Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon DP4 - It's 2! 2! (3?) sets in 1!

bangiras

New Member
Below are the spoilers for Moon Hunting, Night Dashing, and the Electivire vs. Magmortar theme decks.

For those who haven't been following this set, DP4 consists of two mini-sets: a Cresselia-themed set ("Moon Hunting") and a Leafeon/Glaceon-themed set ("Night Dashing"). PCL did something similar with DP1, where the "Diamond" set had a handful of exclusives that weren't in the "Pearl" set and vice-versa. This time around, the sets are almost completely different, with the exception of Eevee and a few shared Trainers. If you're planning to import boxes, make sure to check the set lists online to ensure that the box you buy has the cards you want.

Since the sets will be combined when they hit the US, for the purpose of the spoiler I've grouped everything together in the normal Type -> Pokedex order.


Caterpie L.6 – Grass – HP40
Basic Pokemon

Poke-Power: Pupate
This Power can be used once during your turn, if this Pokemon is your Active Pokemon. Flip a coin, if heads search your deck for an Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G] Tackle: 20 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Metapod L.9 – Grass – HP70
Stage 1 – Evolves from Caterpie

Poke-Power: Emerge
This Power can be used once during your turn, if this Pokemon is your Active Pokemon. Flip a coin, if heads search your deck for an Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G][C] Ram: 30 damage.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Butterfree L.36 – Grass – HP120
Stage 2 – Evolves from Metapod

[G] Parallel Drain: 30 damage. Remove damage counters from 1 of your Pokemon equal to the amount of damage dealt to the Defending Pokemon by this attack.
[G][G][C] Slumber Scales: 60 damage. Flip a coin, if heads the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Poisoned.

Weakness: Fire (+30)
Resistance: none
Retreat: 0


Weedle L.5 – Grass – HP50
Basic Pokemon

[C] Call For Family: Search your deck for 1 Basic Pokemon and put it on your Bench. Shuffle your deck afterward.
[G] String Shot: Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Kakuna L.9 – Grass – HP80
Stage 1 – Evolves from Weedle

[.] Stiffen: During your opponent’s next turn, any damage done to Kakuna by attacks is reduced by 30.
[G] Venom: 10 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Beedrill L.41 – Grass – HP110
Stage 2 – Evolves from Kakuna

[G] Combined Assault: Does 30 damage x the number of Beedrill you have in play.
[C][C][C] Twineedle: Flip 2 coins. This attack does 50 damage x the number of heads.

Weakness: Fire (+30)
Resistance: none
Retreat: 0


Tangela L.12 – Grass – HP70
Basic Pokemon

[C] Enticing Vine: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
[G][C] Grass Knot: Does 20 damage + 10 more damage x the number of Energy in the Defending Pokemon’s retreat cost.

Weakness: Fire (+10)
Resistance: none
Retreat: 2


Scyther L.12 – Grass – HP70
Basic Pokemon

[C] Slash: 10 damage.
[G][C] Fury Cutter: 10 damage. Flip 3 coins. If 1 is heads, this attack does an additional 10 damage. If 2 are heads, this attack does an additional 20 damage. If all 3 are heads, this attack does an additional 40 damage.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1


Treecko L.7 – Grass – HP50
Basic Pokemon

[C] Energy Ball: Does 10 damage + an additional 10 damage for every Energy attached to Treecko that isn’t used to pay for this attack’s Energy cost. Extra Energy after the second doesn’t count.
[G][C] Absorb: 20 damage. Remove 1 damage counter from Treecko.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1


Grovyle L.26 – Grass – HP80
Stage 1 – Evolves from Treecko

[.] Chlorophyll: Search your deck for up to 2 Grass Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[G][G] Poison Breath: 30 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1


Sceptile L.52 – Grass – HP100
Stage 2 – Evolves from Grovyle

Poke-Body: Overgrow
Each Basic Grass Energy card that’s attached to your Grass-type Pokemon provides 2 Grass Energy. This Body stops working if another one of your Pokemon’s Overgrow Poke-Bodies is already in effect.

[G][G][C][C] Leaf Blade: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3


Volbeat L.34 – Grass – HP70
Basic Pokemon

Poke-Power: Guiding Light
This Power can be used once during your turn, if you have Illumise in play. Search your discard pile for 1 Supporter card, show it to your opponent, and put it on top of your deck. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G][G] Firefly Light: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Illumise L.29 – Grass – HP70
Basic Pokemon

Poke-Power: Guiding Scent
This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Grass-type Basic Pokemon and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G][C] Firefly Scent: 30 damage. If the Defending Pokemon has any Poke-Bodies, the Defending Pokemon is now Asleep.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Cacnea L.12 – Grass – HP50
Basic Pokemon

[C] Sand-Attack: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
[G][C] Poison Sting: 20 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1


Tangrowth L.38 – Grass – HP110
Stage 1 – Evolves from Tangela

[G] Power Whip: Choose 1 of your opponent’s Pokemon. This attack does 10 damage to that Pokemon x the number of Basic Energy attached to Tangrowth.
[G][G][C][C] Wring Out: 60 damage. Remove 3 damage counters from Tangrowth. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2


Leafeon L.42 – Grass – HP90
Stage 1 – Evolves from Eevee

[G] Tie Up: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
[G][C][C] Leaf Guard: 60 damage. Any damage done to Leafeon by attacks during your opponent’s next turn is reduced by 20.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2


Leafeon L.X – Grass – HP110
Level Up

Poke-Power: Energy Growth
This Power can be used once during your turn. Choose 1 Energy card from your hand and attach it to 1 of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G][C] Fresh Leaf Dance: Does 30 damage + an additional 10 damage for each Energy you have in play.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2


Flareon L.43 – Fire – HP90
Stage 1 – Evolves from Eevee

[R] Fire Fang: 30 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
[R][C][C] Kindle: 70 damage. Discard an Energy attached to Flareon, Then, discard an Energy attached to the Defending Pokemon.

Weakness: Water (+20)
Resistance: none
Retreat: 2


Moltres L.47 – Fire – HP100
Basic Pokemon

Poke-Power: Flame Charge
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads search your discard pile for up to 3 Fire Energy cards and attach them to this Pokemon.

[R][R][C] Burning Wing: 100 damage. Discard all Fire Energy attached to Moltres.

Weakness: Water (x2)
Resistance: Fire (-20)
Retreat: 2


Slugma L.11 – Fire – HP60
Basic Pokemon

[R] Fire Breathing: 10 damage.
[C][C] Body Slam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Water (+10)
Resistance: none
Retreat: 2


Magcargo L.35 – Fire – HP90
Stage 1 – Evolves from Slugma

Poke-Body: Magma Armor
This Pokemon can’t be Asleep or Paralyzed. If this Pokemon is Asleep or Paralyzed, remove those conditions.

