Pokémon TCG: Sword and Shield—Brilliant Stars

Infernape/Typhlosion

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Zumanity

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Infernape/Typhlosion Cycle

Pokemon:
2x Chimchar DP
2x Chimchar MD
2x Monferno DP
3x Infernape MD
1x Infernape Lv. X
3x Cyndaquil MT
2x Quilava MT
3x Typhlosion MT
2x Baltoy
2x Claydol

Trainers/Supporters/Stadium:
4x Rare Candy
4x Bebe's Search
4x Energy Pickup (LA)
2x Night Maintenance
2x Team Galactic's Wager
2x Roseanne's Research
2x Professor Oak's Visit
1x Professor Rowan
1x Warp Point
2x Technical Machine TS-1 (Evolve)(LA)
1x Stark Mountain (Stadium)(LA)

Energies:
10x Fire Energy
3x Call Energy

Strategy:

Get 1/2 Infernape and 2 Typhlosion out Asap. After the first Mega Bravo attack, Firestarter 2x to the benched Infernape, attach from the hand, free retreat to switch the infernapes, mega bravo for 80/120. Rinse & repeat. The call energies and Tech Machines are for your starter, either grab the basics if you need, or use the TS-1 to evolve your benched/active. This can also work with 1 Infernape active 2 typhlosion benched and stark mountain in play. attach to active, fire start to bench, stark to ape, bravo for 80.

Changes:
Switch out Infernape Lv. X for regular infernape or something else.
Switch out Energy Pickup's for another stark and maybe scoops or other.

Don't know how solid it is against other "popular" decks other than it eats Leafy easily. Tried this deck with Blaziken line in place of Infernape but it didn't work as well.
 
+ 4 Felecity's Drawing
+1 Stark Mountain

Felecity's Drawing helps get the energy into the discard pile where you need it for Typhlosion.
 
+ 4 Felecity's Drawing
+1 Stark Mountain

Felecity's Drawing helps get the energy into the discard pile where you need it for Typhlosion.

I thought about felicity's but all it takes is 1 Mega Bravo attack to get the fire starter going so i don't think it's necessary here. And yea i need to fit in another stark mountain

Thanks
 
i'd rather not put 4 Phione in my deck for a starter, waste of space especially with TS-1.

What do you guys think about dropping the Energy Pickups in this deck and Infernape Lv. X for another infernape. I feel like the lv. x is only there for the extra 10HP

Thanks
 
I've played this deck before, try this:

-2 Chimchar MD
+1 Chimchar DP
+1 Warp point/or any other trainer you might need

chimchar md isnt that useful in my opinion
 
With all the energy cycle here, I don't think it's likely to have 8 outta 10 fire in the discard for ApeX.
Go with another Infernape or even a Rotom...

Also, can't help but think a couple of Bubble Coats are needed...
 
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