Pokémon TCG: Sword and Shield—Brilliant Stars

Judge Ball

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PokePop said:
As I outlined in my post above, put 7-9 mulligans in your mind.

For some perspective, here's the average # of games it will take for you to mulligan 7 times (Pokepop's conservative estimate), depending on the number of basics in your deck.

# of basics — Mulligan 7 times ONCE out of every how many games? (rounded to the nearest integer)

1 — 2
2 — 6
3 — 14
4 — 36
5 — 90
6 — 235
7 — 620
8 — 1,671
9 — 4,597
10 — 12,920
11 — 37,134
12 — 109,243
13 — 329,304
14 — 1,018,267
15 — 3,233,809
16 — 10,561,286
17 — 35,520,041
18 — 123,206,932
19 — 441,472,715
20 — 1,636,961,422

I'll just use my Regionals deck as an example. I played Primetime, with 11 basics. Every 37,134 games you play with that deck, you can expect to mulligan 7 times ONCE.

How many games is 37,134 games? Let’s say each game of Pokemon takes 20 minutes to play on average, and your job is to play Pokemon, so you play Pokemon 5 days a week for 8 hours a day. You will have to play Pokemon from today November 16th, 2011, until October 22nd, 2017 to have played that many games.

In an alternate universe where Durant becomes BDIF (not most awesome deck in format, which it already is), we can talk about this Judge Ball problem. In this universe, it's just a tool that judges have in their arsenals to combat a very specific problem that arises very rarely in tournaments, not the end of the world.
 
Durant runs more than just 4 Durant. A successful build I saw ran 7 Basics. Remember, you need some things to ensure your Durants aren't in the Prizes and can be easily accessible in your deck.
 
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Research done...in Mo the judge ball was used in the junior division.

In this case it was not brought to the attention of the head judge, but should in the future always be discussed before use by the judge staff.

It should not be a standard tool for judges I agree...but it does solve issues on RARE occassion.

And BOTH players should agree to it...some of you have definitely stated your opinion on the topic and should be respected in a match.
 
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If it's not written as an official rule anywhere, than we shouldn't use it all ...

It would be helpful to the discussion if you give your reasons too.

If the only reason is because it isn't written down, then we can imagine the Pokemon Tournament Rules could say something like "the Judge Ball procedure could be used, depending on the situation, to begin a match that is taking too long due to excessive mulligans. Discretion of when to use is up to the Judge, and factors in age, skill level of the players, shuffling ability, size of the tournament, etc."

So my point is, if it was written down but the use is still discretionary, does that make it any more acceptable?

I'm sure Judges have other tools at their disposal to make sure tournaments run smoothly that the average player doesn't know about, especially when attempting to unwind mid-game scenarios where the game state is in question. All of those aren't written down either, the players have to trust the Judges to use the best techniques and judgment to let the game play continue on fairly. That's why they are the official (and neutral!) Judges for the tournament.
 
Durant runs more than just 4 Durant. A successful build I saw ran 7. Remember, you need some things to ensure your Durants aren't in the Prizes and can be easily accessible in your deck.

I think a deck with 7 Durant would get a Judge Hammer, not a Judge Ball.
 
bullados said:
Durant runs more than just 4 Durant. A successful build I saw ran 7 Basics. Remember, you need some things to ensure your Durants aren't in the Prizes and can be easily accessible in your deck.

When did I ever say that a Durant deck runs just 4 Durant...? ._.
 
I thought that it was to be used after 5 minutes of mulligan. It isn't just when the judge decides there has been enough mulligans.
 
Judge balls are to be used rarely. It has been around for 3-4 yrs and was a solution posed to Nats staff a few yrs ago (I believe when Blissey was a strong deck) if I recall properly.

I wouldnt announce "this is the rule for the event" with X # of mulligans triggering it. It is a case by case basis and should be used sparingly.

Keith
 
I'll argue the other side for a moment: maybe it's better if it remains unwritten? That way there is a grey area, which gives the Judges freedom to exercise discretion.

