Pokémon TCG: Sword and Shield—Brilliant Stars

Flygon ex d... Is it still possible?

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Hawk Nelson

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Well, I dont see why it could be SO bad. I mean it was such a powerhouse last format, I dont know why it couldnt be now. Sure, there are a lot of faster decks giving it hard times, but I dont see how you would do so bad.

For example, Ape is now close to a bye thanks to Night Maintenance allowing you to constantly recycle mew*

Kricketot cant deal with Flygon ex d. Too big of HP and strong.

Blissey doesnt seem all that bad with a 150 hp attacker that 2hko's their guy. Plus id imagine you could tech for it. Dunno what would be the best tech, but you never know. I was thinking Flygon ex regular, reducing 40 and doing 70, retreat for a flygon d regular to sac, or a flygon ex d for the ohko.

Anyway without more blabbering. Here is the BASIC list I came up with ...

4 Tranpich
2 Vibrava
3 Flygon d
2 Flygon ex

Seems fairly simple to me, nothing to out of the ordinary.

4 Pinsir
1-1 Fearow d
4 Castform
1 Mew*

Once again, seems fairly standard, I assumed Castform is still the best starter, I was thinking budew just because he searches the RC out so you can get setup faster, but I dunno.

Now just follow me on the Pinsir d, suggestion before you bash it. I wanted to have ultimately GREAT starts with this deck. Pinsir d + a mentor is the nuts. You Mentor for Spearow, Tranp, Tranp and Pinsir for Fearow d. Next turn you have 2 d pokemon searches that turn. It makes for quite the amazing setup. Plus adding good basics and great cards to ***** to Flygon ex.

4 d Rainbow
8 Purple
2 Grass

14 energy, I couldnt find spots for anymore, but with castform and 2 night maintenance, it shouldnt be that bad.

4 RC
4 Copycat
4 Mentor
3 Windstorm
3 Bebe (shes a cutie!)
2 Night Maintenance

I only had room for 4 CC as draw, I definitely need more.

All those cards added up make 56, so I have 4 extra slots. For now I was figuring something along the lines of 3 TVR 1 Flygon ex?

Im not sure. I realize I dont have any pokemon search, but with Delta draw and the huge mass of draw, I should be able to get it all id hope.

Anyway here is the final deck, I by no means am calling it perfect, or even viable. But it does seem very playable. Any and all suggestions are welcome.

4 Tranpich
2 Vibrava
3 Flygon d
2 Flygon ex d
1 Flygon ex
4 Castform
4 Pinsir
1-1 Fearow d
1 Mew*

8 Purple
2 Green
4 d Rainbow

4 RC
4 Copycat
4 Mentor
3 Windstorm
3 TVR
3 Bebe
2 Night Maintence

EDIT:: What was editted? I thought I said "pitch".... when did THAT become a violation on the gym?
 
No Flygon ex PK. I like your list. It should be very fast. It is quite similar to my deck. I recommend Celio's Network over BeBe's Search, despite that she is a cutie :lol:. My strategy for my deck is to use Celio to grab Fearow or Spearow and then use Fearow to grab the Pokemon ex. Or I'll use Delta Call. I highly recommend a 1-1 Exegutor line and maybe one Rayquaza ex. The Exeggutor can help against the Blissey matchup, but mainly it would be for sniping purposes. Ray is for sniping at a low cost. Don't play Flygon ex PK, It isn't worth it to try to take 3 turns to power up. Remember, it isn't a delta species, so Flygon can't boost it up! Purple energy, cool :lol: You might want to up the Fearow line up to a 2-2 for greater consistency. In my build, I heavily rely on Fearow.
 
Flygon Ex d can still be good. It just isn't as good this format. I've built a deck based around Flygon Ex d and Feraligatr d. Yes, I know, there are 2 stage 2 lines. Before I hear that.....it runs a lot better than you'd think. When you're able to do 110 damage a turn with 3 gatrs sitting on the bench to power up flygon.....it makes this deck a source to be reckoned with.
 
I like the ide aof Pinsir.. but now you have too many starters IMHO!

Castform and Pinsir are both for startrting the game... so I would decide if Draw or Search is more necessary!

