bullados
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Hey, guys! I've been toying around with Leafeon/Sceptile for a little bit, and I've got a fairly consistent list floating around here. It managed to come into a HP-on tournament and go 4-1, losing only to a Gardy deck (which I'll take the loss to, considering that it's dead after the format shift).
Recycling Plant v 1.0
Pokemon (21):
4 Eevee CFF
2 Leafeon
2 Leafeon lvX
1 Umbreon
1 Espeon
2 Treecko
1 Grovyle (I want 2, but I know better. Still, Greeness is just darn good)
2 Sceptile
2 Baltoy
2 Claydol
1 Tangela
1 Tangrowth
Trainers (22):
4 Roseanne's Research
4 Bebe's Search
3 POV
3 Night Maintenance
3 Premier Ball
1 TSD
4 Rare Candy
Energy (17):
4 Call
2 Multi
11 Grass
OK, I'm getting a lot of "WTH is he thinking?!?" with this particular build. Hear me out here. I noticed through my testing that this deck simply LOVES recursing itself. As in, I can go from having a KO'd Leafeon lvX with no real backup to a fully powered Leafeon in a single turn, and then LevelUp the next turn and start the vicious cycle all over again.
For some of my stranger choices. Vaporeon is just there as Anti-Magmortar and as a demi-Healer for when Spread just gets too much for me. It should NEVER see play outside of a Mag/Ape/Skittles match. Premier Ball is, quite simply, the heart and soul of this deck. Acting as a seventh Bebe or forth TSD, it makes for some of the more incredible single turns I've ever seen in any deck (including Gardy). For POV > Felicity, I don't like discarding unless the deck is built around discarding (like Typhlosion). Every card in here can be useful in the late game (even Call), so I like to keep my options as wide open as I can. 3 Night Maintenance is simply because, since the deck loves recursing, and I find myself deck energy dry so many times, it helps in just keeping me set up. 4 Candy is mainly for late game re-powers more than getting Sceptile up.
With this particular build, I managed to get off 5 different fully powered Leafeon LvX in a single game. More often than not, I can have 2 Leafeon lvX in play at the same time (+60 damage, anybody?)
I'm not sure how this will change once IDFS Sceptile comes out (Energy Trans returns). I don't think I can really spare 3 cards in this deck. I want to get Energy Trans in here, but I just can't see where it'll come from.
[edit 7/31] Took out the Vaporeon and a Multi for a 1-1 Tangrowth. I'll test with this and see what happens... [/edit]
Recycling Plant v 1.0
Pokemon (21):
4 Eevee CFF
2 Leafeon
2 Leafeon lvX
1 Umbreon
1 Espeon
2 Treecko
1 Grovyle (I want 2, but I know better. Still, Greeness is just darn good)
2 Sceptile
2 Baltoy
2 Claydol
1 Tangela
1 Tangrowth
Trainers (22):
4 Roseanne's Research
4 Bebe's Search
3 POV
3 Night Maintenance
3 Premier Ball
1 TSD
4 Rare Candy
Energy (17):
4 Call
2 Multi
11 Grass
OK, I'm getting a lot of "WTH is he thinking?!?" with this particular build. Hear me out here. I noticed through my testing that this deck simply LOVES recursing itself. As in, I can go from having a KO'd Leafeon lvX with no real backup to a fully powered Leafeon in a single turn, and then LevelUp the next turn and start the vicious cycle all over again.
For some of my stranger choices. Vaporeon is just there as Anti-Magmortar and as a demi-Healer for when Spread just gets too much for me. It should NEVER see play outside of a Mag/Ape/Skittles match. Premier Ball is, quite simply, the heart and soul of this deck. Acting as a seventh Bebe or forth TSD, it makes for some of the more incredible single turns I've ever seen in any deck (including Gardy). For POV > Felicity, I don't like discarding unless the deck is built around discarding (like Typhlosion). Every card in here can be useful in the late game (even Call), so I like to keep my options as wide open as I can. 3 Night Maintenance is simply because, since the deck loves recursing, and I find myself deck energy dry so many times, it helps in just keeping me set up. 4 Candy is mainly for late game re-powers more than getting Sceptile up.
With this particular build, I managed to get off 5 different fully powered Leafeon LvX in a single game. More often than not, I can have 2 Leafeon lvX in play at the same time (+60 damage, anybody?)
I'm not sure how this will change once IDFS Sceptile comes out (Energy Trans returns). I don't think I can really spare 3 cards in this deck. I want to get Energy Trans in here, but I just can't see where it'll come from.
[edit 7/31] Took out the Vaporeon and a Multi for a 1-1 Tangrowth. I'll test with this and see what happens... [/edit]
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