Pokémon TCG: Sword and Shield—Brilliant Stars

Yep, yet another CaC contest...

Lucario EX

Moderator<br>Fanfic Contest Host
This will be a multiple round, elimination style CaC contest similar to those run by Charizardian and Ensignmerlin.
Signups will be from today until 8/11. During most of this time, I will have little to no internet access, so don't expect me to post much until the contest starts.

To join, just say that you are entering, and post 1 complete evolution line, made entirely by you, that has not already been posted (even on PokeBeach!). No joke cards, no stuff from random other animes.

These entries will be used to determine teams in the exact same way as in Ensignmerlin's CaC contest.

Minimum of 8 participants.

BTW, if you think I'm too new to PokeGym and will do a bad job judging, so do I. However, it seems like everyone's starting some sort of contest now, so I figure I'll give it a try.

1: PokePockets
2: Arceus999
3: DarthPika
4: Pikamaster
5: GreenZangoose
6: ShinyGyarados
7: PorygonX
8: Meditite Rox
9: Charmander Rox

Replacements:
1: Cardzmaster2004
2: DelcattyEX
 
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Sign me up please

Rhyhorn HP 70 F
Basic

C-Horn Attack 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

FC-Reckless Charge 40
Rhyhorn does 10 damage to its self

Weakness-W+10
Resistance-L-20
RC:CC

Rhydon HP 90 F
Stage 1-Evolves from Rhyhorn

:pbody:-Great Stature
Any damage done by attacks of Basic Pokemon to Rhydon is reduced by 20 damage

FFC-Rock Hurl 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Weakness-W+20
Resistance-L-20
RC:CCC

Rhyperior HP 130 F
Stage 2-Evolves from Rhydon

:ppowr:-Great Earthquake
You can use this power when you play this card from your hand to evolve 1 of your pokemon. Flip a coin, if heads, put 2 damage counters on each of your opponent's benched pokemon, if tails, put 1 damage counter on each of your benched pokemon.

FFCC-Spiral Beatdown 40x
Flip coins equal to the amount of energy attached to Rhyperior. This attack does 40 damage times the number of heads

Weakness-W+30
Resistance-L-20
RC:CCCC
 
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Let's try this...

Piplup Lv.12 HP 60 {W}
BASIC

[W] Little Penguin 10
Flip a coin. If heads, choose one of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon.

[W][C] Water Squirt 10+
Flip two coins. This attack does 10 damage plus 10 more damage for each heads.

Weakness: {L} +10
Resistance:
Retreat Cost: {C}


Prinplup Lv.26 HP 80 {W}
Stage 1 - Evolves from Piplup

[W][W] Medium Penguin 20
Choose two of your opponent's Benched Pokemon. This attack does 10 damage to each of them.

[W][W][C] Water Gun 30+
Does 30 damage plus 10 more damage for each Energy attached to Prinplup but not used for this attack's Energy cost. You can't add more then 30 damage in this way.

Weakness: {L} +20
Resistance:
Retreat Cost: {C}


Empoleon Lv.48 HP 130 {W}
Stage 2 - Evolves from Prinplup

[W][W][W] Big Penguin 30
Choose three of your opponent's Benched Pokemon. This attack does 20 damage to each of them.

[W][W][C][C] Hydro Pump 90+
Flip a coin. If heads, this attack does 90 damage plus 40 more damage.

Weakness: {L} +30
Resistance:
Retreat Cost:{C}
 
Ug... Another CaC contest... Yep, I'm defenently taking a break from my CaC challenges for a little while at least... :tongue: HEY! At least now I can actually participate in some CaC contests! :thumb::biggrin::thumb:

Swinub Lv.16 (F) 60HP
Basic pokemon
(F) Dig-up
Search your deck for one card and add it to your hand. Shuffle your deck afterwards.
(F)(F) Ram 50
This attack does 20 damage to Swinub
Weakness: (M) +10
Resistance: (L) -20
Retreat Cost: (C)(C)

Piloswine Lv.35 (F) 100HP
Evolves from Swinub
Poke-Power: Ice Type
All (R) pokemon now have weakness to (F) instead of their normal type.
(F)(F) Earthquake 60
Put one damage counter on each of your benched pokemon.
(F)(F)(C) Fissure
If the defending pokemon has less remaining HP than Piloswine, the defending pokemon is knocked out.
Weakness: (M) +10 (R) +10
Resistance: (L) -30
Retreat Cost: (C)(C)(C)

Mamoswine Lv.57 (F) 140HP
Evolves from Piloswine
Poke-body: Ancient Power
As long as Mamoswine is your active pokemon, each of Mamoswine's attacks do 10 more damage for each Piloswine and Mamoswine on your bench.
(F)(F)(F) Stone Edge 80
(F)(F)(W)(W) Blizzard 100
Put 5 damage counters on both players benched pokemon.
Weakness: (M) +20 (R) +20
Resistance: (L) -40
Restreat Cost: (C)(C)(C)(C)
 
Sounds like tons o' fun.
Is it ok if I put a stage one line with a level X?
I have been wanting to do something with quagsire for a while.
 