Here is an idea for you:

POKEMON 23

4 Tranpich
2 Vibrava
2 Flygon d
3 Flygon ex d
4 Castform
2 Spearow
2 Fearow d
1 Mew*
1 Ray Ex d
1 Exeggucute
1 Exeggutor

TRAINERS 23

4 Bill's Maintenance
2 Copycat
3 Mentor
2 Bebe
2 Celio's
4 Rare Candy
2 Night Maintence
3 Windstorm
1 Super Scoop Up

ENERGY 14
10 :psychic:
4 d Rainbow

I gave you the techs some were discussing, but they are actually nice to have! Bill's Minatenance is nice in searchable decks as you can shuffle in a Delta Poke, then Delta Call it back out! I went 4-1 in Swiss with a list close to this and it is consistant enough to keep recycling! I personally dont play th eggs, I opt for 2 Castaway to get that critical nrg for Supplying! You dont need :grass: energy as you have delta Rainbow and Castforms for this! GL and hope you like it!!
 
Ill reply to everything later when I got more time, im at work right now, I didnt know Flygon ex pk was weak to colorless, I thought he didnt have a weakness my mistake, hes terrible then lol. He is cut faster then the fat kid in track.
 
:eek:

That list he just posted is just about the same exact list that I play! I recommend 4 Windstorm though, three out of four decks at my battle road play Cessation Crystal. It is hard to prevail through them. I found out the hard way (by getting second place due to a perfectly times CC) that Windstorms are a must for this deck. The list that MrMeches posted even plays Bill's Maintenance and Copycat like me. No BeBe's if Fearow is going to be played, trust me on that one.
 
MrMeches' list is close to what my son plays as well. He plays :grass: along with the :psychic: though for Flygon δ. Plus he chose Adventurer over Bill's to get more draw by discarding a δ when able. It is still a good deck. A bit slower to set up than some decks but once Flygon δ ex is ready there is no stopping him.
 
I really like pinsir as the starter personally. It'll actually survive more than a turn this format.

On another note, most of the lists above will lose to nearly every version of blissey. Blissey is just too good. I think you should try 3-2-2/2 flygon d/ex d and 3-2-3 meganium d with pinsir start and some techs. meganium will help so much against blissey.
 
Won't Pinsir at least deal *some* damage to a Blissey? I mean, enough that the Flex can take its prize the next turn?

Also, with Flex as your power option, I'd suggest a single Absol ex so that you can take advantage of Flex's sniping ability.
 
MrMeches' list is close to what my son plays as well. He plays :grass: along with the :psychic: though for Flygon δ. Plus he chose Adventurer over Bill's to get more draw by discarding a δ when able. It is still a good deck. A bit slower to set up than some decks but once Flygon δ ex is ready there is no stopping him.

WOW! Your kids be really smart. It takes quite the skills to play a complicated deck like R-Gon, and your sons are only Juniors!

I prefer Bill's Maintenance as draw for a few reasons:

1. Sometimes, you may have a card in your hand that is worthless early game (like Night Maintenance), but will be great later game, so you use Bill to shuffle it into the deck for later purposes if necessary. It would be reckless to discard it early game with Adventurer.

2. Bill can shuffle a delta poke into the deck if you have no other cards to get rid of. Then use Fearow to retrieve the poke again.

3. R-Gon plays a lot of Pokemon that can't be discarded because there is only a 1-1 line in the deck, you don't want to be discarding them with Holon Adventurer! Or, there is only one in the deck (in the cases of Mew* and Rayquaza ex)

Then again, if the build plays lines like 3-3 or something (of delta species pokes) Holon Adventurer is the play. It is manly a personal preference IMO.


The deck in this thread is basically a watered down R-Gon list.
 
WOW! Your kids be really smart. It takes quite the skills to play a complicated deck like R-Gon, and your sons are only Juniors!

I prefer Bill's Maintenance as draw for a few reasons:

1. Sometimes, you may have a card in your hand that is worthless early game (like Night Maintenance), but will be great later game, so you use Bill to shuffle it into the deck for later purposes if necessary. It would be reckless to discard it early game with Adventurer.

2. Bill can shuffle a delta poke into the deck if you have no other cards to get rid of. Then use Fearow to retrieve the poke again.

3. R-Gon plays a lot of Pokemon that can't be discarded because there is only a 1-1 line in the deck, you don't want to be discarding them with Holon Adventurer! Or, there is only one in the deck (in the cases of Mew* and Rayquaza ex)

Then again, if the build plays lines like 3-3 or something (of delta species pokes) Holon Adventurer is the play. It is manly a personal preference IMO.


