It's a very consistant deck which has been doing very well in testings at the begening of DP, and I'm wondering how it would handle the format right now.
4x Mawile CG
4x Magnemite DP
3x Magneton (2DP , 1PK)
4x Magnezone
=15
4x Double Rainbow Energy
3x Metal Energy (sp)
9x Metal Energy
=16
4x Energy Switch
4x Rare Candy
4x Celio's Network
4x PokéNav
4x Pokédex
3x Great Ball
2x Master Ball
4x Prof Oak's Visit
1x Steven's advice
=29
No space for Night Maintenance, but I haven't been missing it because most of the times if the opponent is able to take down 4 Magnezones you loose even if you take them back ...
Same for windstorm, the opponent's cesstions and beachs are rarely annoying
It lacks a bit of draw but I can't really cut the other cards (perhaps a energy switch?)
The strategy is to get a t2 Magnezone with DRE. It even works if you start with Mawile, all you need is a energy switch.
It might seem like a unreliable deck but the worse I've done out of loads of games with this is t3.
Any help and comments appreciated.
4x Mawile CG
4x Magnemite DP
3x Magneton (2DP , 1PK)
4x Magnezone
=15
4x Double Rainbow Energy
3x Metal Energy (sp)
9x Metal Energy
=16
4x Energy Switch
4x Rare Candy
4x Celio's Network
4x PokéNav
4x Pokédex
3x Great Ball
2x Master Ball
4x Prof Oak's Visit
1x Steven's advice
=29
No space for Night Maintenance, but I haven't been missing it because most of the times if the opponent is able to take down 4 Magnezones you loose even if you take them back ...
Same for windstorm, the opponent's cesstions and beachs are rarely annoying
It lacks a bit of draw but I can't really cut the other cards (perhaps a energy switch?)
The strategy is to get a t2 Magnezone with DRE. It even works if you start with Mawile, all you need is a energy switch.
It might seem like a unreliable deck but the worse I've done out of loads of games with this is t3.
Any help and comments appreciated.