Good to know but I changed my mind, sorry.:lol:

Horsea Lv. 18 (W) HP 60

(*) Swim Away!
Search your deck for a basic Pokemon and put
it onto your bench. Then, switch Horsea with
one of your Benched Pokemon.

(W)(C) Black Smoke 30
If the Defending Pokemon tries to attack during
your opponent's next turn, your opponent flips a
coin. If tails, that attack does nothing.

Weakness: (L) +10
Resistance:
Retreat Cost: (C)

While Horsea are still young they may easily
become attahed to a trainer, however once they
grow up they are more conservative.


Seadra Lv. 29 (W) HP 90

(C)(C) Ripples 20
Put one damage counter on one of your opponent's
Benched Pokemon.

(W)(C) Hydro Rush 40
Flip a coin. If heads switch Seadra with one of
your benched Pokemon. If tails, switch one of the
Defending Pokemon with one of your opponent's
Benched Pokemon.

Weakness: (L) +20
Resistance:
Retreat Cost: (C)

Unlike other water Pokemon they tend to
swim in groups of two or three instead of in a
school.


Kingdra Lv. 58 (W) HP 130
:ppowr:: Ancient Memory
Once during your turn, before you attack, search
your discard pile for a Pokemon. Kingdra can use any
attack from that Pokemon as its own, as long as it has
the energy to do that attack. If you do your turn ends.
This Pokepower cannot be used if Kingdra is asleep or
Paralyzed.

(W)(W)(C) Brine 40+
If the Defending Pokemon has less HP then Kingdra
this attack does 40 damage plus 50 more damage.

Weakness: (L)+30
Resistance:
Retreat Cost; (C)(C)

Kingdra are said to have amazing memories. Some
seem to remember things that they experienced
while still in their egg.


Hooray for flavor text!
 
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I'll join!

Numel LV.12 HP50 [R]
BASIC

[R] Singe
The Defending Pokemon is now Burned.

[R][C] Tackle 20

W:[W]+10
R:
RC:[C]

Camerupt LV.34 HP90 [F]
STAGE 1: Evolves from Numel

[F][C] Charge! 50
Camerupt does 20 damage to itself.

[R][C] Burst 10+
Does 10 damage plus 10 more damage for each damage counter on Camerupt

W;[W]+30
R:[L]-20
RC:[C][C][C]

Camerupt LV.X HP110 [R]
LEVEL UP: Put on Camerupt

[Poke-POWER] Volcano
Once during your turn (before you attack), you may place 1 damage counter on each Pokemon in play. You may not use this power if Camerupt is affected by a Special Condition.

[R][F][C] Tectonic 100-
Does 100 damage minus 10 damage for each Pokemon your opponent has in play.

W:[W]x2
R:[L]-20
RC:[C][C][C]
 
I'm in.

Pichu LV.5 40HP [L]
BASIC

[Poke-POWER] Baby Evolution
Blah blah blah

[.] Tiny Spark
Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, Pichu does 10 damage to itself.

W - [F]+10
R - [M]-20
RC - [C]

Pikachu LV.17 60HP [L]
BASIC

[L] Thunder Wave
Flip a coin. If heads, the Defending Pokemon is now Paralyzed,

[C][C] Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If Pichu is anywhere under Pikachu, don't flip a coin, and this attack does 10 damage plus 30 more damage.

W - [F]+10
R - [M]-20
RC - [C]

Raichu LV.35 90HP [L]
STAGE 1 - Evolves from Pikachu

[.] Lightning Strike
Flip a coin. If heads, put 3 damage counters on 1 of your opponent's Pokemon. If tails, attach 2 [L] Energy cards from your hand to 1 of your Pokemon.

[L][L][C] Power Charge 90
Discard 2 [L] Energy attached to Raichu.

W - [F]+20
R - [M]-20
RC - [C]
 
Diglett Lv.20 60HP [F]

[.] Dig-Up
Search your discard pile for a card and out that card into your hand.

