Pokémon TCG: Sword and Shield—Brilliant Stars

Technician Ability

chriscobi634

New Member
When you have a pokemon with Technician when does the affect take place or does it take place at all if the initial power is increased? Like before and after: stabbed attacks, attacks like Payback, Revenge, Night Slash when it critical hits, etc. etc.
 
I'm pretty sure it takes effect before any of those items like critical hits, stab, or held items. I think it goes by base damage, not boosts later on.
 
Actually, I'm working on a Technician Ambipom for Battle Tower. I'm not 100% locked in on his moveset yet, but here's what I'm thinking:

Ambi @ ???
Technician
Jolly
HP: 6
ATK: 252
SPD: 252

Payback (75 w/ Tech)
Aerial Ace (90 w/ Tech)
Shadow Claw (105 w/ Tech)
Double Hit (52.5 x 2 w/ Tech)

Any recommendations?
 
Fake out is too good not to use. You'd need another poké to handle the rock/steel/ghosts but otherwise the tech and STAB boost to base 90 really softens some pokémon up. With a focus sash, you can switch it back in with no fear (discounting the uncommon Sstorm/stealth rock etc.), unleash another fake out and continue sweeping. As a revenge killer, it also gets that free attack with fake out so it may be considerable alongside a bulky pokémon with explosion to give it a free switch in.

Would Scyther be more useful to use technician however? Aerial ace is certainly a considerable option versus the double teamers and random brightpowders.

As for the initial question, it shouldn't matter which order you apply multipliers. You can just multiply the multipliers by the initial power. STAB, tech boost, choice band, critical hit, resistance are all interchangable. At 1.5, 1.5, 1.5, 2 and 0.5 their product is 3.375 which can then be multiplied by the initial base power.
 
Actually, I'm working on a Technician Ambipom for Battle Tower. I'm not 100% locked in on his moveset yet, but here's what I'm thinking:

Ambi @ ???
Technician
Jolly
HP: 6
ATK: 252
SPD: 252

Payback (75 w/ Tech)
Aerial Ace (90 w/ Tech)
Shadow Claw (105 w/ Tech)
Double Hit (52.5 x 2 w/ Tech)

Any recommendations?

Life Orb would probably be the best item, as it'll give your attacks even more of a boost. Shadow Claw is not needed since Payback hits Ghosts and Psychics harder than it (and like it's been said, it doesn't get the Technician booost). So instead of it, go with Fake-Out over Shadow Claw. You might also want to consider U-Turn over Aerial Ace; it may not get the Technician boost, but it's situationally useful to be able to switch Ambipom out into a counter to something your opponent has that turn.
 
If I keep Double Hit and replace Claw with Fake Out, I might consider Silk Scarf. Tech + STAB + Scarf seems like it would ramp those two attacks up pretty quickly.
 
^Good Review

I think Technician takes place before all that, but I don't think it matters, since all your doing is multiplying.

Technician multiplies all attacks with a Base Power of 60 or lower by 1.5. Trust me, I use an Ambipom on my team.

Fake Out is a must. You might also consider U-Turn/
 

All they did was copy the standard "Koffing" movesets, nothing real special there :nonono:

idk, it said that it could be made into a special sweeper and even with technician that base 60 Sp. A. just doesn't quite convience me.

With a Nasty Plot or two, Ambipom can threaten a KO on some things, but the primary purpose of a NP set is to then BP the increased SpA onto something else. Shadow Ball isn't really needed for it imo, as Thunderbolt will still allow you to hit Ghost types anyways (and KO if you've NPed enough times).
 
With a Nasty Plot or two, Ambipom can threaten a KO on some things, but the primary purpose of a NP set is to then BP the increased SpA onto something else. Shadow Ball isn't really needed for it imo, as Thunderbolt will still allow you to hit Ghost types anyways (and KO if you've NPed enough times).

ok, gotcha. but that then defeats the whole purpose of technician, :confused:
 
Next thing you know, they'll have to ban the word Koffing.
I will seriously lol if that happens :lol:

Back to back posts merged. The following information has been added:

ok, gotcha. but that then defeats the whole purpose of technician, :confused:
Well granted, they ability of Ambipom really doesn't matter if you're running him with the intent to BP. If for some odd reason you really do want him to attack though, Technician is the better option since his main attack would be Swift, which does get the boost from Technician as well as STAB.
 
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