So I looked at the first round pairings for the Masters and noticed that there are over 200 players. Usually Worlds has had only 128 at maximum which in itself is already a lot of players, maybe too many. So there being over 200 players is definitely an overkill. It just means that there are more rounds which means that the tournament takes longer and the overall quality of games is lower. Also the amount of truly pointless games is ridiculous. I don't believe that players find these games fun and if the people could wacth these games from home, they wouldn't enjoy them (maybe it's a good thing that most of the games aren't streamed via Twitch...).
This led me to think that should the tournament system be changed? Swiss might sound fun and fair for everyone but in reality in most cases when you lose a couple of games your tournament is practically over but you still "have to" play (of course you can always drop but I think you understand what my point is). If the games had a meaning after you had been eliminated from the top cut I guess that would be fine, but again, in most cases there aren't such games.
So to what should the tournament system be changed? I think that Double Elimination would be excellent. You are allowed to lose once and after the second loss you are out of the tournament like with the current Swiss system (in most of the cases). However the difference between the two are that in D-E format there aren't any meaningless games. If someone wants to argue that these meaningless games are fine then why to waste tournament structure for these games when you can play these after you have been knocked out of the tournament? Tournament shouldn't have to spend time in these meaningless games that might take over the time limit and drag out the tournament unnecessarily.
Other option would be obviously Single Elimination format, but this might be little too cruel. Of course with the time saved in this format all the games could be played in Bo3 format. In D-E the format should be Bo1 until, let's say Ro8 upper bracket (12 players left in the tournament), and after that games could be Bo3. Think how exciting it's to think that with a one coin toss you could be knocked to the lower bracket and with an another one out of the tournament. No more wasting time in those meaningless games that you don't even like to play in.
This led me to think that should the tournament system be changed? Swiss might sound fun and fair for everyone but in reality in most cases when you lose a couple of games your tournament is practically over but you still "have to" play (of course you can always drop but I think you understand what my point is). If the games had a meaning after you had been eliminated from the top cut I guess that would be fine, but again, in most cases there aren't such games.
So to what should the tournament system be changed? I think that Double Elimination would be excellent. You are allowed to lose once and after the second loss you are out of the tournament like with the current Swiss system (in most of the cases). However the difference between the two are that in D-E format there aren't any meaningless games. If someone wants to argue that these meaningless games are fine then why to waste tournament structure for these games when you can play these after you have been knocked out of the tournament? Tournament shouldn't have to spend time in these meaningless games that might take over the time limit and drag out the tournament unnecessarily.
Other option would be obviously Single Elimination format, but this might be little too cruel. Of course with the time saved in this format all the games could be played in Bo3 format. In D-E the format should be Bo1 until, let's say Ro8 upper bracket (12 players left in the tournament), and after that games could be Bo3. Think how exciting it's to think that with a one coin toss you could be knocked to the lower bracket and with an another one out of the tournament. No more wasting time in those meaningless games that you don't even like to play in.