The deck in this thread is basically a watered down R-Gon list.

Those are great points. I think Adventurer is still in his deck because it was left in after updating the deck to remove cards that rotated out. It was what he was used to. It was definitely the play with Transceiver and at the time he played Chimecho δ also so it was a bonus for the energy recycling but he pulled that to make room for an extra trainer now. I'll show him your reasoning and he might just update it before this weekend's BR.

And yeah, R-Gon just clicked with him. He pulled Flygon δ ex at the prerelease and built on it all season. It was his first tournament season and he took 2nd at Ohio States and he just missed the top cut at Nats by finishing 34th. :biggrin:
 
The only thing that is a problem is that there are several cards out there that can pull a OHKO on you. Other than that it is still a good card. Just don't play it if you have decks that can pull a OHKO on Flygon ex.
 
The only thing that is a problem is that there are several cards out there that can pull a OHKO on you. Other than that it is still a good card. Just don't play it if you have decks that can pull a OHKO on Flygon ex.

There is nothing that can do 150 damage besides Delcatty Ex or Infernape Lvl. X

And don't you dare freaking say Hurricane :mad:


Anywho. I would say replace Bebes with 3 PETM.
 
^ Ok, here's a list of cards that can OHKO Flygon ex, and how easy/hard it is for them to do it.

Salamence ex - Hasn't seem much play, but could be good, has no trouble OHKO Flygon ex

Infernape lv.x - A popular card that can fairly easily OHKO a Flygon ex late game, an dcan continully OHKO it if they get you in "the loop"

Delcatty ex - It goes with ape and can OHKO Flygon ex, but isn't easy

Feraligatr - Popular and can fairly easily and countinuly OHKO Flygon ex

Blissy - Unlikly but posible

Magneton - Unlikly but posible

Magnezone - Fairly hard but posible, also has resistance

And if you want to take into consideration plus powers and strength charms the list gets even bigger.

And what do you have against Hurricane?
 
Peacock spread your wings

thethirdckelly1: Some people are playing it with meganium. I think that is the incorrect play for this format. Sure last format, that would have flown, but now two stage twos just dont work in todays fast format. Blissey, Jiminy Kricket, and Lucario decks are everywhere and with wager also. Two stage twos is just too inconsistant for me. Otherwise I would like meg d in here.

Mew*: Yeah, I dropped Flygon ex, even though you are incorrect in building him up. You just do the smart play and delta supply to vibrava, then evolve ;x works fine, either way. I didnt know it was weak so its out.

I like the idea of eggs, its been in here for awhile. I will probably add a 1-1 line. As far as ray ex d goes though. What is he good against anymore? I mean now a days if you are going to sac an ex, it better be turn well worth it. Unfortunately you will be only sniping a delcatty at best and the prize trade off of 1 to 2 will eat you alive considering you are already using Flygon ex d.

I would play 2-2 Fearow, if spearow wasnt such a bad start and if you could use fearow twice. I just dont want too many dead cards later in the game as I already have pinsirs that will be doing nothing. Having extra spearows and fearows are the last thing I want after that lol.

secrets: 3 Feraligatr d and a flygon ex d out? if you are able to get all 4 stage 2s out I applaud you. But that NEVER realistically happens, at best you will get 1 feral out which isnt worth anything its amounted to. Id rather just play a strength charm or PP at that point. I mean think about it, if you could get 3 Gatr and 1 Flygon ex d out consistantly, why not just play kingdra ex? if I could get all 4 out in a fast enough time, that deck would be nuts. Only problem is this format is too disruptive and fast for that.

MrMeches: Thanks for the suggestions. Few questions though. Why 1 SSU? You cant search it and its only a one random chance. Why play a card thats only going to work 50% of the time and all the others be a dead card. Wouldnt consistant draw be more helpful?

2 Flygon d 3 Flygon ex d? shouldnt it be the other way around? You want more then one delta supply out normally, but only one flygon ex d at a time.

How is Bills Maintenance better then steven? I am really considering steven for this deck, it seems better then TVR or anything else.

