Pokémon TCG: Sword and Shield—Brilliant Stars

Recycling Plant DP-on

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bullados

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Hey, guys! I've been toying around with Leafeon/Sceptile for a little bit, and I've got a fairly consistent list floating around here. It managed to come into a HP-on tournament and go 4-1, losing only to a Gardy deck (which I'll take the loss to, considering that it's dead after the format shift).

Recycling Plant v 1.0

Pokemon (21):
4 Eevee CFF
2 Leafeon
2 Leafeon lvX
1 Umbreon
1 Espeon
2 Treecko
1 Grovyle (I want 2, but I know better. Still, Greeness is just darn good)
2 Sceptile
2 Baltoy
2 Claydol
1 Tangela
1 Tangrowth

Trainers (22):
4 Roseanne's Research
4 Bebe's Search
3 POV
3 Night Maintenance
3 Premier Ball
1 TSD
4 Rare Candy

Energy (17):
4 Call
2 Multi
11 Grass

OK, I'm getting a lot of "WTH is he thinking?!?" with this particular build. Hear me out here. I noticed through my testing that this deck simply LOVES recursing itself. As in, I can go from having a KO'd Leafeon lvX with no real backup to a fully powered Leafeon in a single turn, and then LevelUp the next turn and start the vicious cycle all over again.

For some of my stranger choices. Vaporeon is just there as Anti-Magmortar and as a demi-Healer for when Spread just gets too much for me. It should NEVER see play outside of a Mag/Ape/Skittles match. Premier Ball is, quite simply, the heart and soul of this deck. Acting as a seventh Bebe or forth TSD, it makes for some of the more incredible single turns I've ever seen in any deck (including Gardy). For POV > Felicity, I don't like discarding unless the deck is built around discarding (like Typhlosion). Every card in here can be useful in the late game (even Call), so I like to keep my options as wide open as I can. 3 Night Maintenance is simply because, since the deck loves recursing, and I find myself deck energy dry so many times, it helps in just keeping me set up. 4 Candy is mainly for late game re-powers more than getting Sceptile up.

With this particular build, I managed to get off 5 different fully powered Leafeon LvX in a single game. More often than not, I can have 2 Leafeon lvX in play at the same time (+60 damage, anybody?)

I'm not sure how this will change once IDFS Sceptile comes out (Energy Trans returns). I don't think I can really spare 3 cards in this deck. I want to get Energy Trans in here, but I just can't see where it'll come from.

[edit 7/31] Took out the Vaporeon and a Multi for a 1-1 Tangrowth. I'll test with this and see what happens... [/edit]
 
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I've been testing Leafeon/Sceptile too since I feel that is the strongest Leafeon variant. I've been trying 3/1 leafeon lv.X because it allows me to get out multiple Leafeon and just recycle the lv.X with Premier Ball and Night Maintenance. It's just a little risky.

I don't have any suggestions for the deck. It looks fine.
 
I'm not sure how this will change once IDFS Sceptile comes out (Energy Trans returns). I don't think I can really spare 3 cards in this deck. I want to get Energy Trans in here, but I just can't see where it'll come from.

It's funny because actually there has been an Energy Trans Sceptile in the format for a while. It's a promo though so I guess a lot of people have completely overlooked it.

try a 1-1 tangrowth tech, it can be really devistating doing tons of damage to anyone.

The only way it would do decent damage to anything is if you piled a ton of energy onto Tangrowth, which Leafeon level X could admittedly do but it would not be worth it at all IMO. The way its attack is worded, only basic energy cards count toward damage, so Wild Growth does absolutely nothing for it unfortunately, forcing you to drop an energy for every ten damage you want to do. I'm assuming you made that suggestion with the Wild Growth misconception in mind.

I think this deck could benefit from some Warp Point, since with Umbreon your Leafeons will have free retreat and the disruptive effects it can provide at the right moments are not something I have to explain... considering Warp Point has been around since Gym Challenge. Your list is pretty tight though so I don't know what you would want to drop for them.

With Energy Trans also in the mix (whenever/if you get it in), Dawn Stadium could let you potentially heal 30 in a turn and then redistribute that energy elsewhere. It wouldn't be gamebreaking in most instances but I'm sure there would be times when Leafeon's life could be prolonged through a little healing. Again, I don't know how you'd fit it...
 
Tangrowth GE and Exeguttor MT's attacks were both errata'd to count basic grass energy, not basic grass energy cards. Actually, it says, it does more damage for each energy from basic grass energy on Tangrowth. Its kind of weird, might want to look it up in the compendium.
 