[R][R][C] Volcanic Smoke: 60 damage. You may discard 1 card from the top of your deck. If you do, the Defending Pokemon is now Burned.

Weakness: Water (+20)
Resistance: none
Retreat: 3


Houndour L.13 – Fire – HP50
Basic Pokemon

[R] Ember: 20 damage. Flip a coin, if tails discard 1 Fire Energy attached to Houndour.
[C][C] Kick: 20 damage.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Torchic L.7 – Fire – HP50
Basic Pokemon

[.] Peck: 10 damage.
[R] Singe: The Defending Pokemon is now Burned.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Combusken L.24 – Fire – HP80
Stage 1 – Evolves from Torchic

[R] Bulk Up: 30 damage. On your next turn, all of Combusken’s attacks do an additional 30 damage to your opponent’s Active Pokemon.
[R][C][C] Double Kick: Flip 2 coins. This attack does 50 damage x the number of heads.

Weakness: Water (+20)
Resistance: none
Retreat: 1


Blaziken L.56 – Fire – HP130
Stage 2 – Evolves from Combusken

[C] Flame Dance: 30 damage. Search your discard pile for a Fire Energy card and attach it to 1 of your Pokemon.
[R][R][C] Flame Kick: Discard 2 Fire Energy attached to Blaziken and do 80 damage to 1 of your opponent’s Pokemon.

Weakness: Water (+30)
Resistance: none
Retreat: 1


Slowpoke L.10 – Water – HP60
Basic Pokemon

[C] Rest: Remove all Special Conditions and 3 damage counters from Slowpoke. After that, Slowpoke is Asleep.
[W] Foolishness: 20 damage. Slowpoke can’t attack during your next turn.

Weakness: Lightning (+10)
Resistance: none
Retreat: 2


Slowbro L.39 – Water – HP80
Stage 1 – Evolves from Slowpoke

[C][C] Amnesia: 20 damage. Choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.
[P][C][C] Zen Headbutt: 60 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2


Krabby L.8 – Water – HP60
Basic Pokemon

[C] Vicegrip: 10 damage.
[W][C] Guillotine: 30 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 2


Kingler L.33 – Water – HP90
Stage 1 – Evolves from Krabby

[C][C] Crabhammer: 30 damage.
[W][W][C] One-Shot Pincer: 80 damage. If the Defending Pokemon’s HP is reduced to 0 by this attack, Kingler does 30 damage to itself.

Weakness: Lightning (+20)
Resistance: none
Retreat: 3


Lapras L.47 – Water – HP80
Basic Pokemon

[W] Carry: Search your deck for a Pokemon Tool card, a Supporter card, and a Basic Energy card. Show the cards to your opponent and put them in your hand. Shuffle your deck afterward.
[W][C] Splash: 20 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Vaporeon L.45 – Water – HP90
Stage 1 – Evolves from Eevee

[W] Rinse Off: 30 damage. Remove 2 damage counters from each of your Benched Pokemon.
[W][C][C] Hyper Whirlpool: 60 damage. Flip a coin until you get tails. For each heads, discard 1 Energy attached to the Defending Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Omanyte L.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil

Poke-Power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.

[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Omastar L.53 – Water – HP110
Stage 2 – Evolves from Omanyte

Poke-Power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. De-Evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The Pokemon cards that are removed from De-Evolving are returned to your opponent’s hand. This Power can’t be used if you already used an Ancient Spiral Poke-Power during your turn.

[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.

Weakness: Grass (+30)
Resistance: none
Retreat: 1


Articuno L.46 – Water – HP100
Basic Pokemon

Poke-Power: Frigid Cry
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads 1 of your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Blizzard: 60 damage. Flip a coin, if heads this attack does 10 damage to each of your opponent’s Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon.

Weakness: Steel (x2)
Resistance: Fighting (-20)
Retreat: 2


Delibird L.26 – Water – HP70
Basic Pokemon

[.] Present: Flip a coin, if heads search your deck for 1 card and put it in your hand. Shuffle your deck afterward.
[W] Ice Ball: 20 damage:

Weakness: Steel (+20)
Resistance: none
Retreat: 1


Mudkip L.7 – Water – HP60
Basic Pokemon

[C] Mud-Slap: 10 damage
[C][C][C] Endeavor: 30 damage. Flip 2 coins, this attack does an additional 20 damage x the number of heads.

Weakness: Grass (+10)
Resistance: none
Retreat: 1


Marshtomp L.23 – Water – HP90
Stage 1 – Evolves from Mudkip

[C][C] Pound: 20 damage.
[F][C][C] Mud Bomb: Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. Then, do 10 damage to each of your opponent’s other Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 2


Swampert L.53 – Water – HP130
Stage 2 – Evolves from Marshtomp

Poke-Power: Sweep Away
This Power can be used as often as you like during your turn. Choose 1 Water Energy or 1 Fighting Energy attached to 1 of your Benched Pokemon and move it to your Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[W][W][C][C] Hammer Arm: 80 damage. Discard 1 card from the top of your opponent’s deck.

Weakness: Grass (+30)
Resistance: none
Retreat: 2


Wingull L.6 – Water – HP50
Basic Pokemon

[W] Vapor: 10 damage.
[C][C] Wing Attack: 20 damage.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


Pelipper L.45 – Water – HP80
Stage 1 – Evolves from Wingull

[.] Gulp: Choose up to 2 Basic Water Energy cards from your hand and attach them to Pelipper. Then, remove 2 damage counters from Pelipper for each Energy card that’s attached in this way.
[W][C][C] Jet Return: Does 30 damage x the number of Energy cards attached to Pelipper. Then, return all Energy attached to Pelipper to your deck and shuffle your deck.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Wailmer L.14 – Water – HP90
Basic Pokemon

[W][C] Tsunami: 10 damage. Flip a coin, if heads this attack also does 10 damage to each of your opponent’s Benched Pokemon.
[C][C][C] Ram: 30 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 3


Wailord L.43 – Water – HP200
Stage 1 – Evolves from Wailmer

Poke-Body: Sleep Pulse
If this Pokemon remains Asleep in between turns, remove 1 damage counter from this Pokemon.

[W][W][W][C] Sink Deep: 60 damage. If Wailord has any damage counters on it, Wailord is now Asleep.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Feebas L.4 – Water – HP30
Basic Pokemon

[C] Splash: 10 damage.
[W] Evolutionary Helper: Search your deck for an Evolution card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Milotic L.47 – Water – HP90
Stage 1 – Evolves from Feebas

Poke-Body: Marvel Scale
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Pokemon L.X.

