabutops is going to win worlds...
Makes sense.
I would just like to let you two know, I have been testing with and against Kingdra (and all of next format) for quite sometime now. I know how it works, and if a Magenzone gets set up, which is easy to do, its going to give the Kingdra player a run for its money.
Neither will have an auto win, it will be a close 60-40 in Kingdra's favor, but once Magnezone gets set up, Kingdra is going to have a tougher time taking it out.
Magnezone is very viable, while I will probably not be playing it, I know that it will be seen and do fairly well.
A Magnezone deck will NEVER max out at 80 damage. It will be played with back up attackers that will be able to hit for more. I'll name a few off real quick.
Steelix DP- easy to power is 4 for 100 damage attack with Super Conductivity, and with the DP Magnezone giving it free retreat you can cycle between two, bypassing its "you cannot use this attack next turn", easily swinging for 100 a turn. You wouldn't even need the Lv X in this build.
Metagross- Setting up multiple Gross' would be no problem at all, and with its Power you could easily choose what to be brought up to hit for 80 and Paralyze. If they can't Warp Point or Switch out of it, another 80 will do them in.
Vire DP/SW- Super Conductivity, plus Motor Drive equals a LOT of extra energy a turn, letting you either hit for 120 or 80 plus paralysis every turn. While setting itself up.
Just to name a few.
 
Magnezone Super Conductivity is Energy Acceleration in the days of DX,Ryu,do you remember Metalix and SMP,I seem to remember those decks were popular at one point and faired decent against the metagame. Magnezone gets nothing but great support. Look at all the pokemon that can combo with it. Electivire Steelix IFDS Empoleon IFDS( Its steel with Steel Wing/Damage Reduction) Raichu IFDS/Lv.X and your telling me its a bad card?? Lv.X that does 80 for 2 isnt good? Leafeon Lv.X/Gardy X are the only LvXs that can do either 80 for two and auto KO. Auto Paralyze,which card that is out now that can completely stop your opponents pokemon for a turn every time it attacks???? None and its average???

AMU is a decent deck,but loses when people setup. Kingdra is gonna lose to this since it abuses Lightning pokemon,Kingdra is speed,but speed dosent always wins game,look at Banette,the fastest to hit the field yet had bad matchups all over the place. Magnezone is a good card,its the card we've been missing to make the format like DX-0n which was a really good format since everything was playable. Yea alots of other cards,but this card line is far from bad.

I agree with master of puppets 100%
 
Are you kidding me? You're saying that a three for 30 attack isn't very good?
Think you mean 3 for 80, and yes, I'm saying that.
I played Garchomp all over the states season, I'm used to do 110 for 3. Yes it needs the right type of energy but Magnezone needs three metal too. Garchomp will still be in format and most anti techs won't, so for me it's still the top damage dealer I compare attacks with.

I can easily play some kind of back up attacker with it that can max out at more, or aid set up making the deck even faster than it already is.
I made lists with Magnezone/Luxray and Magnezone/Raichu, but it's some kind of overloaded with Claydol, starters, necessary trainers and all that stuff. You have a very complex 3-2-3-1 line (at least), and since you probably need 4 Pokédraw+ and all that stuff to compete in speed with other decks, there isn't enough space for another big Stage 2 or Lv.X line.

And towards your point on "A stage 2 Lv X as your only really good hitter has never worked before", well, you should probably go check the Deck Help forum, find the Rhyperior Dp-on thread, and give that a read through. I tested that deck ALL day today at league, losing only once because of decking myself. And that decks ONLY attacker is a Lv X.
Yet it works. Great.
As I stated before, I didn't test in DP-on very much yet, so I don't know about how future decks will work. I can't imagine a deck with a stage 2 Lv.X hitter which has x2 water weakness to survive at Battle Roads, but if you say it works, I'll have to believe you as long as I don't have enough experience in this future format to say whether you are right or wrong.
 
shadow guard,thats why,you tried Luxray which isnt that strong of an attack if your speaking of the DP one,if your talkin about the LA one that one isnt very good either. Raichu??Steelix IFDS and Raichu IFDS are some of the best choices with Magnezone in the future since they are very solid attackers and are faster to get themselevs rolling while getting setup.
 
Magenzone, even without the Lv.X won a Battle Roads this season and has done well in other tournaments. Calling out a card without even testing, giving it a chance, is idiocy.
 
Would you test a turbo Magikarp deck? No. Would you test a let's say..Ledian deck? Lopunny? Of course not. You have to draw that line somewhere, and I draw that line way past Magnezone. Sorry if having standards isn't tolerated here lol.

Super Connectivity is going to make a difference, yes. Talking about using Super Connectivity to power up other attackers.. now that's not the same as a "Magnezone L.X deck", is it? However these Zone X/Vire SW decks etc people seem to be talking about are just a joke.
 
I think that Mag should win this matchup. As long as you can set up quickly, Mag + Electivire would be too much for the Kingdra. It also has great support and setup. Not to mention the auto prlz + 80.
 
Magnezone will be pretty different before and after BRs. During BRs it will need Raichu, Vire, Leafeon lv X, or something similar to use it's attack consistantly. It's average setup time will likely be lower than Kingdra's average setup time which is a farily significant disadvantage. It's going to be formidiable when set up but with so many new fast decks the odds seem to be stacked against it.

After BRs when IFDS comes out it's going to work a lot better by itself both as an attacker and as a support pokemon. I suspect that it will have better odds of being able to pull off a win then.
 
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