Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVIII: Dimensional Clash: Wolves/Outlaws Win!

Everyone gathered, a large assembly of people milling about. Some watched the sun rising, others watched everyone else. After that initial message, nobody trusted anybody.

"Listen, everyone, why don't we just do nothing? There's no reason for us to get involved, this isn't our fight!"

A dagger flew by the speaker, narrowly missing him and embedding itself in the throat of the person behind him. There was a gurgle, then the person dropped dead. Everyone stood still for a moment, shocked, then a cold silence spread over the assembly as the body was examined. It was Cardzmaster2004

You are Cardzmaster, the person who brought Werewolf to Pokegym. However, Sandslash7 and Ikrit have been attempting to take your role as Werewolf High Emperor. You have already eliminated Ikrit, so now you have come to kill Sandslash7.

Modkill: At any time during the game, you may kill 45 players of your choice. You cannot be role blocked, no protection can block this. You may use your role during the day.

There was a moment of silence, then someone spoke up again. "Looks like it's a serious threat after all."

There was a murmur of agreement, then everyone gathered closer so every voice could be heard. It had begun.

Begin Day 1! Day 1 ends Thursday, 12/6, at 11:59 PM EST.

45 Players, 23 votes to lynch

_____________________________________

Yes, I was sleeping in. Staying up late means I sleep in (and no classes on Friday...)
 
Each Day, the village will try to lynch a player. To do so, a simple majority of the village must vote them out.
Just to note: the voting rules are in line with recent "majority lynch only" mindset. As I've said before, I think that this rule helps the wolves a lot. Like, a lot a lot. The best way for us to combat this is to be super active. It would be hard for me to stress enough how important activity will be. In a 45 player game, it could be easy for some players to fall through the cracks. I will be watching out for this, and I'm sure others will do the same. Just wanted to start out with that.
 
Just to note: the voting rules are in line with recent "majority lynch only" mindset. As I've said before, I think that this rule helps the wolves a lot. Like, a lot a lot. The best way for us to combat this is to be super active. It would be hard for me to stress enough how important activity will be. In a 45 player game, it could be easy for some players to fall through the cracks. I will be watching out for this, and I'm sure others will do the same. Just wanted to start out with that.

I agree with this completely. To have the best chance of finding a wolf, we must try to remain as active as possible throughout the game. If someone is inactive enough that players are considering having them for the lynch, then that player needs to start posting more.

Also, I want to say this now so there are no excuses later. A townie has absolutely no reason to lurk.

Well, that's not actually entirely true. There are certain circumstances that would allow for lurking. However, that is very uncommon, and is not the reason for the majority of the lurking that usually happens. But anyway, a townie that is lurking without a good reason is only helping the wolves. The wolves will take advantage of inactive townies. They will point out that they are lurking, and they will attempt to lynch them. Not only will they have an easy lynch, but they will also be making a relatively risk free lynch. As long as they make good arguments, the town will have no reasons to suspect them.
 
Well, lets get this started.

Vote:Eclipse

One thing I have to say about the whole lurking thing though is that you say town has no reason to lurk, but that doesn't mean people should be posting just for the sake of posting. This is a large game. It'd be easy to clog up the game thread with people posting spam just so they don't look like they're lurking and thus allow people to fall through the cracks. I'd say it's more important for people to make sure what they're posting is good game content first, then worry about if they're lurking or not.
 
Just to note: the voting rules are in line with recent "majority lynch only" mindset. As I've said before, I think that this rule helps the wolves a lot. Like, a lot a lot. The best way for us to combat this is to be super active. It would be hard for me to stress enough how important activity will be. In a 45 player game, it could be easy for some players to fall through the cracks. I will be watching out for this, and I'm sure others will do the same. Just wanted to start out with that.

What were the voting rules before? I thought they've always been a majority lynch. That said, lurking should be frowned upon. Just looking at previous games, lurkers are usually targeted once people notice, and then it's hard for someone to get out of the hole that's been dug for them. It gives wolves an easy person to go after with little effort.
 