You have sceptile. You don't need that much energy. Take out 2 or 3 grass.
The problem is that I'm pretty much always running dry, especially in the late game. Leafeon loves getting KO'd early in the game, so I need ways both to recycle the energy and to have it available when I need it.
I've been testing Leafeon/Sceptile too since I feel that is the strongest Leafeon variant. I've been trying 3/1 leafeon lv.X because it allows me to get out multiple Leafeon and just recycle the lv.X with Premier Ball and Night Maintenance. It's just a little risky.

I don't have any suggestions for the deck. It looks fine.
I was thinking about it too. I just REALLY don't want to get stuck with the LvX in the Prizes. It IS my main attacker here.
try a 1-1 tangrowth tech, it can be really devistating doing tons of damage to anyone.
Two problems with that. I can't find 2 spots in the deck for anything, and I can't find 1 spot on my bench for Tangrowth. I had to take out the 2nd Umby and Espy for the 3rd Premier and the Vaporeon, both of which (IMO) are necessary for this deck.
It's funny because actually there has been an Energy Trans Sceptile in the format for a while. It's a promo though so I guess a lot of people have completely overlooked it.

I think this deck could benefit from some Warp Point, since with Umbreon your Leafeons will have free retreat and the disruptive effects it can provide at the right moments are not something I have to explain... considering Warp Point has been around since Gym Challenge. Your list is pretty tight though so I don't know what you would want to drop for them.

With Energy Trans also in the mix (whenever/if you get it in), Dawn Stadium could let you potentially heal 30 in a turn and then redistribute that energy elsewhere. It wouldn't be gamebreaking in most instances but I'm sure there would be times when Leafeon's life could be prolonged through a little healing. Again, I don't know how you'd fit it...
Remember, I built this for DP-on. I'm not going to Worlds, so I'm worrying more about the next format than the current one. I know about POP4 Sceptile, I was thinking about it for an HP-on version of this deck. Right now, though? It just doesn't really work. Not with the other junk I've got floating around in here. Plus, its attack is worse than GE Sceptile's. At least IDFS Sceptile has a decent attack...

I know all about Warp point; I won the Prof Cup because that that card.

The build is INCREDIBLY tight right now, mostly b/c I'm trying to use my Discard pile as an accelerator. It's just sorta how the deck naturally evolved. Leafeon is VERY fragile, and quite easy to pop too early in the game. I'm just trying to ensure that I can always have a Leafeon or a LvX attacking whenever possible.
 
Just To Ask, What Where The Problems VS the gardy deck and what where the other decks u faced and the problems that arose for you and your deck??

Luke
 
Use Tangrowth. Energy Force the Energies to Tangrowth. After you stack about 8 Energies on Tangrowth (while Verdant Dancing for about 200 a turn), when Leafeon gets KOed, get out there and Power Whip for 160.
 
Just To Ask, What Where The Problems VS the gardy deck and what where the other decks u faced and the problems that arose for you and your deck??

Luke
The problem with Gardy is Plox. You lock down my Leafeon and my Claydol, and I'm pretty much stuck. in this particular matchup, he managed to not only lock down my Claydol, but also pulled a BRILLIANT move to Dusknoir my only Leafeon back to the deck. I actually beat an Ape deck without the Vaporeon. The only thing that this deck always loses to is power lock decks. With Plox now being a 3-turn deck rather than a 2-turn deck, I've got MORE than enough time to get Leafeon and Sceptile into play and start stacking some energy.

NOTE: I have no idea what's in LA yet...
Use Tangrowth. Energy Force the Energies to Tangrowth. After you stack about 8 Energies on Tangrowth (while Verdant Dancing for about 200 a turn), when Leafeon gets KOed, get out there and Power Whip for 160.
Sure, Chief! What should I take out?

The problem with Tangrowth is twofold. (1) I'm VERY tight on space in this particular deck (and I like the recycling theme going on right now). (2) I can't spare a single bench spot. Right now, I've got all 5 bench spots absolutely reserved (Sceptile, Claydol, Umby, Espy, 2nd Leaf). Also, an auxiliary problem is that Tangrowth simply doesn't have enough health to survive long enough with lots of Energy. The build I've got right now will never have more than 2 Energy cards on any one Pokemon for longer than a turn or two. You use Tangrowth, what happens when it gets popped, and you lose all 8 of those Energy? All 5 of those energy? Gonna start using Night Maintenance? Oh wait! I still need my Eevees back in the deck!

Tangrowth takes away more from the deck then it adds to it. If you can find a way to add it in to this kind of recycling build, by all means, let me know. I can't find it.
 
