Pokémon TCG: Sword and Shield—Brilliant Stars

Grumpig Lock Rules!

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drakeleon

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Redshark 3.91 Deck List
Date: Sun Mar 20 14:13:00 2011

Name: Grumplock
Comments:

TOTAL CARDS: 60

POKEMON: 26
Level-Up: 1
1 : Glaceon Lv.X, MD-98
Stage 2: 2
2 : Vileplume, UD-24
Stage 1: 7
2 : Gloom, UD-27
2 : Glaceon, MD-5
3 : Grumpig, TM-23
Basic: 16
2 : Eevee, RR-59
3 : Spoink, LA-121
1 : Azelf, LA-19
1 : Mesprit, LA-34
2 : Uxie, LA-43
1 : Unown Q, MD-49
4 : Spiritomb, AR-32
2 : Oddish, UD-60

TRAINERS: 20
Supporters: 17
4 : Professor Oak's New Theory, CL-83
3 : Bebe's Search, RR-89
4 : Seeker, TM-88
4 : Pokemon Collector, GS-97
2 : Palmer's Contribution, SV-139
Stadiums: 3
3 : Broken Time-Space, PL-104

ENERGY: 14
Special Energy: 4
4 : Double Colorless Energy, GS-103
Basic Energy: 10
5 : Psychic Energy, CL-92
5 : Water Energy, CL-90



This deck is hilarious. I like to see the look on people's faces when I play it. The strategy is simple (and gets destroyed quickly by Dialgachomp unless they are unlucky with coin flips- more on that in a moment.)

You set up grumpig and vileplume with spiritomb, keeping the Glaceon, Lv. X in reserve for later in the game. The mesprit and seekers allow you to keep them power locked as you progress, and psychic lock shuts down powers. That's no trainers or powers on turn 3 with a tiny smidgeon of luck. Note that I usually miss the power lock on turn 1 or 2 (my choice), so I need to keep an eye on that.

The fun part is when I seeker the Mesprit and then use Bench Manipulation: Your OPPONENT flips a coin for each of their benched pokemon. For each tails, deal 40 damage to the defending pokemon. No weakness or resistance. Most decks fill up their bench, making them easy marks for potentially high amounts of damage.

The Glaceon, Lv. X is for power shutdown while hitting with speed slide (ignores all effects on the defending), snow cloak, and avalanche. This deck has been incredibly fun so far, but input is appreciated! It's a fun deck for League, but something may come of it someday.
 
-1 Palmer's
-4 PONT
-1 Eevee

+2 twins
+1 Bebe's (normally I would say 3 but this is a lock deck so.......)
+3 Warp Energy (since stuff like Switch and Warp Point are going to be locked, you should use these)

This should help :thumb:
 
Definitely like the deck, but against decks that don't rely on switching their active, consider:

-1 PONT
+1 Grumpig LA

Confusion is another form of lock that they will hate even more. Only the truly desperate player will risk 6 damage counters to attack you, so it could be useful in buying a few turns. (See my Viletree-o deck).
 
I ripped apart a Machamp deck earlier. (Hee.) The trouble with making the Grump do more damage is that the methods for doing so involve trainers! >.> The bench manipulation alternative isn't terrible. :D Thanks for the help!
 
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