Tendencies
New Member
The base of the deck is pretty simple, don't let your opponent evolve. Now that is said and done here's the deck. I'm hoping to play this or another deck for regionals, the other deck uses Yenma with spinning tail and Omastar to play like a cheap rock-lock.... Keep spinning tails and then de-evolve everything. (gimme your opinions on the yanma deck if you think it's even worth throwing a deck list together.)
Cradil Robber:
Pocket Monsters(17)
--------------------
2 Houndoom UF
2 Houndour UF
2 Kabutops PK
2 Kabuto PK
3 Omastar PK
4 Omanyte PK
1 Cradily PK
1 Lileep PK
Trainers(28)
----------------------
4 Mysterious Fossil
3 Rare Candy
2 Strange Cave
3 Celio's Network
3 Wally's Training
2 Copycat
2 Mary's Request
2 Bill's Maintenance
3 Windstorm
2 Holon Lass
2 Space Center
N.R.G(15)
--------------------
2 Fire Energy
2 Water Energy
3 Fighting Energy
2 Scramble Energy
4 Double Rainbow Energy
2 Rainbow Energy
Now let me explain my card choices:
PKMN
-------------
Houndoom/dour: To stop candys and any other card that'd shut off Poke bodies like cess crystal or a stadium.
Kabuto/ps: The key component of the deck shutting down evolving is pretty jive where I come from. So this guy is the base of the entire deck. I'm not sure if the 2-2 line is too little... With so many decks not using solid basics i think it's perfect.
Omanyte: This guy is amazing he sets up the combo and is the back bone of the deck. Your best bet is to grab lileep and hope to evolve it to Cradily to go grab the combo.
Omastar: A PKMN with ATM: Rock built in. It's good to stall ecspecially against Candy heavy decks like MSNBC. Also it's nice to De-evolve and then send out Kabutops to keep those cards in their hands and not to mention this attack can also KO if they have DMG counters on them.
Cradil/eep: It lets you grab the combo if you bring out lileep with Omanyte you grab Omastar, Kabutops, and Kabuto. I originally had the line at 2-2 but i changed it but I'm debating changing it back.
Trainers:
-----------------
Mysterious Fossil: Because sometimes in life you can't rely on getting a houndour.
Rare Candy: Thinking about upping this to 4. This card is self explanatory.
Strange Cave: This card just helps, even though I'm thinking it may be unnecessary. This is why I need your guys' help.
Celio's Network: To grab combo pieces. This helps alot, it lets you grab any PKMN in your deck.
Wally's Training: This slot was originally Great Ball but i thought to myself I can grab fossil and houndour and that's it. If you have fossil active then you can just training into practically any PKMN in your deck.
Copycat: It seemed to trendy not to throw in so I did.
Mary's Request: I just wanted some draw because I don't run Holon engine or delta draw so I needed something.
Bill's Maintenance: Same thing, just to draw cards. Did you know that there's no non-supporter trainer cards that let you draw.... That sucks.
Windstorm: I hate Stadium cards almost as much as I hate PKMN tools especially ones that shut off Kabutops and Houndoom.
Holon Lass: Random throw in thought I'd have trouble with NRG so I kinda put it in.. I didn't get to test this deck yet....
Space Center: I love this card because it shuts off Lati-lock which hurts me immensely. Thinking about going up to 3. Alot of lati-lock around my way.
NRG:
--------------
Double Rainbow: No ex's WHAT!?!?!... Yeah this card is kind of a big deal.
Scramble: Can be thrown on practically any of my pkmn, awesome...
Single rainbow: Tri-colored deck, I just thought it'd be a good idea. Maybe multi energy since if i attach DRE I'd be fine even if multi turns into a colorless.
Basics: I don't know... I got lazy when it came down to the NRG... So this section needs help
Well all help will be appreciated. And unlike other people I'll actually re-write deck lists as suggestions are added.
--.Tend
Cradil Robber:
Pocket Monsters(17)
--------------------
2 Houndoom UF
2 Houndour UF
2 Kabutops PK
2 Kabuto PK
3 Omastar PK
4 Omanyte PK
1 Cradily PK
1 Lileep PK
Trainers(28)
----------------------
4 Mysterious Fossil
3 Rare Candy
2 Strange Cave
3 Celio's Network
3 Wally's Training
2 Copycat
2 Mary's Request
2 Bill's Maintenance
3 Windstorm
2 Holon Lass
2 Space Center
N.R.G(15)
--------------------
2 Fire Energy
2 Water Energy
3 Fighting Energy
2 Scramble Energy
4 Double Rainbow Energy
2 Rainbow Energy
Now let me explain my card choices:
PKMN
-------------
Houndoom/dour: To stop candys and any other card that'd shut off Poke bodies like cess crystal or a stadium.
Kabuto/ps: The key component of the deck shutting down evolving is pretty jive where I come from. So this guy is the base of the entire deck. I'm not sure if the 2-2 line is too little... With so many decks not using solid basics i think it's perfect.
Omanyte: This guy is amazing he sets up the combo and is the back bone of the deck. Your best bet is to grab lileep and hope to evolve it to Cradily to go grab the combo.
Omastar: A PKMN with ATM: Rock built in. It's good to stall ecspecially against Candy heavy decks like MSNBC. Also it's nice to De-evolve and then send out Kabutops to keep those cards in their hands and not to mention this attack can also KO if they have DMG counters on them.
Cradil/eep: It lets you grab the combo if you bring out lileep with Omanyte you grab Omastar, Kabutops, and Kabuto. I originally had the line at 2-2 but i changed it but I'm debating changing it back.
Trainers:
-----------------
Mysterious Fossil: Because sometimes in life you can't rely on getting a houndour.
Rare Candy: Thinking about upping this to 4. This card is self explanatory.
Strange Cave: This card just helps, even though I'm thinking it may be unnecessary. This is why I need your guys' help.
Celio's Network: To grab combo pieces. This helps alot, it lets you grab any PKMN in your deck.
Wally's Training: This slot was originally Great Ball but i thought to myself I can grab fossil and houndour and that's it. If you have fossil active then you can just training into practically any PKMN in your deck.
Copycat: It seemed to trendy not to throw in so I did.
Mary's Request: I just wanted some draw because I don't run Holon engine or delta draw so I needed something.
Bill's Maintenance: Same thing, just to draw cards. Did you know that there's no non-supporter trainer cards that let you draw.... That sucks.
Windstorm: I hate Stadium cards almost as much as I hate PKMN tools especially ones that shut off Kabutops and Houndoom.
Holon Lass: Random throw in thought I'd have trouble with NRG so I kinda put it in.. I didn't get to test this deck yet....
Space Center: I love this card because it shuts off Lati-lock which hurts me immensely. Thinking about going up to 3. Alot of lati-lock around my way.
NRG:
--------------
Double Rainbow: No ex's WHAT!?!?!... Yeah this card is kind of a big deal.
Scramble: Can be thrown on practically any of my pkmn, awesome...
Single rainbow: Tri-colored deck, I just thought it'd be a good idea. Maybe multi energy since if i attach DRE I'd be fine even if multi turns into a colorless.
Basics: I don't know... I got lazy when it came down to the NRG... So this section needs help
Well all help will be appreciated. And unlike other people I'll actually re-write deck lists as suggestions are added.
--.Tend