Pokémon TCG: Sword and Shield—Brilliant Stars

Rampardos MT

Quatra

New Member
I haven't seen much posted about Rampardos from MT. I think it would be a major asset to a deck. 100 damage for three fighting, i think it's a great card to make a deck. But the only downside, besides it being a Stage 2. Is the fact it does 20 to itself. Gardy from Emerald had a great Power that removed 2 damage each turn. Any card similiar to it in the Modified format?
 
Problem is the damage is already done by your opponent's turn, there's no Oran/Sitrus Berry to heal after you attack so a simple 100 takes this guy out.

Potion is pretty good, you could run Ledian d to search for it so you never die, but then watch out for Weavile, (the only viable Ledian d counter), which can search for PlusPower so you always die.
 
buffer piece! makes the 20 dmg sounds nothing. Anyway, if it doesnt damage itself, this is actually a terrific card.

I think Buffer Piece its for your opponent's attacks, not your own.

It's the same about Torterra Lv. X, if it didn't do the 30 itself, it will be broken :lol:
 
To take care of the 20 to itself you could use several different things. Obviously Potion, but also if you want the attack like "Gardy" as you said, you could use Roselia DP (combos with having budews and grabing rare candies for fossil straight to 'Pardos), Vespiquen DP (Heals one of benched by removing an energy), or Tropius MT (but you would have to have a [G] energy on him which would slow down Hasty Headbutt which takes [F][F][F]).

I personally have been using him with my Lucario, in place of Machamp in kind of a Mario variation. It works well but it does have the lack of fancy combos.
 
I see two main strikes against Rampardos:

1. He's a Fossil. Fossils in general suck in playability, though Fossil Excavator helps it a bit.

2. While 3 for 100 is good, you're still out of OHKO range for things like Empoleon, and the 20 damage recoil hurts.
 
Regis_Neo said:
2. While 3 for 100 is good, you're still out of OHKO range for things like Empoleon, and the 20 damage recoil hurts.
This is so important, 100 damage isn't what it used to. 120HP isn't even what it used to be. Rampardos is a pretty tame card by today's standards and w/evolving from a Fossil makes it even weaker.
 
why not (dare i say it), machamp, revenge. it is ry boring, but its a combo, well, it isn't but its another way to trash mario, so play it.
 
Perhaps in later Sets it will find a place. I only play in casual play at home, as we have no place to play in Town. I've also considered using Manectric DP2, but it does take time to build him up to a great attacker. And his HP is lacking greatly, but who knows.
 
Ramparos + Mawile CG
Mawile can get any card in the entire deck (Mr. Stone, Celio, the card itself) other than Special Energy.
T2 Rampardos is great.
 
Ramparos + Mawile CG
Mawile can get any card in the entire deck (Mr. Stone, Celio, the card itself) other than Special Energy.
T2 Rampardos is great.

mawile doesn't get pokemon, and saying celio counts as bagging a pokemon don't count. the main coolness of mawile is the ability to see what is prized turn 1.
 
In a fossil deck Mawile might as well be getting the pokemon directly. She can grab the fossil T1 if you don't start with it ... or either the RC or Celios if you did.
 
mawile doesn't get pokemon, and saying celio counts as bagging a pokemon don't count. the main coolness of mawile is the ability to see what is prized turn 1.

But you can get Stone, Candy, Skull, and Celio's, all with Mawile. Then you can get a Rampardos and own.
 
While Hasty Headbutt is the big hitter, I think you forget about Rampy's first attack, Assurance. It is very cool. It basically knocks out any lower level basic for 2 NRG. Not to mention, that after you've done damage spreading with Lucario/Empoleon, Assurance is the finishing attack. I guess you all can call it lame, or tame, but I think that it is very playable.
 
While Hasty Headbutt is the big hitter, I think you forget about Rampy's first attack, Assurance. It is very cool. It basically knocks out any lower level basic for 2 NRG. Not to mention, that after you've done damage spreading with Lucario/Empoleon, Assurance is the finishing attack. I guess you all can call it lame, or tame, but I think that it is very playable.

You are right... think in Gallade... let the PKMN in 50 Damage... Assurance... THKO (Two hit Knock Out) :lol: and all with Fighting Energy... :wink:
 
This is so important, 100 damage isn't what it used to. 120HP isn't even what it used to be. Rampardos is a pretty tame card by today's standards and w/evolving from a Fossil makes it even weaker.

How true. When dp came out there where suddenly a lot of st2 pkmn that had 120+ hp. before the max was usaly 100 - 110 for most, and 150 for ex. That hurt a lot of decks that relied on a consistant 100dmg. for OHKO's to you'r opponent. I used R-mence at nats( a flymemce R-gon mix) and not being able to OHKO empoleon killed me. They would give me 70, I would give them 100 they briny and put out a fresh one to ko me. And that was before dp2, now most decks with st2 pkmn will have a max. hp of 120-130. giveing a consistant 100 a turn just won't cut it any more, when there are lots of new pkmn that not only have a ton of hp. but also can OHKO any thing in their path.

Bottom line, don't use Rampardos if you expect st2 decks in you'r area. Now if you think that you will be faceing lots of st1 decks with 100hp. max, then feal free to use it, and watch them crumble.:lol:
 
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