[W][C][C] Twister: 50 damage. Flip 2 coins, for each heads discard 1 Energy attached to the Defending Pokemon. If both coins are tails, this attack does nothing.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2


Clamperl L.15 – Water – HP40
Basic Pokemon

[C] Clamp: 10 damage. Flip a coin, if tails this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.
[W][C] Pearl Shine: 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Huntail L.33 – Water – HP90
Stage 1 – Evolves from Clamperl

[.] Scary Face: Flip a coin, if heads the Defending Pokemon can’t attack or retreat during your opponent’s next turn.
[W][C] Startle: 30 damage. If Huntail has any Darkness Energy attached, this attack does an additional 20 damage, and discard 1 Special Energy attached to the Defending Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Gorebyss L.34 – Water – HP80
Stage 1 – Evolves from Clamperl

[.] Seductive Kiss: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. Then, do 10 damage to the new Active Pokemon.
[W][C] Psycho Snap: 30 damage. If Gorebyss has any Psychic Energy attached, this attack does an additional 20 damage and the Defending Pokemon is now Confused.

Weakness: Lightning (+20)
Resistance: none
Retreat: 0


Relicanth L.31 – Water – HP70
Basic Pokemon

[.] Ancient Voice: Search your deck for up to 3 Trainer cards with Fossil in their name, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C][C] Sleep Spiral: 30 damage. Relicanth and the Defending Pokemon are now Asleep.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Luvdisc L.28 – Water – HP60
Basic Pokemon

[C] Rendezvous: Reveal the top card of your deck to your opponent and put it in your hand. If the card is a Pokemon card, draw 2 more cards.
[W] Synchronized Dance: 10 damage. If Luvdisc and the Defending Pokemon have the same number of Energy attached, this attack does an additional 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Weavile L.30 – Water – HP80
Stage 1 – Evolves from Sneasel

Poke-Power: Dark Engage
This Power can be used once during your turn. Any Pokemon that is your Active Pokemon when this Power is used becomes a Darkness-type until the end of your turn. (This effect ends if the Pokemon is no longer your Active Pokemon.)

[.] Shadow Charge: Search your deck for up to 2 Darkness Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.
[D][D] Chip Off: 40 damage. If your opponent has 6 or more cards in his or her hand, discard cards without looking until only 5 remain.

Weakness: Steel (+20)
Resistance: none
Retreat: 0


Glaceon L.44 – Water – HP80
Stage 1 – Evolves from Eevee

[W] Snow Cloak: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Glaceon during your opponent’s next turn.
[W][C][C] Speed Slide: 60 damage. This attack’s damage isn’t affected by Resistance or any other effects on the Defending Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 1


Glaceon L.X – Water – HP100
Level Up

Poke-Body: Freezing Breath
As long as this Pokemon is your Active Pokemon, your opponent’s Pokemon can’t use any Poke-Powers.

[W][W][C] Avalanche: 70 damage. Flip a coin, if heads this attack also does 20 damage to each of your opponent’s Benched Pokemon.

Weakness: Steel (+30)
Resistance: none
Retreat: 1


Phione L.23 – Water – HP60
Basic Pokemon

[C] Wish for Evolution: Search your deck for an Evolution card that Evolves from 1 of your Pokemon in play and play it on top of that Pokemon (this counts as Evolving that Pokemon). Shuffle your deck afterward.
[W][W] Water Pulse: 30 damage. The Defending Pokemon is now Asleep.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Jolteon L.39 – Lightning – HP80
Stage 1 – Evolves from Eevee

[L] Thunder Fang: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[L][L][C] Lightning Strike: 50 damage. You may discard 2 Energy attached to Jolteon. If you do, this attack’s base damage is 90 instead of 50.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0


Zapdos L.45 – Lightning – HP100
Basic Pokemon

Poke-Power: Lightning Bolt
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads place 1 damage counter on each of your opponent’s Pokemon.

[L][L][C] Raging Thunder: 80 damage. This attack does 40 damage to 1 of your Benched Pokemon, ignoring Weakness and Resistance.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Pachirisu L.30 – Lightning – HP70
Basic Pokemon

[C] Call For Family: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Shuffle your deck afterward.
[C] Smash Shot: 10 damage. If the Defending Pokemon has a Pokemon Tool card attached, this attack does an additional 30 damage and the Pokemon Tool card is discarded. If you discard a Pokemon Tool card, look at your opponent’s hand, choose every Pokemon Tool card that has the same name as the one you discarded, and discard those as well.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1


Rotom L.38 – Lightning – HP70
Basic Pokemon

[C][C] Surprise: 20 damage. Choose a card from your opponent’s hand without looking. Look at the card you chose, then your opponent shuffles that card back into his or her deck.
[L][L] Tele-Beam: 30 damage. Flip a coin, if heads this attack does an additional 30 damage and the Defending Pokemon is now Paralyzed.

Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1


Ekans L.16 – Psychic – HP60
Basic Pokemon

[C] Shed Skin: Remove 2 damage counters from Ekans.
[P] Poison Fang: 10 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 2


Arbok L.31 – Psychic – HP80
Stage 1 – Evolves from Ekans

[P] Poison Reaction: 10 damage. If the Defending Pokemon is Poisoned, this attack does an additional 40 damage. If the Defending Pokemon isn’t Poisoned, the Defending Pokemon is now Poisoned.
[C][C][C] Wrap: 50 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


Drowzee L.13 – Psychic – HP60
Basic Pokemon

[C] Hypnosis: The Defending Pokemon is now Asleep.
[P][C] Headbutt: 20 damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Hypno L.28 – Psychic – HP80
Stage 1 – Evolves from Drowzee

[C][C] Dream Catcher: If the Defending Pokemon is Asleep, remove all damage counters from Hypno and place them on the Defending Pokemon. If the Defending Pokemon isn’t Asleep, this attack does nothing.
[P][P][C] Hypnotic Waves: 60 damage. The Defending Pokemon is now Asleep.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


Koffing L.18 – Psychic – HP60
Basic Pokemon

[C] Tackle: 10 damage.
[P][C] Smogscreen: 10 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.

Weakness: Psychic (+10)
Resistance: none
Retreat: 2


Weezing L.42 – Psychic – HP80
Stage 1 – Evolves from Koffing

Poke-Body: Toxic Veil
In between turns, place 1 additional damage counter on each player’s Poisoned Pokemon.