Going to post this now:

I work long hours at work and generally cannot get online until around 7-8PM EST at earliest. If I don't post too often (and this has been stated in past games as well) it is because my job demands it, but I will make an effort to be active.

@ Diaz - I agree with you to a certain extent. I think that everybody should post regularly, but there are times (like right now with people working double overtime to get extra money for Christmas) where time is scarce and should be more lenient. The thing I hate the most is the "I got finals" excuse because 80% of people here will use that to combat inactivity suspicions.
 
What were the voting rules before? I thought they've always been a majority lynch. That said, lurking should be frowned upon. Just looking at previous games, lurkers are usually targeted once people notice, and then it's hard for someone to get out of the hole that's been dug for them. It gives wolves an easy person to go after with little effort.

If we don't reach a majority, we get a no-lynch. Earlier if we didn't reach a simple majority, the player with the most votes would be lynched.

I think the other issue with this game is the size of it. 45 players is really really crazy big. I'm not exactly sure how that effects things - tough to completely wrap one's mind around. It isn't just as simple as scaling up the ratios from a smaller game. I'm sure there will be opportunities/tactics available to both townies and wolves based on the size of the game.

At the very least, the game will probably last longer than most. This gives the town more time to collect info. On the other hand, the wolves will have higher sheer numbers. Instead of worrying about 5-6 people trying to lead the town astray, we probably have to worry about a solid 12+ people trying to push us in the wrong direction. That's more than a little scary.
 
If we don't reach a majority, we get a no-lynch. Earlier if we didn't reach a simple majority, the player with the most votes would be lynched.

I think the other issue with this game is the size of it. 45 players is really really crazy big. I'm not exactly sure how that effects things - tough to completely wrap one's mind around. It isn't just as simple as scaling up the ratios from a smaller game. I'm sure there will be opportunities/tactics available to both townies and wolves based on the size of the game.

At the very least, the game will probably last longer than most. This gives the town more time to collect info. On the other hand, the wolves will have higher sheer numbers. Instead of worrying about 5-6 people trying to lead the town astray, we probably have to worry about a solid 12+ people trying to push us in the wrong direction. That's more than a little scary.

Ah, ok, that makes more sense. I thought you meant that there was a different amount of people needed to lynch instead of a majority before. All the previous games I've played elsewhere have been of the most votes got lynched if majority wasn't reached variety.

Getting 23 people to vote the same way day 1 is going to be interesting, especially if a handful of people aren't active.
 
I agree with this completely. To have the best chance of finding a wolf, we must try to remain as active as possible throughout the game. If someone is inactive enough that players are considering having them for the lynch, then that player needs to start posting more.

Also, I want to say this now so there are no excuses later. A townie has absolutely no reason to lurk.

Well, that's not actually entirely true. There are certain circumstances that would allow for lurking. However, that is very uncommon, and is not the reason for the majority of the lurking that usually happens. But anyway, a townie that is lurking without a good reason is only helping the wolves. The wolves will take advantage of inactive townies. They will point out that they are lurking, and they will attempt to lynch them. Not only will they have an easy lynch, but they will also be making a relatively risk free lynch. As long as they make good arguments, the town will have no reasons to suspect them.

What kind of circumstances though? Sorry there must be some sort of role that I'am unaware of for a townie.
 
So, let's get some conversation going.

What kind of roles do we expect to see in a game this big? Surely, there have to be quite a few in a game this big.

How many wolves do we think there are?

How are we going to get 23 people to vote for the same person? That is going to be difficult.

Do we use RVS day one to put pressure on random people to see how they react? Who knows, we might make one of the wolves slip up. Or do we wait to see if anyone acts suspicious?

Sorry if those are some nooby questions, but I am a noob.
 
-Role spec isn't especially useful. Only allows for slips from PRs that would make them be a target for the wolves.

-Dunno. Biggest game I've ever been in was ~21 people. I'd say around 12 would be a good guess though. *shrug*

-By all being active and talking and actually getting ideas well discussed and actually figuring things out.