[F][C] Dig 40

W - [W] +10
R - [L] -20
RC - [C]

Dugtrio LV.40 90HP [F]

Poke Body Sandstorm
Put 10 damage on none [F] or [M] pokemon between turn.

[F][F] Slash 50

[F][C][C][C] Earth Rumble 70
Does 20 damage to all pokemon in play (excluding pokemon with [L] Resistence).

W - [W] +20
R - [L] -20
RC - [NONE]
 
Ok. Here's mine. BTW, charmander rox stole my idea of doing a pikachu line. yes, I got the idea for the :lightning weakness and text from the real flying pikachu. Since Volt tackles text is almost the exact same as Blazeken EX fom CG, do I have to change it?

Pichu LV. 18 HP 50 (L)

:ppowr: Baby evolution
We all know what it does.

:pbody: Discoloration
All basic energy cards attached to all of your Pichu, Pikachu and Raichu provide (L),(W) and (G) types, but only one type at a time.

(L) Call for Family
Search your deck for a Pichu, Pikachu, Pikachu Lv. x or Raichu show it to your opponent and put it in your hand, shuffle your deck afterward.

Since it can't use electric attacks very well, it shocks itself when it tries.

Weakness (F) +10 Resistance (M) -20 Retreat cost (C)

Pikachu LV. 20 HP 70 (L)

Evolves from Pichu

:ppowr: Pika Power
Once during your turn (before you attack) If Pikachu is your active pokemon, and you have any benched Pichu, Pikachu or Raichu, you may choose a basic (L) energy card attached to Pikachu and move it to one of your benched Pichu, Pikachu or Raichu. This power can't be used if Pikachu is affected be a Special Condition.

Item Light Ball
All of Pikachu's attack's base damage is doubled. This item can't be used if Pikachuis a Pokemon lv. x.

(L)(L) Thundershock 30
Flip a coin, if heads, the Defending Pokamon is Paralyzed.

(W)(L)(C) Surf 50
Until the end of your opponents next turn, Pikachu's weakness is (L) +20 instead. This attack does 10 damage to all of your benched Pokemon. (Don't apply Weakness and Resistance for all Pokemon) (Benching Pikachu ends this effect)

Weakness (F)+20 Resistance (M) -20 Retreat cost (C)

Learning to surf helped Pikachu to beat his one weakness, but he is hurt by electricity when doing so.

Pikachu Lv. x HP 100 (L)

Lv. x rule

Put onto Pikachu

:ppowr: Charge
Once during your turn (before you attack) If Pikachu is your Active Pokemon, you may search you deck for a basic (L) energy card and attach it to Pikachu. If you do, remove 2 damage counters from Pikachu. (If there are less then 2, remove them all) Shuffle your deck afterward. This power can't be used if Pikachu is affected by a Special Condition.

(L)(L)(C) Volt Tackle 90
Before doing damage, count the number of remaining HP of the Defending Pokemon. If that Pokemon is Knocked Out by this attack, Pikachu does damage equal to itself equal to this attacks damag, minus the remaining HP of the Defending Pokemon. This attack's damage isn't affected by Resistance, Poke-powers, Poke-bodies, or any other affects on that Pokemon.

Weakness (F) +30 Resistance (M) - 20 Retreat cost (C)

Raichu lv. 50 (L) HP 120
Evolves from Pikachu or Pikachu Lv. x

:pbody: Conductivity
If the Defending Pokemon's is Resistant to (L), then all of Raichu's attacks do 40 more damage. (Before applying Weakness and Resistance)


(G)(C) Grass Knot 30x
This attack does 30x the number of (C) in the Defending Pokemon's Retreat cost. (After applying affects to the Retreat cost)

(L)(L)(L)(C) Thunder 120
Discard 2 basic energy cards attached to Raichu. (if you can't discard energy, this attack does nothing)

Weakness (F) +30 Resistance(M) -20 Retreat cost

By stealing then using a TM, Raichu learned to use Grass Knot
 
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I'm in! I'll post my evo line a little later.


Here it is!

Meowth 60HP :colorless

:pbody: Greedy Steal

Each time you draw a card,(By use of trainers, pokepowers, pokebodies, attacks, or the beginning of your turn.) draw one extra card as long as Meowth is your active pokemon.


:colorless Rapid Slashing 20x

Flip 4 coins, this attack does 20 damage times the number of heads. If you get 2 or more heads draw a card.