[P][C] Oppressive Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


Mewtwo L.51 – Psychic – HP90
Basic Pokemon

[.] Energy Absorption: Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.
[P] Recover: Discard a Psychic Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.
[P][P][C] Psyburn: 60 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Espeon L.44 – Psychic – HP80
Stage 1 – Evolves from Eevee

Poke-Body: Sunlight Veil
Each of your Pokemon in play that’s evolved from Eevee has its maximum HP increased by 20. This Body stops working if another one of your Pokemon’s Sunlight Veil Poke-Bodies is already in effect.

[P][C][C] Morning Sun: 60 damage. You may move an Energy attached to Espeon to 1 of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Slowking L.41 – Psychic – HP80
Stage 1 – Evolves from Slowpoke

Poke-Power: Trump Card
This Power can be used once during your turn, if any of your Pokemon were Knocked Out during your opponent’s last turn. Search your deck for 1 card and put it in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][C] Psych Up: 30 damage. If Slowking uses Psych Up during your next turn, the base damage is 60 instead of 30.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


Unown F L.13 – Psychic – HP50
Basic Pokemon

Poke-Power: Fake
This Power can be used once during your turn, if this Pokemon is on your Bench. Place a coin next to your Active Pokemon without letting your opponent see it, and cover it with your hand. Then, your opponent guesses whether the coin is heads or tails. If your opponent guesses incorrectly, draw 1 card.

[P] Hidden Power: 10 damage. You may flip a coin. If heads, this attack’s base damage is 30 instead of 10. If tails, this attack does nothing.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown G L.17 – Psychic – HP50
Basic Pokemon

Poke-Power: Guard
This Power can be used once during your turn, if this Pokemon is on your Bench. Discard all cards attached to this Pokemon and attach this Pokemon to 1 of your Pokemon as a Pokemon Tool card. Prevent all effects of attacks, excluding damage, done by your opponent’s Pokemon to the Pokemon this card is attached to. (As long as this card is attached to a Pokemon, treat it as a Pokemon Tool card instead of a Pokemon card.)

[P][C] Hidden Power: 50 damage. If Unown G has any damage counters on it, this attack’s base damage is 10 instead of 50.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown H L.12 – Psychic – HP60
Basic Pokemon

Poke-Power: Heal
This Power can be used once during your turn, if this Pokemon, Unown E, Unown A, and Unown L are on your Bench. Remove all Special Conditions from 1 of your Active Pokemon.

[P] Hidden Power: 30 damage. Discard 1 card from your hand. (If you can’t discard a card, this attack does nothing.)

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown L L.18 – Psychic – HP50
Basic Pokemon

Poke-Body: Link
This Pokemon can use the attacks of any Unown in play (yours or your opponent’s) as its own. (If this Pokemon doesn’t have the necessary Energy to pay for an attack, it can’t use that attack.)

[P][C] Hidden Power: Choose either your discard pile or your opponent’s discard pile. Choose up to 2 cards from there, and show them to your opponent. Then, return those cards to the top of their original owner’s deck in any order.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown P L.17 – Psychic – HP50
Basic Pokemon

Poke-Power: Put
This Power can be used once during your turn, if this Pokemon is on your Bench. Place 1 damage counter on 1 of your Pokemon, excluding any Unown.

[P] Hidden Power: 20 damage. Discard 1 card from the top of each player’s deck. This attack does an additional 20 damage for every Unown that’s discarded in this way.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Unown Q L.15 – Psychic – HP30
Basic Pokemon

Poke-Power: Quick
This Power can be used once during your turn, if this Pokemon is on your Bench. Discard all cards attached to this Pokemon and attach this Pokemon to 1 of your Pokemon as a Pokemon Tool card. The Pokemon this card is attached to has its retreat cost reduced by 1. (As long as this card is attached to a Pokemon, treat it as a Pokemon Tool card instead of a Pokemon card.)

[C] Hidden Power: 20 damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 0


Gardevoir L.55 – Psychic – HP110
Stage 2 – Evolves from Kirlia

Poke-Power: Telepath
This Power can be used once during your turn. Choose a Supporter card from your opponent’s discard pile and use the effect of that card as an effect of this Power (the chosen card remains in the discard pile). This Power can’t be used if this Pokemon is affected by a Special Condition or if you already used a Telepath Poke-Power during your turn.

[P][C][C] Psyche-Lock: 60 damage. Your opponent can’t use any Poke-Powers during your opponent’s next turn.

Weakness: Psychic (+30)
Resistance: none
Retreat: 2


Gardevoir L.X – Psychic – HP130
Level Up

Poke-Power: Teleportation
This Power can be used once during your turn. Choose 1 of your Active Pokemon and switch it with 1 of your Benched Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][P] Shoot Down: Choose the Pokemon in play (yours or your opponent’s, excluding Gardevoir) with the lowest amount of HP remaining. That Pokemon is Knocked Out.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Seviper L.26 – Psychic – HP80
Basic Pokemon

[P] Tail Blade: 20 damage. Flip a coin, if heads your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
[P][C][C] Poison Tail: 30 damage. Flip a coin, if heads this attack does an additional 30 damage and the Defending Pokemon is now Poisoned.

Weakness: Psychic (+20)
Resistance: none
Retreat: 2


Cresselia L.48 – Psychic – HP80
Basic Pokemon

[C] Moonlight: 10 damage. If there’s a Stadium card in play, remove 2 damage counters from Cresselia.
[P][P][C] Crescent Moon Dance: 50 damage. You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Cresselia L.X – Psychic – HP100
Level Up

Poke-Power: Full Moon Dance
This Power can be used once during your turn. Choose a damage counter on 1 Pokemon in play (yours or your opponent’s) and move it onto another Pokemon in play (yours or your opponent’s). This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][P][C] Moon Skip: 40 damage. If the Defending Pokemon is Knocked Out by damage from this attack, when you take your Prize card take 1 additional Prize card.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Mankey L.14 – Fighting – HP50
Basic Pokemon

[F] Hurl: 10 damage.
[C][C] Rage: Does 10 damage + 10 more damage for each damage counter on Mankey.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Primeape L.41 – Fighting – HP90
Stage 1 – Evolves from Mankey

Poke-Body: Rage Target
If this Pokemon has any damage counters on it, all of this Pokemon’s attacks do an additional 40 damage to any Active Pokemon.

[F][C][C] Lay Out: 50 damage. Primeape is now Confused. Flip a coin, if heads the Defending Pokemon can’t attack during your opponent’s next turn.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Kabuto L.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil

Poke-Power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.

[F] Shell Attack: 20 damage.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto

Poke-Body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.

[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.

