NICE! Then catcher will also drop in price value! I'm really lacking in catchers. Only have 8, total. I want more! Making it promo is gonna be awesome!
Oh no, free stuff. Lets find some way to complain about that.
Oh boy, this hurts my head. I'll make it simple.
If you're a new player and you want to be competitive then you're going to have to drop the $40 for a set of Catchers, there's no way around that. Luckily, Catchers are used in nearly every deck, so you're going to get a lot of value out of them.
If you're a new player and you're not going to play competitive and just play for fun, then you can make a deck that doesn't need to use Catcher. Something using Ninetales comes to mind.
600 Catchers in the hands of those that got them can easily mean 600 regular Catcher in the market. It definitely increases the number in existence, which is good.
Lol, price won't drop a dime.
I have 12 Catchers..so what?
It isn't selfish, I have my catchers. For me, my girlfriend, and my best friend.
My cousins, don't have money, no trade power, and they don't go to as many tournaments.
They would love catchers, but because I have 12 I have literary nothing to trade for them.
So they don't play as much because in a format ruled by EX pokemon, letting them build on the bench
becomes too much.
---------- Post added 04/28/2013 at 10:12 PM ----------
We aren't complaining on if they're free or not.
We're complaining about how players who have money are the ones with these cards, because they go to all the tournaments and how new players will never stand a chance because money becomes a big issue. If you didn't invest in a box or 2 then best believe you're not getting them because having a catcher gives you so much trade power, and yeah you could buy 4 catchers instead of 2 boxes. $100 to $200? Easy right? No. With the box you at least have some pokemon and trainers. I just want everyone to be on the same level on competing. Why insult us on complaining about this? Fear of new good players?
That is true, I'm not going to debate that fact but not only solo players play the game. Most families that play competitively consist of 3-4 people on average. They need 12 to 16 catchers. With them being around 15 bucks each, its hard to get them.
My opinion is that younger groups are the future of Pokemon and that local leagues and small town events are the gateway through which the average Pokemon player steps into the competitive scene.
funmonkey, you are mixing two semi-unrelated things as well:
- Player Rewards
- League promotional items
Player Rewards existed before this, and there were different Tiers based on participation. The cutoffs for those tiers were not previously disclosed, so some people got the normal rewards (energy and/or trainer cards) and some people got higher rewards (Rare Candy). I think there was a middle ground too. So in my opinion, the structure today isn't different than before, just more transparent.
And given the discontent from the players who are miffed at Pokémon Catchers, I shudder to think of what if these turned out to be Tropical Beaches as we all originally guessed!
League promotional cards were replaced by the badges and the badge cases. I don't know which is more cost effective, but it's clear they couldn't afford to do both. Lots of people (including myself) said "wouldn't it be cool if Leagues gave away badges like in the TV series?" Well, here we have it. The people in charge are seeing how it goes this year. We don't know yet what will happen next year, but I'm sure constructive feedback is always welcome.
That's the way it has always been, and thus we have the level of attendance (good) that we have today.
I'd ask you to also open your eyes to PTCGO and the company's efforts to develop that to further inform your opinion of how new people are possibly getting into the game too (competitively or otherwise).
I personally don't see why the league promo cards would have to be replaced by the code cards, as codes could be emailed. Have players register an email address, similar to how they had to register for a badge case, and have them emailed. Allow them to print out the webcam compatible section if they prefer to use that to the code itself.
I hope you can see the budgetary reason above. But your suggestion of virtual fulfillment wouldn't go over well either. It's difficult enough to have League players create and link their Trainer account in the first place. It was only needed to justify league supplies. Now they need to do it if they want to order their own badge case. But to force registration just to receive emailed codes? That won't end well, not to mention the extra effort coordinating central fulfillment of said emailed codes with checkmarks on our physical league cards. League Owners have enough time invested simply keeping track and reporting our league roster every six weeks. It wouldn't be pragmatic to start to require reporting of the progress of the league cards just to have codes emailed.
i have twenty of the pokemon catchers already
funmonkey: We already have far, far, FAR too many LOs and LLs screw up the data entry process. And you want to make it even MORE difficult? Really? You can't make things idiot-proof. The idiots just adapt.