I see a problem with the whole "left to the Judge's discretion thing." I think a competitive game like Pokemon should have standard, consistent rulings that are the same from one tournament to the next. For something as easy to rule on as Judge Ball, I don't see why it should be left in each Judge's hands when we can have a consistent ruling on it for each and every Judge to abide by.

Of course, Pokemon can never be a 100% every-ruling-is-consistent-with-every-judge-game. There are far too many ways that accidents can play out when a player accidentally breaks a rule (playing a card when they can't, and searching their deck; or drawing too many cards when they're not supposed to; etc). It would be impossible to list a ruling for each and every scenario. IMO, those kinds of things should be left to a Judge's discretion, whether it be a prize penalty or a game loss or whatever. I would LIKE to have every Judge handle every situation the same way, but there's too many that can play out so that's just impossible.

However, there's only one way a Judge Ball can be played out -- after so many mulligans (preferable, IMO) or after so much time into the round has passed. If it's a standard ruling, then everyone at every tournament would receive the same treatment. Sounds fair to me, at least.
 
Pokemon should have standard, consistent rulings, but remember that the toughest part about being a judge is the spare occasion where you have to...Y'know...Use your judgment. When time (another distortion of the ideal way to play the game) is on the line, this is a valuable option to have.

The judge ball is a fine solution to an extremely uncommon problem, and is probably a one-in-every-ten-thousand-games type of occasion.
 
We are continuing to look into it, but I have one happy fact in this whole scenario, is that the young lady who received the judge ball did when the game, and ended up 4-2.

I like this when it "could have cost" her a game, and not "did" cost her a game.

Makes the discussion easier on me from an organizer/judge perspective, but there are still a lot of questions being asked on the organizer/HJ end.

Vince
 
I see a problem with the whole "left to the Judge's discretion thing." I think a competitive game like Pokemon should have standard, consistent rulings that are the same from one tournament to the next. For something as easy to rule on as Judge Ball, I don't see why it should be left in each Judge's hands when we can have a consistent ruling on it for each and every Judge to abide by.

If it wasn't left to a judge's discretion, we'd have constant requests for it from both ends.

If it wasn't left to a judge's discretion, we'd have people decide that they don't want their opponent drawing any cards and call Judges over on the first Mulligan to perform a Judge Ball. Or, they would take it upon themselves to do it.

We (at my shop) use Judge Ball VERY infrequently, but justified- We have all of the matches pair up and set-up, keeping the active face-down until we announce time to begin (So nobody has extra or less time than others). If we see a table still setting up, we monitor the shuffling and ask about any mulligans. If they have done it their 3rd time, the Judge shuffles the deck and then does Judge Ball. We don't do it sooner, and we ask if anybody is still setting up when it looks like about 75% of the room is ready to start. Once they are all set, we announce start, and all matches flip over their active at the same time.
 
I think the biggest complaint came from the parent of the opponents, who said(imo justifiably) that it cost his child the opportunity to draw even a couple more mulligan cards. I don't think 3 and ur done is really justifiable without some insight into how much time had elapsed. We need more facts before we judge.
 
If it wasn't left to a judge's discretion, we'd have constant requests for it from both ends.

If it wasn't left to a judge's discretion, we'd have people decide that they don't want their opponent drawing any cards and call Judges over on the first Mulligan to perform a Judge Ball. Or, they would take it upon themselves to do it.

I believe you missed my first post:

I, personally, would prefer a certain number of mulligans to Judge Ball than an amount of time. For example, I would much rather have the "If you mulligan 3 times, you get a Judge Ball" than "If you mulligan for 5 minutes, you get a Judge Ball." The latter could be abused by slow shuffling, and would also be inconsistent. Like I said, this needs to be discussed for a tournament setting if it's gonna be used. It's concerning to me that we have a rule that's not found within any official document without any real guidelines, but is being used a high tier event like Regionals. It's basically up to the TO's or HJ's or whatever's discretion =/

Still, 3 mulligans seems really low >.> I do that even with 12+ basics. Maybe 5? I dunno, I've never timed myself when I mulligan several times, lol.