Weakness: Grass (+30)
Resistance: none
Retreat: 2


Makuhita L.15 – Fighting – HP60
Basic Pokemon

[C] Punch: 10 damage.
[F][C] Sumo Slap: 40 damage. Flip a coin, if tails this attack does nothing. If heads, discard 1 Energy attached to the Defending Pokemon.

Weakness: Psychic (+10)
Resistance: none
Retreat: 2


Hariyama L.38 – Fighting – HP100
Stage 1 – Evolves from Makuhita

[F][C] Open-Hand Slap: 20 damage. Flip a coin, if heads this attack does an additional 40 damage.
[F][F][C] Focus Throw: 50 damage. If the Defending Pokemon’s remaining HP is higher than Hariyama’s remaining HP, this attack’s base damage is 80 instead of 50.

Weakness: Psychic (+30)
Resistance: none
Retreat: 3


Lunatone L.31 – Fighting – HP60
Basic Pokemon

Poke-Power: Gravity Shift
This Power can be used once during your turn. Discard 1 card from your hand. Then, if you have Solrock in play, draw 1 card. This Power can’t be used if this Pokemon is affected by a Special Condition.

[C] Shatter: 20 damage. You may discard a Stadium card in play.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Solrock L.29 – Fighting – HP70
Basic Pokemon

Poke-Body: Sunlight
If Lunatone is in play, any damage done to your opponent’s Active Pokemon by your Psychic-type Pokemon and Fighting-type Pokemon isn’t affected by Resistance.

[F] Sol Charge: 20 damage. Attach 1 Basic Energy card from your discard pile to 1 of your Benched Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Baltoy L.11 – Fighting – HP50
Basic Pokemon

[C] Psychic Balance: Draw cards from your deck until you have the same number of cards in your hand as your opponent. (If you already have the same number, or more cards in your hand than your opponent, this attack does nothing.)
[F][C] Spin Turn: 20 damage. Switch Baltoy with 1 of your Benched Pokemon.

Weakness: Grass (+10)
Resistance: none
Retreat: 1


Claydol L.45 – Fighting – HP80
Stage 1 – Evolves from Baltoy

Poke-Power: Cosmic Power
This Power can be used once during your turn. Choose up to 2 cards from your hand and return them to the bottom of your deck in any order. If you return any cards, draw cards from your deck until you have 6 cards in your hand. This Power can’t be used if this Pokemon is affected by a Special Condition.

[F][C] Spinning Attack: 40 damage.

Weakness: Grass (+20)
Resistance: none
Retreat: 2


Spearow L.10 – Colorless – HP50
Basic Pokemon

[C] Wing Attack: 10 damage.
[C][C] Claw: 30 damage. Flip a coin, if tails this attack does nothing.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


Fearow L.29 – Colorless – HP80
Stage 1 – Evolves from Spearow

[C] Fury Attack: Flip 3 coins. This attack does 20 damage x the number of heads.
[C][C][C] Drill Peck: 60 damage.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0


Jigglypuff L.23 – Colorless – HP60
Basic Pokemon

[C] Gaze: The Defending Pokemon is now Asleep.
[C][C] Inflate: 20 damage. During your opponent’s next turn, any damage done to Jigglypuff by attacks is reduced by 20.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Wigglytuff L.46 – Colorless – HP90
Stage 1 – Evolves from Jigglypuff

Poke-Power: Goodnight Melody
This Power can be used once during your turn. Every Active Pokemon is now Asleep. This Power can’t be used if this Pokemon is affected by a Special Condition.

[C][C] Balloon Attack: 40 damage. If Igglybuff is anywhere under Wigglytuff, this attack does an additional 20 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Kangaskhan L.28 – Colorless – HP90
Basic Pokemon

[C][C] Bite: 30 damage.
[C][C][C] Comet Punch: Flip 4 coins. This attack does 20 damage x the number of heads.

Weakness: Fighting (+20)
Resistance: none
Retreat: 3


Eevee L.14 – Colorless – HP60
Basic Pokemon

[C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward.
[C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Porygon L.7 – Colorless – HP50
Basic Pokemon

[C] Calculate: Look at the top 3 cards from your deck, then return them to the top of your deck in any order.
[C][C] Sharpen: 20 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Aerodactyl L.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber

Poke-Body: Ancient Claw:
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, place 2 damage counters on that Pokemon.

[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Igglybuff L.6 – Colorless – HP50
Basic Pokemon

Poke-Power: Baby Evolution
You can use this Power once during your turn. Choose a Jigglypuff card from your hand and play it on top of this Pokemon (this counts as Evolving this Pokemon). Then, remove all damage counters from this Pokemon.

[.] Call On: Draw 1 card. If you didn’t play any Supporter cards from your hand during your turn, draw 2 additional cards.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Togepi L.4 – Colorless – HP50
Basic Pokemon

[C] Yawn: The Defending Pokemon is now Asleep.
[C] Look For Friends: Flip a coin, if heads search your deck for 1 Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Togetic L.23 – Colorless – HP70
Stage 1 – Evolves from Togepi

[C][C] Dive: 20 damage.
[C][C][C] Sweet Kiss: 50 damage. Your opponent may draw 1 card.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Snubbull L.11 – Colorless – HP60
Basic Pokemon

[C] Roar: Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[C][C][C] Bite: 30 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Granbull L.34 – Colorless – HP90
Stage 1 – Evolves from Snubbull

[C][C] Forced Flinch: 30 damage. During your opponent’s next turn, any damage done by the Defending Pokemon is reduced by 20.
[C][C][C][C] Rage: Does 40 damage + an additional 10 damage for each damage counter on Granbull.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Porygon2 L.39 – Colorless – HP70
Stage 1 – Evolves from Porygon

Poke-Power: Download
This Power can be used once during your turn. Discard 1 Supporter card from your hand and use the effect of that card as an effect of this Power. This Power can’t be used if this Pokemon is affected by a Special Condition.

