Pokémon TCG: Sword and Shield—Brilliant Stars

New Deck, Power Flex (only name i could think off

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Prize_Card

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Alright so after battle raods yesterday, I did alright 3rd but i want to do better next one and get all the points :) so heres the deck ill be playing for next BR.


Pokemon: 23

2 Flygon ex d
2 flygon d
2 vibrava
4 tapinch
3 toditile
2 croconaw
3 feraligator d
4 holons castform
1 ray ex

Trainers: 25

4 rare candy
4 prof elms
3 adventurer
3 mentor
3 windstorm
2 plus power
2 str charm
2 castaway
1 warp point
1 copy cat

Energy: 12
2 double rainbow
4 dRE
5 psychic
1 lightning





Everything in this deck was such a tight fit, it was really hard to make. But the concept of the deck is really good, and i want to make the deck good as posible... You pretty much have 2-3 feraligator on bench to start 1 flygon d 1 flex. then you start killing with flex doing 100 consistently along with bench ownege. start killing the rest with drag off from feraligator or snipe with ray ex. i tried to fit so much other stuff in the deck, just wouldnt fit :O. But any suggestions, comments, ratings anything would be nice. Oh ya and help with the name.

P.S theres a major energy problem in the deck for some reason :p need to find a way to get a couple more in or something.. just not enoguh energy everything takes 3 to accelerate pretty much
 
I guess i could add in a bebes, but whats the point of celios? i want to get flygon ex out thee most then the gatrs. prof elms gets them both
 
-1 Holon's Castform
-1 Rayquaza
+1 Spearow
+1 Fearow d

-2 Pluspower
-1 Strength Charm
-1 Holon Adventurer
-1 Warp Point
-1 Windstorm
+1 Memory Berry
+1 Crystal Shard
+2 Lake Barrier (so you can one-hit ko piplups with drag off, and one-hit Machamp and Nidoqueen with Flygon EX)
+1 Lightning Energy
 
Only 3 castform :I whats the memory berry for? I need at least one warpoint right? I could put one lake barrier in, but i already mostly one hit everything any way. If i only run 2 windstorm decks that mass cesation crystals will own me :O I thought the point of the deck was fill the bench with gatr to add power, if i run the fearow it will take up a space. Any other suggestions comments ratings?
 
I'm guessing that's you, Pimp. If so, you already know my thoughts on this deck, but I think I'll share them with the entire community...

I think you might have the strategy of this particular deck a little bit backwards. It's a little bit of a standard deck build, very similar to how I've been building my Flex TecH decks for the last month or so. Here's my version of this thing:

Pokemon (25):
4 Trapinch (grass)
3 Vibrava (psychic, anti-ex)
3 Flygon delta
2 Flex delta
3-2-3 G8r
4 Holon's Castform
1 Rayquaza ex delta

Trainers (21):
3 Scott
4 Holon Mentor
4 Bebe's Network
4 TV Reporter
2 Steven's Advice
4 Candy
4 Windstorm

Energy (14):
4 Delta Rainbow
6 Psychic
4 Lightning

You need as much Delta Supply material as you can possibly get. Remember that you also have 3 Castform as your energy source, meaning that you have 20 energy on 17 cards. With 2 Flygon in play, it's quite easy to get everything set up, and the raw power of Flex coupled with the even more raw power of G8r should help with that. I would find some way to get a single Absol ex in there. That card has saved me games. Scott > Castaway cuz you don't have the space for any Tools. Bebe's > ETM cuz it can search Basics as well as Evos. TV >= Adventurer cuz of timing. Steven's is just good. With this particular deck, you really have to watch your deck size. There is no way to replenish it. Your limiting resource here is not your energy consumption, like it is with most decks. It's your ability to draw late game. Also, keep in mind that G8r can be used with Flygon to snipe when necessary. 50 plus switch can change games at times. Bring up something unpowered, or just give yourself a little bit of time to replenish yourself after a particularly bad beatdown.

The two cards that will help this deck the most are a single Absol ex and a single Team Galactic's Wager. The Absol lets Flygon become a sniper as well as a beater. The Wager eliminates your big weak spot: low deck count.
 
I'm guessing that's you, Pimp. If so, you already know my thoughts on this deck, but I think I'll share them with the entire community...

I think you might have the strategy of this particular deck a little bit backwards. It's a little bit of a standard deck build, very similar to how I've been building my Flex TecH decks for the last month or so. Here's my version of this thing:

Pokemon (25):
4 Trapinch (grass)
3 Vibrava (psychic, anti-ex)
3 Flygon delta
2 Flex delta
3-2-3 G8r
4 Holon's Castform
1 Rayquaza ex delta

Trainers (21):
3 Scott
4 Holon Mentor
4 Bebe's Network
4 TV Reporter
2 Steven's Advice
4 Candy
4 Windstorm

Energy (14):
4 Delta Rainbow
6 Psychic
4 Lightning

You need as much Delta Supply material as you can possibly get. Remember that you also have 3 Castform as your energy source, meaning that you have 20 energy on 17 cards. With 2 Flygon in play, it's quite easy to get everything set up, and the raw power of Flex coupled with the even more raw power of G8r should help with that. I would find some way to get a single Absol ex in there. That card has saved me games. Scott > Castaway cuz you don't have the space for any Tools. Bebe's > ETM cuz it can search Basics as well as Evos. TV >= Adventurer cuz of timing. Steven's is just good. With this particular deck, you really have to watch your deck size. There is no way to replenish it. Your limiting resource here is not your energy consumption, like it is with most decks. It's your ability to draw late game. Also, keep in mind that G8r can be used with Flygon to snipe when necessary. 50 plus switch can change games at times. Bring up something unpowered, or just give yourself a little bit of time to replenish yourself after a particularly bad beatdown.

The two cards that will help this deck the most are a single Absol ex and a single Team Galactic's Wager. The Absol lets Flygon become a sniper as well as a beater. The Wager eliminates your big weak spot: low deck count.
You have 25 trainers up there not 21.
 
crud..... Ummmmm, shoot. 4 cards..... OK, from that list...

-1 RayX
-1 TV
-1 Psy
-1 Lightning
 
Well I remade the deck, it's been running much smoother. Hi Bull, lol. Heres the new list.

Pokemon: 23

3 toditile
2 croconaw
3 gatr delta
4 trapinch
2 vibrava
2 flygon delta
2 flygon ex
4 castform
1 ray ex

Trainers: 23

4 prof. elms/bebes (Still deciding)
4 rare candy
3 adventurer
3 mentor
3 windstorm
2 castaway
2 stevens
2 warp point

Energy; 14
4 delta rainbow
6 pyschic
2 DRE
2 lightning


This build of the deck i've found to be way more consistent, and much faster. Take a look
 
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