The problem with Gardy is Plox. You lock down my Leafeon and my Claydol, and I'm pretty much stuck. in this particular matchup, he managed to not only lock down my Claydol, but also pulled a BRILLIANT move to Dusknoir my only Leafeon back to the deck. I actually beat an Ape deck without the Vaporeon. The only thing that this deck always loses to is power lock decks. With Plox now being a 3-turn deck rather than a 2-turn deck, I've got MORE than enough time to get Leafeon and Sceptile into play and start stacking some energy.

NOTE: I have no idea what's in LA yet...

Sure, Chief! What should I take out?

The problem with Tangrowth is twofold. (1) I'm VERY tight on space in this particular deck (and I like the recycling theme going on right now). (2) I can't spare a single bench spot. Right now, I've got all 5 bench spots absolutely reserved (Sceptile, Claydol, Umby, Espy, 2nd Leaf). Also, an auxiliary problem is that Tangrowth simply doesn't have enough health to survive long enough with lots of Energy. The build I've got right now will never have more than 2 Energy cards on any one Pokemon for longer than a turn or two. You use Tangrowth, what happens when it gets popped, and you lose all 8 of those Energy? All 5 of those energy? Gonna start using Night Maintenance? Oh wait! I still need my Eevees back in the deck!

Tangrowth takes away more from the deck then it adds to it. If you can find a way to add it in to this kind of recycling build, by all means, let me know. I can't find it.

That is indeed true... maybe Leafeon Lv.X is enough.

See, the way I play it, I focus on powering up Tangrowth with Leafeon while attacking for huge damage with Verdant Dance. I don't worry about Tangrowth getting KOed with all my energy (if you time it right, it won't get KOed, unless your opponent has a massively built up bench), and with 110 HP, it doesn't get sniped easily either (no sniper can currently do more than 100 to a benched Pokie... except Tangrowth. :biggrin:) In a way, Tangrowth is my main attacker, but he is back-up for Leafeon. Hard to explain. When Shaymin Lv.X comes to town, he'll be even more beastly.

However, in your build, Leafeon is clearly your main attacker (otherwise you wouldn't use Esp and Umb), so I don't really think you need much else. Looks good as-is. Tangrowth is a great variant of Leaf-tile, though; consider trying it some time. He makes it so that you don't have to stack all your energy on Leafy or Sceptile, and if your opponent cant power up and KO it (or Sceptile) FAST, it's gg.
 
I was considering it, but I REALLY like the effects of both Umby and Espy. Umby makes Fire decks (except Magmortar) cupcakes, and Espy just lets me stick around a little longer. I think that, more than anything else, this is an Eeveelutions deck with Sceptile as an accelerator, and I'm fine with that. No, I'm not using Glaceon, it's too slow in DP-on. Basically, I prefer a little bit of defense and strategy to straight beatdown.

I will say, though, that the Tangrowth w/o Espy/Umby is probably easier to get set up compared to this deck. I just don't like that it's basically a two-hit wonder deck.
 
I didn't realize the errata on Tangrowth. That does make it worth consideration. I think you could drop a Call energy and the Vaporeon for the 1-1 line Mikenumber1 suggested that in my ignorance I shot down... <sheepish grin>. I don't think spread is going to do this deck in with the HP boost all the Eeveelutions get and your ability do do massive damage/regenerate, and against Magmortar lv. X, Leafeon lv. X already OHKOs it with 5 energy and Sceptile in play. Since you're going to open with Eevee a lot of the time, I don't think 4 Call is really necessary and 1 less energy in here to draw into and Force/count for Verdant Dance isn't going to matter, especially since it isn't even eligible for Wild Growth.

Tangela has a great first attack that makes it a nice tech all on its own, and works perfectly with Tangrowth's sniping ability. In certain games you might even try to dig for the tech line early and focus on bringing bench sitters like Claydol active via Tangela, then attempt to take care of/weaken their benched threats or threats-to-be with Power Whip. Since multiple energy cards are gone, something like Claydol is either going to have to be Warped to the bench (I don't think many people play Switch now or will next format) which would just mean your Tangela could come right back out and bring the same Pokemon forward again next turn, or retreated after 2 or more energy drops. Only other stuff with Leafeon lv. X could bring it back in one turn. If you pull Tangela/Tangrowth out early and catch them off guard, you can make those wasted energy attachments really put them behind. If your opponent knows you have Tangela in the deck after they see one, they might even get paranoid and start wasting energy attachments on benched Claydols in anticipation of it being brought out. Dusknoir is another Pokemon that suffers from being brought active, even more than Claydol since it takes 3 turns to attack or retreat. Since that card is hard on this deck, having something that can make your opponent weary of bringing it into play, or that will make them pay for it if they walk into it unexpectedly, seems nice to me.