In other words, Judge Ball is only available after a certain amount of mulligans. Maybe one of the math heads around here can figure out an appropriate number. It needs to be high enough where Judge Balls aren't constantly demanded, but low enough where it still progresses the tournament in a timely fashion. But anyways, what I'm saying is that there needs to be one single time when a judge ball is issued, after X number of mulligans or X number of minutes. As outlined in my previous post, I prefer the number of mulligans to the number of times to avoid abuse... but whatever keeps the tourney going.

We (at my shop) use Judge Ball VERY infrequently, but justified- We have all of the matches pair up and set-up, keeping the active face-down until we announce time to begin (So nobody has extra or less time than others). If we see a table still setting up, we monitor the shuffling and ask about any mulligans. If they have done it their 3rd time, the Judge shuffles the deck and then does Judge Ball. We don't do it sooner, and we ask if anybody is still setting up when it looks like about 75% of the room is ready to start. Once they are all set, we announce start, and all matches flip over their active at the same time.

IMO, that's very appropriate. It sounds to me like you do it after the 2 minute preparation time has expired and only if there has been 3 or more mulligans. This is both timely and difficult to abuse... more likely to be abused than a system that did not implement a time factor, but more timely nonetheless.

But then you also obviously see that not everyone at every tournament does this. As I've been saying, at a high tier event, I would like to know that I have the same chance of being issued a Judge Ball than anyone else at any other tournament.

Pokemon should have standard, consistent rulings, but remember that the toughest part about being a judge is the spare occasion where you have to...Y'know...Use your judgment. When time (another distortion of the ideal way to play the game) is on the line, this is a valuable option to have.

The judge ball is a fine solution to an extremely uncommon problem, and is probably a one-in-every-ten-thousand-games type of occasion.

I agree, use judgement when the situation calls for it. Obviously, the rules can't cover every situation like "I played two supporters in one turn, and I searched my deck for a Raichu and put in a Pidgey, then I KO'd my opponent's Pokemon. Now what?" or "I used Copycat and I got 12 cards when my opponent only had 11, and I didn't notice until I used an effect that caused an irreversible effect. Now what?" and so forth. But the odds of having 3 consecutive mulligans compared to that are relatively high.

Maybe a math head can help me out, but in a 12 basic deck it seems like you would have a 19% chance of a mulligan, and thus a 0.7% chance for 3 consecutive mulligans. That's about a 1 in 143 chance. of In a high tier event, playing so many rounds, you're bound to hit that. Heck, 60 players and after 3 rounds you should have had this happen already. After 6 rounds, twice. Definitely not a 1/10,000 problem >.> If I go to a different Regionals, and we don't have consistent rulings on stuff like that, say I only get Judge Balled after 5 mulligans. My chances of getting Judge Balled are substantially lower. If I'm playing against a deck that frequently mulligans, my chances of winning that match-up will differ between the two tournaments, then. Does that mean I'll definitely lose or definitely win if we make a ruling on this? No. But what's fair is fair.
 
I played Primetime, with 11 basics. Every 37,134 games you play with that deck, you can expect to mulligan 7 times ONCE.



Yeah, and then multiply that (37134) by the number of players in each event across the US and the world. Someone, somewhere is going to mulligan an absurd number of times; and it's going to disrupt the event...
 
Jahikoi said:
Yeah, and then multiply that (37134) by the number of players in each event across the US and the world. Someone, somewhere is going to mulligan an absurd number of times; and it's going to disrupt the event...

Thanks for quoting me out of context buddy. If you're going to quote someone's argument, present their point in a way that represents their original meaning. Next time, please take the time to read my whole post and understand what I'm saying before you make a ridiculous comment like that.

I gave the numbers for some perspective because some people acted like this was a game-breaking ruling that would affect tournaments everywhere. It's not. The fact of the matter is, it happens so infrequently that it's not game-breaking at all. I voiced my support for judge ball because it is a tool that judges have to prevent events from being disrupted by the very infrequent string of many mulligans.
 
Wait, im confused. I thought the only time this should be done is when the mulligans are consuming too much match time. Not a set amound of mulligans.
 
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