Pokémon TCG: Sword and Shield—Brilliant Stars

My friend's Blissey deck.

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deckmaster

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Pokemon 8
4-4 Blissey

Trainers 35
2 Celio's Network
4 Castaway
4 TVR
3 Team Galactic Wager
1 Copycat
4 Quick Ball
3 Dual Ball
3 Potion
2 Cessation Crystal
2 buffer piece
3 plus power
3 Drake's stadium
1 holon adventurer

Energy 17
8 Fire
3 Holon FF
4 Boost
2 heal energy

Strategy :
Try and get a turn two Blissey and start hitting them hard, Boost helps with adding more damage for only 1 energy. I use draw cards that discard so that I may get energy into the discard pile for Blisseys attack and Potion, Drake stadium and Buffer piece all work well with Blissey HP.:pokeball:
 
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- 2 buffer piece (you have potions and energy heal which is more then enough)
+ 2 Night Matenaince/TSD
- 3 Dusk Ball (8 pokes is not enough for Dusk/Master ball)
+ 3 Scramble energy/fighting energy/celio's network

looks fine

care to look at a deck in my sig?
 
try 19 energy

:lol:

4 Boost
4 FF
8 fire
3 fight

watch my list:

pokemon n° 8

4 chansey
4 blissey

trainer n° 33

4 tv reporter
4 h.adventurer
2 holon mentor
2 great ball
4 quick ball
3 castaway
2 strenght charm
3 cessation crystal
3 celio
3 night maintenance
2 warp point
1 switch

energies n° 19

4 boost
4 holon FF
8 fire
3 fight
 
4 Chansey 4 Blissey is only 8 Pokemon

UMM, I knew that:biggrin::cool: (darn copy and paste) Anyway Joe, deck ideas are welcomed, it is deck help and strategy you know....

Back to back posts merged. The following information has been added:

- 2 buffer piece (you have potions and energy heal which is more then enough)
+ 2 Night Matenaince/TSD
- 3 Dusk Ball (8 pokes is not enough for Dusk/Master ball)
+ 3 Scramble energy/fighting energy/celio's network

looks fine

care to look at a deck in my sig?

Buffer piece will be missed, and it's Dual ball not dusk ball!

I like the great ball idea, will do ty guys!!!!
 
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Wow, your list is ALOT more different than mine.
I run SSU over Potion now. Mebbe you want to try that out.
 
Why the single Holon Adventurer? How about another Copycat for more consistency. Looks great other than that!
 
Yeah Frankie take out the Drake's for Super Scoop Ups they really are annoying in Blissey. Even though SSU is a flip the Drakes are gonna get Windstormed anyway.
 
Yeah Frankie take out the Drake's for Super Scoop Ups they really are annoying in Blissey. Even though SSU is a flip the Drakes are gonna get Windstormed anyway.

Hi Johnny,and thanks for the help. I don't like SSU becasue once I SSU a Blissey all those energy will be brought back to my hand, then will need to be reattached.
 
It depends on how much energy the Blissey has. SSU is great if you only have a few on one that's hurt pretty bad or if you've been using Boost a bunch. Even if you do get a bunch of energy back into your hand it's not the end of the world. Just start using those TVRs to discard a few. I play Mentor for the same reason.

That said, IMHO, SSU is a better fit in decks that run Catty or Vire.
 
It depends on how much energy the Blissey has. SSU is great if you only have a few on one that's hurt pretty bad or if you've been using Boost a bunch. Even if you do get a bunch of energy back into your hand it's not the end of the world. Just start using those TVRs to discard a few. I play Mentor for the same reason.

That said, IMHO, SSU is a better fit in decks that run Catty or Vire.

:cool::biggrin::thumb:
Not bad... still, I'll keep workinh with the deck.:colorless
 
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