-Talking about how RVS is largely to put pressure on people can ruin the point of RVS. But, both kinda.
 
If we don't reach a majority, we get a no-lynch. Earlier if we didn't reach a simple majority, the player with the most votes would be lynched.

I think the other issue with this game is the size of it. 45 players is really really crazy big. I'm not exactly sure how that effects things - tough to completely wrap one's mind around. It isn't just as simple as scaling up the ratios from a smaller game. I'm sure there will be opportunities/tactics available to both townies and wolves based on the size of the game.

At the very least, the game will probably last longer than most. This gives the town more time to collect info. On the other hand, the wolves will have higher sheer numbers. Instead of worrying about 5-6 people trying to lead the town astray, we probably have to worry about a solid 12+ people trying to push us in the wrong direction. That's more than a little scary.

Reaching enough votes to lynch will be the biggest challenge on the first day, I think.
 
Well, lets get this started.

Vote:Eclipse

One thing I have to say about the whole lurking thing though is that you say town has no reason to lurk, but that doesn't mean people should be posting just for the sake of posting. This is a large game. It'd be easy to clog up the game thread with people posting spam just so they don't look like they're lurking and thus allow people to fall through the cracks. I'd say it's more important for people to make sure what they're posting is good game content first, then worry about if they're lurking or not.

I agree with this, kinda. Right now, I have no information, except my role PM. I suspect the same is true of most of the town (some may have very limited other information) and most/all of the independents. Only the mafia have any real information, and that's whatever pregame planning they've done, and each other's names. So right now, we really don't have much to do except for RVS type posting (that's Random Voting Stage for those who don't know), but I'm pleased to see people very quickly pushing towards more serious discussion. The faster we start dissecting posts, the better. But as we get onto said serious discussion, I think it's worthwhile making sure each post adds content, as opposed to just posting to go 'hey guys I've read stuff what's going on?'

So, let's get some conversation going.

What kind of roles do we expect to see in a game this big? Surely, there have to be quite a few in a game this big.

How many wolves do we think there are?

How are we going to get 23 people to vote for the same person? That is going to be difficult.

Do we use RVS day one to put pressure on random people to see how they react? Who knows, we might make one of the wolves slip up. Or do we wait to see if anyone acts suspicious?

Sorry if those are some nooby questions, but I am a noob.

So, I'm not going to go to the effort of verifying your newness, but assuming you're telling the truth, the first question could be considered rolefishing (or rolephishing), which is basically a scum move where you try and get people to drop hints about their roles. I DO NOT think this what you intended, so don't consider this an accusation. But rolefishing can be extremely dangerous, as it paints a target on our important power roles, which is a very bad thing.

Sandslash7 linked to the Werewolf Compendium pregame, which I've been looking at. Scum numbers there are surprisingly lower than I would expect. 45 players is something crazy, I've played a 35 player game once, that had one team of 10 scum, and scum won by a super lucky last day move. So 45, I would say, I'd expect about 12-14 scum, but in all liklihood, I think that's the number where you get two teams, probably of about 6-8 each. Possibly even slightly lower numbers for a single/double team, and a few more independents, as that looks popular here.
But actually, theorising doesn't especially help right now. Later on, maybe, but let's leave it for then.

We get 23 people voting together by bandwagons. At first, it doesn't matter so much, but later on, people will have to vote for someone that maybe isn't their first suspect, but they do suspect somewhat, because it's the only way to get a consensus. In other words, we're basically going for something like approval (or disapproval?) voting, instead of FPTP voting.

Day 1 is valuable. It's a chance to set things in motion, see how people react, get initial reads on people. Right now, it's hard, there's very little to read, but as more people post, there's more to react to. Right now, people might get very weak reads, and I encourage you to vote on them - maybe you'll get more information from that person, which will either dissipate or raise your suspcions. Then you can move on, press them more, see how others feel, and vote for them still or someone else.

Right now, the only really town/scum play I've seen (and it's still very weak, a single posts read) is jellyfisher's post, from which I get a slight town read (more town posting is good, he encourages town posting.
 
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