Pokémon TCG: Sword and Shield—Brilliant Stars

Chompchu

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fchangus2

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Got the original idea from a post from the_sniper, so I ran with it. The deck is based on using MT Raichu to power up the Garchomps on the bench and then go to town. Here's the list:

Pokemon: 17
4-3-3 Garchomp
4-3 MT Raichu

Trainers: 28
3 Holon Mentor
3 Rare Candy
2 Night Maintenance
3 Windstorm
1 Mr. Stone's Project
1 Strength Charm
2 Plus Power
2 Castaway
4 Celio's Network
1 Bebe's Search
2 Steven's Advice
1 Copycat
2 Professor Rown
1 Team Galactic's Wager


Energy: 15
7 Lightning
2 Water
2 Fighting
2 Fire
2 Psychic

Strategy: the strategy is to use Raichu to charge up the Garchomps on the bench and use Castaways/Stones to get the energy that matches the opponent's weakness to take advantage of Garchomp's poke-body and hit for 110 for 3. Raichu is also a good attacker that can OHKO Empoleon/Gatr with 3 lightings and a plus power/charm. Night Maintenance help to recycle the lightning energies back into the deck late in the game so you can use Raichu to recharge. The lone Bebe is there for the same reason - sometimes it's good to put that lightning energy in your hand back into the deck.

I haven't really tried boost or scramble in the energy line since I thought it would be more important to max out on the basic energies to take advantage of Garchomp's poke-body.

The deck has little consistency problem and I always felt that I don't have enough draws (usually have a small hand) though including TGW, there are 7 draws.

Anyways, any help or suggestion to improve this deck would be appreciated.
 
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If you usually have a small hand, I'd drop some of your other draw for more steven's. And drop a lightning and 2 fighting energy for 2 psychic and another fire to help with the Mario and t2 Trune.
 
-1 Copycat
-1 Bebe's

+1 Fire Energy
+1 Psychic Energy

You can't have only one basic energy of a certain type, because if it's prized against a specific pokemon, you're done.
 
Dusknoir will hurt you and trust me you will prolly see some of those out there! Whereas Raichu could be a backup attacker.. you might want to look into another non-C hitter! Ray Ex d could be nice, but it still lacks that overal power you need!
 
If you usually have a small hand, I'd drop some of your other draw for more steven's. And drop a lightning and 2 fighting energy for 2 psychic and another fire to help with the Mario and t2 Trune.
Thanks. I'll try dropping a TVR or Copycat for another Stevens to see if that helps. When it comes to energy, I would tend to think that I'll probably see more Electivire decks than T2Tunes or Marios (though the Psychic would probably help out against any Lucario-variant decks). Maybe I'll drop a lightning for another psychic.

-1 Copycat
-1 Bebe's

+1 Fire Energy
+1 Psychic Energy

You can't have only one basic energy of a certain type, because if it's prized against a specific pokemon, you're done.

I understand what you're saying about having just one copy of the energy, though dropping another draw and search supporter will just add to my consistency problem. Maybe stay with 7 lightning and 2 each of {F}, {R}, {W}, and {P}?


Dusknoir will hurt you and trust me you will prolly see some of those out there! Whereas Raichu could be a backup attacker.. you might want to look into another non-C hitter! Ray Ex d could be nice, but it still lacks that overal power you need!

Really? I have not heard much noise about Dusknoir at all, I'm not sure it's worthwhile to add another line of Pokemon just to deal with one specific bad matchup.


All, so what do you think about this deck? I really don't see any bad match-ups against some of the more popular decks in the format.
 
The deck in a whole is a little inconsistant for me. It relies on the Chu for early powere up and there is very little else for the poke. AS frp Dusknoir, you could tech in that 1 Dark Energy and your problem is solved// at least for one of them!

I prefer the Typhlosion Power up as you can abuse Delcatty as draw! 2-1-2 Typho, 3-2-1 Delcatty/Ex, 4-2-4 Chomp! You can power the Benched Chomps while attacking! More things are weak to Fire over Lightning (Grass, Metal over Water) and Typho is a great backup hitter and removes nrg that provides W so that is DRE, Scramble, etc.
 
The problems with Typhlosion are that

1. It's another stage 2 that I have to get out
2. Fire Starter only gives you one energy acceleration, granted that i's through power not attack
3. Raichu gives the added advantage that the "basic" energy line is lighting which is good for the current meta with so many empoleons and gatrs (remains to be seen at BR)

List updated...

The deck in a whole is a little inconsistant for me. It relies on the Chu for early powere up and there is very little else for the poke. AS frp Dusknoir, you could tech in that 1 Dark Energy and your problem is solved// at least for one of them!

I prefer the Typhlosion Power up as you can abuse Delcatty as draw! 2-1-2 Typho, 3-2-1 Delcatty/Ex, 4-2-4 Chomp! You can power the Benched Chomps while attacking! More things are weak to Fire over Lightning (Grass, Metal over Water) and Typho is a great backup hitter and removes nrg that provides W so that is DRE, Scramble, etc.
 
I'd throw in a few Plusle. The new MT Pikachu has a great poke-power that could help pull back a few electric energy from the discard pile.
 
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