W::fighting:+30 R::psychic:-20 RC:0


Persian 90HP :colorless

:ppowr: Intimidating Snarl

When an attack does damage to Persian, Flip a coin, if heads reduce the damage dealt by half.(rounded to the nearset 10.)

:colorless Cry for assistance

During your next turn all attacks from your active pokemon do 10 more damage to the defending pokemon for each :colorless type on your bench.

:colorless:colorless:colorless Speed Strike 60

Flip a coin if heads the defending pokemon is now confused.

W::fighting:+40 R::psychic:-20 RC:0


Persian Lv. X 140HP colorless type

:pbody: Miraculous Strength Boost

If your bench is full, all of Persian's attacks do 40 more damage to the defending pokemon.


:colorless:colorless:colorless Cat Fight

Flip 3 coins, if one is heads choose one of your opponent's pokemon and put 4 damage counters on it and 1 on Persian. If 2 are heads, choose two of your opponent's pokemon and put 6 damage counters on each of them and put 4 damage counters on Persian. If all three are heads choose two of your opponent's pokemon and they are both knocked out and put 12 damage counters on Persian. If all of them are tails put 2 damage counters on each benched pokemon in play.

W::fighting:x2 R::psychic:-30 RC:0
 
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No, it didn't. I'm grading the cards, and will post the two winners of this round as soon as I'm done. (Don't count on it being done tonight, though. Weekly News Updates take priority over this.)
 
Castform Lv.25 HP70 :colorless
Basic

:ppowr: Form Change
Once, during your turn (before you attack) you may use this power. If there is a Weather Stadium in play, you may search your hand, discard pile or deck (if you chose your deck, shuffle afterwards) for a Castform with the Stadium type in its name. Switch that Pokemon with Castform. All damage counters, Special Conditions, and any other effects are now on the new Pokemon. Put Castform on the bottom of your deck.

[.] Weather Insinuation
Search your deck for a Weather Stadium card, and play that card (if there is an existing Stadium card in play, discard it).

W: F+20
R:
RC: 1
-----------------------------------------------
Sunny Castform Lv.25 HP70 :fire:
Basic

:ppowr: Revert
If Weather Stadium Sunny is not in play, you may search your deck, discard pile, or hand (if you chose your deck,. shuffle it afterwards) for Castform, and switch it with Sunny Castform. All Damge Counters, Special Conditions and any other effects are now on Castform.

[R][R] Flare 30+
You may discard a [R] energy attached to Sunny Castform. If you do, this attack does 30 damage plus 10 more damage.

W: W+20
R:
RC: 1
--------------------------------------------------
Rainy Castform Lv.25 HP70 :water:
Basic

:ppowr: Revert
If Weather Stadium Rainy is not in play, you may search your deck, discard pile, or hand (if you chose your deck,. shuffle it afterwards) for Castform, and switch it with Rainy Castform. All Damge Counters, Special Conditions and any other effects are now on Castform.

:water::water: Sudden Splash 20
Put 1 damage counter on each of you opponent's Basic Pokemon.

W: L+20
R:
RC: 1
-------------------------------------------------------
Icy Castform Lv.25 HP70 :water:
Basic

:ppowr: Revert
If Weather Stadium Hail is not in play, you may search your deck, discard pile, or hand (if you chose your deck,. shuffle it afterwards) for Castform, and switch it with Icy Castform. All Damge Counters, Special Conditions and any other effects are now on Castform.

:water::colorless Mini Blizzard
Chose 2 of your opponent's Pokemon. Put 10 damage on each of them for each energy attached to that Pokemon.

W: :fire:+20
R:
RC: 1
--------------------------------------------------------
Castform Lv.X HP100 :colorless
Basic

:pbody: Weather Asimilation
Castform Lv.X is the same type as its previous evolution.

:pbody: Weather Change
If you have a Weather Stadium in play, you may play another Weather Stadium of a different type.

:water::fire::colorless Weather Ball 70

W: :fighting:+30
R:
RC: 1
-------------------------------------------------------
Weather Stadium Sunny
Stadium

All attacks from Fire Pokemon do 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). All attacks from Water Pokemon do 10 damage less to the Defending Pokemon (before applying Weakness and Resistance).
----------------------------------------------------------
Weather Stadium Rainy
Stadium

All attacks from Water Pokemon do 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). All attacks from Fire Pokemon do 10 damage less to the Defending Pokemon (before applying Weakness and Resistance).
---------------------------------------------------------
Weather Stadium Hail
Stadium

Whenever either player sends out a new Pokemon, put 1 Damage Counter on each of that Player's Pokemon.
 
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