I can't believe I went on that long singing the praises of something that I tore down in my original post. Hey, what can I do? Errata swooped in and saved the day... FTW.
 
you should really try tangrowth i tried it myself and the dek has mor constincy now cause i hav a bakup now wen leafeon dies and if the loss of 4 or 5 energies is really a problem y dont u try energy restore its a solid tech for this dek taht will help u get bkl atleast 1 energy
 
i dont think you really need 4 rare candy, id try 2 or 3. then you could have room for the tangrowth. and the thing with it getting knocked out with a lot of energy, just put like 4 on it so you can snipe claydols and 1 shot things with leafeon. it also can sit on the bench building up damage for leafeon lv x's attack but i guess playing it is personal preferance. i had a 1-1 tech in mine and i loved it.
 
I didn't realize the errata on Tangrowth. That does make it worth consideration. I think you could drop a Call energy and the Vaporeon for the 1-1 line Mikenumber1 suggested that in my ignorance I shot down... <sheepish grin>. I don't think spread is going to do this deck in with the HP boost all the Eeveelutions get and your ability do do massive damage/regenerate, and against Magmortar lv. X, Leafeon lv. X already OHKOs it with 5 energy and Sceptile in play. Since you're going to open with Eevee a lot of the time, I don't think 4 Call is really necessary and 1 less energy in here to draw into and Force/count for Verdant Dance isn't going to matter, especially since it isn't even eligible for Wild Growth.

Tangela has a great first attack that makes it a nice tech all on its own, and works perfectly with Tangrowth's sniping ability. In certain games you might even try to dig for the tech line early and focus on bringing bench sitters like Claydol active via Tangela, then attempt to take care of/weaken their benched threats or threats-to-be with Power Whip. Since multiple energy cards are gone, something like Claydol is either going to have to be Warped to the bench (I don't think many people play Switch now or will next format) which would just mean your Tangela could come right back out and bring the same Pokemon forward again next turn, or retreated after 2 or more energy drops. Only other stuff with Leafeon lv. X could bring it back in one turn. If you pull Tangela/Tangrowth out early and catch them off guard, you can make those wasted energy attachments really put them behind. If your opponent knows you have Tangela in the deck after they see one, they might even get paranoid and start wasting energy attachments on benched Claydols in anticipation of it being brought out. Dusknoir is another Pokemon that suffers from being brought active, even more than Claydol since it takes 3 turns to attack or retreat. Since that card is hard on this deck, having something that can make your opponent weary of bringing it into play, or that will make them pay for it if they walk into it unexpectedly, seems nice to me.

I can't believe I went on that long singing the praises of something that I tore down in my original post. Hey, what can I do? Errata swooped in and saved the day... FTW.

you should really try tangrowth i tried it myself and the dek has mor constincy now cause i hav a bakup now wen leafeon dies and if the loss of 4 or 5 energies is really a problem y dont u try energy restore its a solid tech for this dek taht will help u get bkl atleast 1 energy
Again, I've thought about it. I'm NOT dropping a Call Energy, I need to have one of those if I don't start with Eevee (and, even if I do, to search when I can't find my Rosies). Vaporeon is not really necessary, but it's a nice bonus. I'll probably end up taking it out eventually, maybe along with one of the Multis. If I end up doing that, then a 1-1 Tangrowth might end up in here.
i dont think you really need 4 rare candy, id try 2 or 3.
This is missing the entire point of this deck. Recursion. Fast recursion. In order to have fast recursion, you NEED to have more Rare Candy. It's the only way I can go from Nada to Leafeon lvX in 2 turns. I end up using CAndy on my Leafeons more than my Sceptiles, which is kinda weird, dontcha think?
 
I Honestly Think This Is A good build and time will be the test against this deck. I took out 1 Rare Candy And 1 Umbreon For 1-1 Line Of Glaceon LV-X and took out 3 Multi And 1 Grass for 4 W\ters and then i tried to fit in a coupl eof dawn stadiums To help againt spread decks that littile bit more.

so My Fixes Are

- 1 Rare Candy
- 1 Umbreon

+ 1 Glaceon
+ 1 Glaceon LV-X

- 1 Grass
- 3 Multi

+ 4 Grass

- TSD

+ 1 Dawn Stadium

Thats. I have Tested Without Umbreon, Its not as good but theres nothing else to take out.

Luke
 
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