Mew*: Yea I decided Celio is the correct play. I mean, putting that one extra card back might seem irrlevant, but it ACTUALLY does end up hurting early game when you have to bebe for a vibrava or fearow or w.e

Heatherdu: Why grass? Unless you have a way to search them out they are probably pointless. I just had it because I had castaway in there before (It was still the last seasons list) and was too lazy to change the energy. But with rainbow d, do you really need grass at all?

thirdrckelly1: That was my exact reason for playing him. I noticed castforms where dying t2, and at least my pinsir would survive long enough to DO something. The only reason I play castform REALLY is the fact he provides energy, is mentorable, and at times STILL provides a good start.

Bullados: I was thinking the same thing about using pinsir as good 70. Then flex kos. Absol EX isnt worth it imo. Id rather play other techs or use the bench space for something else.

Mew*: I wouldnt count it as a watered down r-gon. r-gon had 2-2 eggs, ray ex d, sometimes even 1-1 cloyster d PLUS mew d, and a million other decks. It hardly focused on using flygon ex d as an attacker instead it used its techs more often. I actually plan on attacking with flygon ex d most of the time.

on the topic of Bills Main vs TVR vs Holon Adventurer (Me vs Elvis Vs Madonna, Ugh I love Brand New, if anything gets the song reference I will give them a lvl x) I think the correct call is just stevens. You tend to draw at least 3 if not more and id rather get 3+1 or 2 maybe even 3 without a discard or shuffle over anything.

Darthpika: What ohko's flygon ex d other then infernape lxl x?

Krucifer: Instead of Bebe I actually went with mew*s idea and played the celio.

Anyway that was a lot of changes, time for an updated list im figuring.

4 Tranpich
2 Vibrava
3 Flygon d
2 Flygon ex d
3 Castform
4 Pinsir
1-1 Fearow d
1-1 Eggs d
1 Mew*

10 Purple
4 d Rainbow

4 RC
4 Copycat
4 Mentor
3 Windstorm
3 Steven's
3 Celio
2 Night Maintence

Back to back posts merged. The following information has been added:

Salamence ex - Hasn't seem much play, but could be good, has no trouble OHKO Flygon ex

Infernape lv.x - A popular card that can fairly easily OHKO a Flygon ex late game, an dcan continully OHKO it if they get you in "the loop"

Delcatty ex - It goes with ape and can OHKO Flygon ex, but isn't easy

Feraligatr - Popular and can fairly easily and countinuly OHKO Flygon ex

Blissy - Unlikly but posible

Magneton - Unlikly but posible

Magnezone - Fairly hard but posible, also has resistance

Ill take that salamence ohkos me. But considering if I see it coming, I can just play around it. Besides that deck will get eaten alive by the million blissey variants getting played. After round 1 or 2 it should have already taken a loss and I wont have to worry about it.

Lvl x, the only TRUE ohko I see. But thats why I have night m and mew*, they recycle constantly, thats basically what you use against ape and 1-1 eggs takes care of the delcatty ex it it comes up.

Delcatty ex, its in the same deck as Infernape where flex doesnt see much play anyway.

Feraligatr, do you mean MT? Once again, another deck that is far to slow to deal with todays metagame. Even then, I can set him up with damage from an eggs or mew* or something, then just ohko with flygon ex.

Blissey ohkoing a Flygon ex d? Thats only 1 Boost, 1 Str Charm and 9 energy. Thats never going to come as a surprise to me. I can count and do math! thats how I got my Diploma.

Magneton, Magnezone? I am talking about cards I will actually see :p
 
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Spearow may seem like a poor starter, but keep in mind it is resistant to fighting, and can let you draw a card. It isn't a good poke to start with, but there are worse scenarios out there right now. It is VERY rare to start with one and be forced to play it.
 
Feraligatr, do you mean MT? Once again, another deck that is far to slow to deal with todays metagame. Even then, I can set him up with damage from an eggs or mew* or something, then just ohko with flygon ex.

You under estimate Gatr. It's not as slow as ppl would have you belive, and can easily handle eggs or mew. It isn't an easy btl for Gatr, but I found it usaly wins.
 
mew* : I guess, but I dont want to spam my deck with spearows and fearows, I like 1-1

Clearly handles eggs or mew, my point was to spam them for damage, then ohko the next turn with flex or whatever.

I do know its too slow for blissey and jiminy kricket
 
Believe it or not, this deck was run last weekend at a battle road. I didn't play it, but my boyfriend did. He went 2-2 with it, and says the deck runs great. The deck has enough search to almost guarantee 3 gatrs on the bench. And gatr itself is a tough litle customer. Essentially this deck is a nightmare for Mario, and Empoleon.
 
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