Pokémon TCG: Sword and Shield—Brilliant Stars

Chivalry: A not-so-archetypical version of T2 Gallade

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Lucario EX

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1 Gardevoir Lv. X SW
2 Gardevoir PK
1 Gardevoir SW
1 Gardevoir ex DF
4 Gallade SW
2 Kirlia SW
4 Ralts DF
2 Alakazam MT
2 Abra MT
4 Chingling
1 Holon's Castform

24 Pokemon

3 Celio's Network
3 Professor Rowan
2 Team Galactic's Wager
1 Professor Oak's Visit
1 Scott
1 Roseanne's Research
1 Team Galactic's Mars
2 Lake Boundary
1 Pheobe's Stadium
4 Rare Candy
1 Night Maintenance

20 Supporters/Stadiums/Trainers

4 Scramble Energy
12 Psychic Energy

16 Energy

Strategy: Chingling is the preferred starter in this deck, so it should be obvious why there are four. Why Chingling, and not Stantler? Simple answer: Chingling has fewer HP. Chingling isn't only to search for supporters, it's also there to be KO'd. All the other Gallade decks I've seen are T2 Sonic Blade with DRE. This one is T2 Psychic Cut with Scramble. And for Scramble to be any use, something needs to be KO'd. That something is Chingling, and waiting for Stantler to be KO'd would usually be bad. T2 hopefully you'll have Rare Candy, Scramble Energy, Ralts, and Gallade. As soon as Chingling is KO'd, switch up Gallade and KO whatever's active.
The Gardevoir Lv. X and Gardevoir ex combo nicely, if Gardevoir Lv. X is active you can use Pheobe's Stadium to retreat free, switch up Gardevoir ex, use Imprison, and use Teleportation.
The two PK Gardevoir are to counter other Pokemon with energy multiplier attacks (Blissey and Leafeon Lv. X) and also are a good surprise with Scramble. The SW Gardevoir is only used for the Poke-Power, and Alakazam is useful against Lucario Lv. X.
I'm not really posting this because I need advice, more because in Single Cards and Strategy a lot of people are asking how to play Gallade, and I thought I'd share my ideas about it. (And also because if it ever becomes good I can brag that I invented it.:biggrin:)
 
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You're completely unable to attack with Gardy ex... and Gardy SW is there if you really want to shut off powers so badly. Gardy PK works against Gardy Lv.X's power, and doesn't really help much anyways. With your current strategy, you'll never be able to use sonic blade, since you play ONE multi, which gets shut off by scramble anyways. Your trainers are also pretty inconsistent.

-1 Gardy ex
-2 Gardy pk
-1 Oak's Visit
-1 Mars
-3 Rowan
-1 Multi
-4 Psychic


+1 Gardy SW
+1 Chimecho
+3 Roseanne
+3 Steven/TVR/Oak
+2 DRE
+3 Fighting

Just my take on your strategy.
 
You're completely unable to attack with Gardy ex... and Gardy SW is there if you really want to shut off powers so badly. Gardy PK works against Gardy Lv.X's power, and doesn't really help much anyways. With your current strategy, you'll never be able to use sonic blade, since you play ONE multi, which gets shut off by scramble anyways. Your trainers are also pretty inconsistent.

-1 Gardy ex
-2 Gardy pk
-1 Oak's Visit
-1 Mars
-3 Rowan
-1 Multi
-4 Psychic


+1 Gardy SW
+1 Chimecho
+3 Roseanne
+3 Steven/TVR/Oak
+2 DRE
+3 Fighting

Just my take on your strategy.

I don't usually want to attack with Gardevoir ex, Gardevoir PK isn't used for Psy Shadow, and I don't need Sonic Blade. And I haven't tested that exact mix of trainers yet, but Rowan is useful. Thanks though.
 
What is Gardevoir EX for you cant attack with it and it has a 2 energy retreat cost, how are you ever going to use it? You have no Switches or Warp Points, its Power only works when its active so I do not see it being of any use to you at all in this deck.
 
I challenge you to a 5 game Gardy/Gallade-off this Saturday. You just wait, I'll prove to you how much you've messed this deck up.
 
I challenge you to a 5 game Gardy/Gallade-off this Saturday. You just wait, I'll prove to you how much you've messed this deck up.

If I get the 2 Gallade I need, I'll accept your challenge.

Everyone else, I changed the deck a bit, Gardevoir ex can attack easily enough now.
 
I must be missing something because I don't understand why you have 4 Gardevoirs and 4 Gallades since you can only have 4 max total since they must evolve from your 4 Ralts. Is part of your strategy to pick and choose which of them to utilize based on the opponent's deck? If that is the case, you might consider some Super Scoop Ups so that you could basically re-evolve into a different choice.

Also, Gardevoir ex still cannot attack using the current list as you cannot use a Scramble on an ex.
 
I must be missing something because I don't understand why you have 4 Gardevoirs and 4 Gallades since you can only have 4 max total since they must evolve from your 4 Ralts. Is part of your strategy to pick and choose which of them to utilize based on the opponent's deck? If that is the case, you might consider some Super Scoop Ups so that you could basically re-evolve into a different choice.

Also, Gardevoir ex still cannot attack using the current list as you cannot use a Scramble on an ex.

Gardevoir ex can use Holon's Castform. I did consider Super Scoop Up, but if I played 1-2, I'd never get them at the right time, and 3-4 would take up too much space. The Gallade are just needed for consistancy, and most of the Gardevoir are just for type coverage and versatility.
 
Pokemon line should be 4-2-2-2-1 ( 2 Gallde, 2 Gardy SW, 1 Lv X ) PK is completely useless, and so is the ex.

and Stantler > Chingling. I know what you're reasoning was, but it made no sense. You don't need a Scramble on Gallade to use Sonic Blade, the reason people used DRE was because it works better than Scramble...
 
and Stantler > Chingling. I know what you're reasoning was, but it made no sense. You don't need a Scramble on Gallade to use Sonic Blade, the reason people used DRE was because it works better than Scramble...

I don't want to use Sonic Blade. Psychic Cut is what makes Gallade good.
 
I know Psychic Cut is good too. The -10 for the DRE doesn't ever matter. Take a look at all the things that have odd HP.

Gardevoir 110
Gallade 130
Blissey 130
Lucario 90
Stantler 70 ( I see this being used as a starter in tons of decks )
Magmortar 110

basically everything that may see play has an odd number hp. The -10 effect on DRE won't matter, making it better than Scramble. Trust me.

Plus, your trainer line is all inconsistant and stuff. Work on that.

Also, drop the Alakazam line. It has no synergy in the deck. Add more draw and roseannes in its place.
 
The -10 for the DRE doesn't ever matter.

It's not the final evolutions that matter. It's the random 60 HP basics. Flipping prizes or retreating to KO those is annoying as heck. Plus, once Gallade has a DRE, it's tricky to get rid of it.
 
T1 Atatch Energy to Ralts
T2 Rare candy to Gallade and Atatch Double Rainbow.. KO anything that is Active.
T3 Atatch Holon Castform P/U Double Rainbow to use on your next Gallade and repeat.
 
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