[C][C] Speed Attack: 30 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Zigzagoon L.6 – Colorless – HP60
Basic Pokemon

[C] Pickup: Choose 1 card from your discard pile, show it to your opponent, and return it to the top of your deck.
[C] Double Jab: Flip 2 coins, this attack does 10 damage x the number of heads.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Linoone L.24 – Colorless – HP80
Stage 1 – Evolves from Zigzagoon

[.] Switcheroo: Choose a Pokemon Tool card attached to 1 of your opponent’s Pokemon and move it onto another 1 of your opponent’s Pokemon. (You can’t move the Pokemon Tool onto a Pokemon that already has a Pokemon Tool attached to it. Also, if either Pokemon is protected from “effects of attacks”, this attack does nothing.)
[C][C][C] Overrun: 30 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Fighting (+20)
Resistance: none
Retreat: 0


Whismur L.8 – Colorless – HP50
Basic Pokemon

[.] Murmur: 10 damage.
[C] Uproar: Flip a coin, if heads this attack does 10 damage to each of your opponent’s Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Loudred L.31 – Colorless – HP80
Stage 1 – Evolves from Whismur

[C][C] Bass Control: Does 20 damage to 1 of your opponent’s Pokemon.
[C][C][C] Stomp: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Exploud L.58 – Colorless – HP130
Stage 2 – Evolves from Loudred

[C][C] Outburst: Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokemon. If the first coin is tails, this attack does 20 damage to each of your opponent’s Benched Pokemon. If the second coin is heads, the Defending Pokemon is now Confused. If the second coin is tails, your opponent can’t play any Trainer cards, Supporter cards, or Stadium cards from his or her hand during your opponent’s next turn.
[C][C][C][C] Hyper Voice: 70 damage.

Weakness: Fighting (+30)
Resistance: none
Retreat: 3


Swablu L.7 – Colorless – HP40
Basic Pokemon

[C] Fly Away: Flip a coin, if heads prevent all effects of attacks, including damage, done to Swablu during your opponent’s next turn.
[C][C] Push Through: 10 damage. This attack also does 10 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


Altaria L.42 – Colorless – HP80
Stage 1 – Evolves from Swablu

[C] Dragonbreath: 40 damage. Flip a coin, if tails this attack does nothing. If heads, the Defending Pokemon is now Paralyzed.
[C][C][C] Cotton Cloud: 60 damage. During your opponent’s next turn, any damage done to Altaria by attacks from your opponent’s Evolved Pokemon is reduced by 30.

Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 1


Zangoose L.23 – Colorless – HP70
Basic Pokemon

[C] Slash: 20 damage.
[C][C][C] Cutting Claw: 40 damage. If your opponent has Seviper in play, this attack does an additional 50 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Latias L.45 – Colorless – HP80
Basic Pokemon

[C] Miraculous Light: 10 damage. Remove 2 damage counters and all Special Conditions from Latias.
[R][W][C] Mist Ball: 80 damage. Discard a Fire Energy and a Water Energy attached to Latias.

Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 1


Latios L.47 – Colorless – HP90
Basic Pokemon

[C] Ene. Draw: 10 damage. Flip a coin, if heads search your deck for a Basic Energy card and attach it to Latios. Shuffle your deck afterward.
[G][L][C][C] Luster Purge: 120 damage. Discard 3 Energy attached to Latios.

Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 2


Garchomp L.X – Colorless – HP140
Level Up

Poke-Power: Dragon Pulse
This Power can be used once during your turn, when this card is played from your hand to Level Up a Pokemon. Flip 3 coins, for each heads place 1 damage counter on each of your opponent’s Benched Pokemon.

[.] Rebirth: Search your discard pile for 1 Pokemon card (excluding Pokemon L.X) and play it on your Bench as a Basic Pokemon. Then, search your discard pile for up to 3 Basic Energy cards and attach them to that Pokemon.

Weakness: Colorless (x2)
Resistance: none
Retreat: 0


Togekiss L.51 – Colorless – HP120
Stage 2 – Evolves from Togetic

Poke-Power: Heaven’s Blessing
This Power can be used once during your turn, when this card is played from your hand to Evolve a Pokemon. Look at the top 10 cards from your deck, choose any number of Basic Energy cards you find, and attach them to your Pokemon in any way you like. Return the remaining cards to your deck and shuffle your deck afterward.

[C][C][C] Air Scroll: 40 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails, remove 3 damage counters from Togekiss.

Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 1


Porygon-Z L.54 – Colorless – HP110
Stage 2 – Evolves from Porygon2

Poke-Power: Conversion
This Power can be used once during your turn. Discard a Basic Energy card from your hand. If you do, until the end of your turn, this Pokemon’s type is the same type as the discarded Basic Energy. This Power can’t be used if this Pokemon is affected by a Special Condition.

[C][C] Tri Attack: Flip 3 coins, this attack does 40 damage x the number of heads.

Weakness: Fighting (+30)
Resistance: none
Retreat: 2


Umbreon L.43 – Darkness – HP80
Stage 1 – Evolves from Eevee

Poke-Body: Moonlight Veil
Each of your Pokemon in play that’s evolved from Eevee has free retreat and no Weakness.

[D][C][C] Confuse Ray: 50 damage. The Defending Pokemon is now Confused.

Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1


Houndoom L.41 – Darkness – HP90
Stage 1 – Evolves from Houndour

[D] Darkness Fang: 20 damage. Choose 1 card from your opponent’s hand without looking and discard it.
[R][C] Dark Flame: 40 damage. You may discard either 1 Fire Energy or 1 Darkness Energy attached to Houndoom. If you discarded a Fire Energy, the Defending Pokemon is now Burned. If you discarded a Darkness Energy, this attack does an additional 30 damage.

Weakness: Water (+20)
Resistance: Psychic (-20)
Retreat: 1


Cacturne L.36 – Darkness – HP80
Stage 1 – Evolves from Cacnea

[C][C] Pin Missile: Flip 3 coins. This attack does 20 damage x the number of heads.
[D][C][C] Needle Arm: 50 damage. If the Defending Pokemon already has damage counters on it, this attack does an additional 20 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1


Honchkrow L.X – Darkness – HP110
Level Up

[C][C] Feint Attack: Choose 1 of your opponent’s Pokemon. This attack does 40 damage, ignoring Weakness, Resistance, and any other effects on that Pokemon.
[D][D][C] Shady Wing Flaps: 60 damage. If the Defending Pokemon’s HP is reduced to 0 by this attack, you may search your discard pile for 1 card, show it to your opponent, and put it in your hand.

Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 0


Darkrai L.38 – Darkness – HP70
Basic Pokemon

[.] Reaching Arm: Search your deck for 1 Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[D][D][D] Dark Pursuit: 50 damage. If the Defending Pokemon is Cresselia, this attack’s base damage is 100 instead of 50.

Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1


Scizor L.42 – Steel – HP90
Stage 1 – Evolves from Scyther

[M] Special Blow: 30 damage. If the Defending Pokemon has any Special Energy cards attached, this attack does an additional 50 damage.
[M][C][C] X-Scissor: 50 damage. Flip a coin, if heads this attack does an additional 40 damage.

Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 1


Skarmory L.31 – Steel – HP70
Basic Pokemon

[M] Air Crush: 20 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
[M][C][C] Steel Wing: 40 damage. During your opponent’s next turn, any damage done to Skarmory by attacks is reduced by 20.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1


Mawile L.32 – Steel – HP70
Basic Pokemon

[.] Choose: Flip over 1 of your face-down Prize cards or 1 of your opponent’s face-down Prize cards. If the card is a Supporter card, use its effect as an effect of this attack. (The flipped-over Prize card remains face-up for the rest of the game.)
[M][C] Jaw Bite: 20 damage. During your next turn, any damage done by to the Defending Pokemon by attacks is increased by 20.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1


Dome Fossil – HP50
Trainer

Poke-Body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a Poke-Power.

This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).


Helix Fossil – HP50
Trainer

Poke-Body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a Poke-Power.

This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).


Old Amber – HP50
Trainer

Poke-Body: Hard Amber
As long as this Pokemon is on your Bench, it takes no damage from attacks.

This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).


Amulet Coin
Trainer – Pokemon Tool

At the end of your turn, if the Pokemon this card is attached to is your Active Pokemon, draw 1 card.

To use a Pokemon Tool, attach it to 1 of your Pokemon. It can’t be attached to a Pokemon that’s already holding a Pokemon Tool.


Leftovers
Trainer – Pokemon Tool

At the end of your turn, if the Pokemon this card is attached to is your Active Pokemon, remove 1 damage counter from that Pokemon.

To use a Pokemon Tool, attach it to 1 of your Pokemon. It can’t be attached to a Pokemon that’s already holding a Pokemon Tool.


Dawn Stadium
Stadium

Whenever either player attaches an Energy from his or her hand to 1 of his or her Grass-type Pokemon or Water-type Pokemon, that player removes 1 damage counter and all Special Conditions from that Pokemon.

You can put 1 Stadium into play next to your Active Pokemon during your turn. If a different Stadium is put into play, discard this card.


Moonlight Stadium
Stadium

Each player’s Psychic-type Pokemon and Dark-type Pokemon has free retreat.

You can put 1 Stadium into play next to your Active Pokemon during your turn. If a different Stadium is put into play, discard this card.


Premier Ball
Trainer

Choose either your deck or your discard pile.
Search for 1 Pokemon L.X card, show it to your opponent, and put it in your hand.
If you looked through your deck, shuffle your deck.


Rare Candy
Trainer

Choose 1 of your unevolved Pokemon in play and a Stage 1 or Stage 2 Evolution card that Evolves from that Pokemon from your hand. Then, play the selected Evolution card on top of the Pokemon (this counts as Evolving that Pokemon).


Suzy’s Lottery
Supporter

Discard up to 2 cards from your hand.
If you discarded 1 card, draw 3 cards from your deck. If you discarded 2 cards, draw 4 cards.

You can only use a Supporter card 1 time during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.


Call Energy
Special Energy

Provides 1 [C] Energy
The effect written below can be used once during your turn, if the Pokemon this card is attached to is your Active Pokemon. Using this effect ends your turn.
Search your deck for up to 2 Basic Pokemon and put them on your Bench. Shuffle your deck afterward.


Healer Energy
Special Energy

Provides 1 [C] Energy.
When this card is attached from your hand to one of your Pokemon, remove 1 damage counter from that Pokemon.


Recover Energy
Special Energy

Provides 1 [C] Energy.
When this card is attached from your hand to one of your Pokemon, remove all Special Conditions from that Pokemon.


THEME DECKS


Roselia L.32 – Grass – HP70
Basic Pokemon

[C] Sleep Powder: The Defending Pokemon is now Asleep.
[G] Razor Leaf: 10 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Roserade L.37 – Grass – HP90
Stage 1 – Evolves from Roselia

[G] Sleep Poison: 20 damage. The Defending Pokemon is now Poisoned and Asleep.
[G][C][C] Magical Leaf: 40 damage. Flip a coin, if heads this attack does an additional 30 damage, and remove 3 damage counters from Roserade.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Magmar L.27 – Fire – HP70
Basic Pokemon

[C] Fire Punch: 10 damage.
[R][C] Smog: 20 damage. The Defending Pokemon is now Poisoned.

Weakness: Water (+20)
Resistance: none
Retreat: 2


Magmortar L.52 – Fire – HP110
Stage 1 – Evolves from Magmar

Poke-Body: Flame Body
When you attach a Fire Energy to this Pokemon from your hand, remove 2 damage counters from this Pokemon.

[R] Flame Blaster: Does 20 damage x the number of Fire Energy attached to Magmortar.
[R][C][C] Fireball Bazooka: 40 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Fire (+30)
Resistance: none
Retreat: 3


Delibird L.26 – Water – HP70
Basic Pokemon

[.] Present: Flip a coin, if heads search your deck for 1 card and put it in your hand. Shuffle your deck afterward.
[W] Ice Ball: 20 damage:

Weakness: Steel (+20)
Resistance: none
Retreat: 1


Buizel L.14 – Water – HP60
Basic Pokemon

[.] Headbutt: 10 damage.
[W][W] Surf: 30 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Flotasel L.32 – Water – HP80
Stage 1 – Evolves from Buizel

[C][C] Agility: 20 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Floatsel during your opponent’s next turn.
[W][W][C] Aqua Jet: 60 damage. Flip a coin, if heads this attack also does 10 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Electabuzz L.32 – Lightning – HP70
Basic Pokemon

[L] Thundershock: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[L][L][C] Thunder: 60 damage. Flip a coin, if tails Electabuzz does 30 damage to itself.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 2


Electivire L.50 – Lightning – HP100
Stage 1 – Evolves from Electabuzz

Poke-Power: Motor Drive
This Power can be used once during your turn. Attach 1 Lightning Energy card from your discard pile to this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[L][C][C] Discharge: Discard all Lightning Energy attached to Electivire and flip a coin for each Energy you discarded. This attack does 50 damage x the number of heads.

Weakness: Fightning (+30)
Resistance: Steel (-20)
Retreat: 3


Aipom L.15 – Colorless – HP60
Basic Pokemon

[C] Scratch: 10 damage.
[C][C] Me First: 30 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Latias L.45 – Colorless – HP80
Basic Pokemon

[C] Miraculous Light: 10 damage. Remove 2 damage counters and all Special Conditions from Latias.
[R][W][C] Mist Ball: 80 damage. Discard a Fire Energy and a Water Energy attached to Latias.

Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 1


Latios L.47 – Colorless – HP90
Basic Pokemon

[C] Ene. Draw: 10 damage. Flip a coin, if heads search your deck for a Basic Energy card and attach it to Latios. Shuffle your deck afterward.
[G][L][C][C] Luster Purge: 120 damage. Discard 3 Energy attached to Latios.

Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 2


Ambipom L.34 – Colorless – HP80
Stage 1 – Evolves from Aipom

[C][C] Surprise: 20 damage. Choose 1 card from your opponent’s hand without looking. Look at the card you chose, then your opponent shuffles that card back into his or her deck.
[C][C][C] Hoist: Does 40 damage to 1 of your opponent’s Pokemon.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Glameow L.14 – Colorless – HP50
Basic Pokemon

[C] Tempt: Choose 1 of your opponent’s Benched Pokemon and switch it with 1 of his or her Active Pokemon.
[C][C] Slash: 20 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Purugly L.47 – Colorless – HP90
Stage 1 – Evolves from Glameow

[C][C] Swagger: 20 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
[C][C][C] Fury Swipes: Flip 3 coins, this attack does 40 damage x the number of heads.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2


Chatot L.30 – Colorless – HP60
Basic Pokemon

[.] Mimic: Shuffle your hand into your deck. Then, count the number of cards in your opponent’s hand and draw that many cards.
[C][C] Chatter: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0


Energy Restore
Trainer

Flip 3 coins. For each heads, search your discard pile for 1 Basic Energy card, show it to your opponent, and put it in your hand.


Energy Search
Trainer

Search your deck for 1 Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.


Energy Switch
Trainer

Choose 1 Basic Energy attached to your Pokemon and move it to another one of your Pokemon.


Plus Power
Trainer

To use this card, attach it to 1 of your Pokemon and discard it at the end of the turn after it’s attached.
Any damage done to any Active Pokemon by the Pokemon this card is attached to is increased by 10.


Pokeball
Trainer

Flip a coin, if heads search your deck for 1 Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.


Potion
Trainer

Remove 2 damage counters from 1 of your Pokemon.


Switch
Trainer

Switch 1 of your Active Pokemon with 1 of your Benched Pokemon.


Warp Point
Trainer

Your opponents switches 1 of his or her Active Pokemon with 1 of his or her Benched Pokemon. Then, you switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Each player chooses their own Pokemon to switch.


Professor Oak’s Visit
Supporter

Draw 3 cards from your deck. Then, choose 1 card from your hand and return it to the bottom of your deck.

You can only use a Supporter card 1 time during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.


Recover Energy
Special Energy

Provides 1 [C] Energy.
When this card is attached from your hand to one of your Pokemon, remove all Special Conditions from that Pokemon.
 
Very nice! Thanks for the info. I actually seen the leafeon Lv.X and garchomp Lv.X for sale today and they looks very cool. :thumb:
 
Actually ... Honchkrow Lv.X would make Honchkrow even better since Murkrow can now hit either the Bench or retreive cards from the discard pile.
 
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Also, just a note...if a card says "Trainer cards", it means Trainer cards. Not Supporter cards. Not Stadium cards.

The new Mewtwo grabs cards from the discard pile, like he always does. My tired fingers said "deck" last night even though I knew that wasn't the case, and that's one of the reasons that I wanted to sit on the list for a while before posting. -_-

At this point, everything's been checked and double checked, so we should be gold.
 
This set is AMAZING.
Another 200 HP Wailord, except it's not an ex.
It's attacks aren't as good, but w/ Buffer Piece/Leftovers/Potion/Other healing stuff, you can keep it out for a long time.

Sceppy+Leafeon X=AMAZING
A lot of amazingly broken/really good cards in this set.
I have no clue where to start.

BTW, the Exploud is SUPERB.
 
Butterfree looks like the next Dustox. Turn 2 stage 2 for 50 damage plus Status. Phun.

Haven't I seen Sceptile before? oh yeah...

Volbeat and Illumise are interesting. Sad that they'll never see play...

I think everything that needs to be said about LeafeonX has already been said. Great card.

Lapras as a Starter? I'd buy that...

Delibird. For the recklessly insane.

I think we found our anti-X power in Milotic...

Make A Wish is back, and better.

Arbok = EVIL

Weezing = MORE EVIL!!!

When did ThunderCats come back?

I rather like Unown G. Don't know why, though...

Gardy Is SICK!!! Energy Accel, Trainer Accel, Power, speed, this line has it ALL!!! Too bad you can only have 4 total Gardys (not including ex's). Imagine going out with 2 PK Gardy and 2 DP4 Gardy. We Be Havin PHUN to-NIGHT!!!

Is that a Stage 1 Shiftry I see there? And it can be TecH'd into any deck?!? Blissey, meet your new best friend!

What is with Exploud? It's certainly interesting...

Blissey is just getting too many partners. Now Garchomp gets in on the action?!?

Considering what the MT Honchkrow can do, this LvX is very fun.

Of course. They have to render a PK Stadium completely useless. I mean, what's the fun in only having ONE card that does something good, let's have two that do the same thing!!!

Call Energy? What is this blasphemy!! An Energy that is more Trainer than Energy?!? Blasphemy!!! Castform loves this thing, though. That is, until I read that one side effect. Now I say it's PATHETIC.

Ambipom is inferior to his MT cousin.
 
Pfffttt...

4 Wailord
4 Wailmer
2 Mantyke
2 Mantine
2 Squirtle
1 Warortle
2 Blastoise
=17

2 Scramble
3 DRE
7 Water
=12

4 Buffer
4 Potion
4 Leftovers
3 Windstorm
4 Prof Oak Visit
3 Rare Candy
4 Castaway
3 Dawn stadium
2 TG Wager

*drools*
 
call energy is going to to be in a lot of decks me thinks, bassically any deck w/o a starter or CFF.
I love the weezing i think it could be really really greaqt with crobat mt or something cool like that. I think both stadiums are really solid, Torterra FTW
 
call energy is going to to be in a lot of decks me thinks, bassically any deck w/o a starter or CFF.
I love the weezing i think it could be really really greaqt with crobat mt or something cool like that. I think both stadiums are really solid, Torterra FTW
Call energy looked good, but it isnt. It ends your turn if you use the effect.
 
Call energy looked good, but it isnt. It ends your turn if you use the effect.

i know, i'm just saying there are a lot of times on T1 where ending my turn makes no difference, like lets say i'm playing blissy , chancey starts never do anything T1 now they can.
 
Call Energy is fine if you use the effect, I mean its purpose is to basically let that Pokemon act like Plusle DX or something for one turn with CFF.
 
Thanks for the awesome work. We really do appreciate it! One question though... why do you say DP4 could be 3? sets in 1 in your title? I don't get how it can be more than 2 mini-sets...
 
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