Pokémon TCG: Sword and Shield—Brilliant Stars

Honchkrow/Absol

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mattalvis

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3 Honchkrow
1 Honchkrow lv X
4 Murkrow MT
4 Absol
1 Umbreon*

7 Basic Darkness Energy
4 Darkness Energy
2 Scramble Energy
2 Double Rainbow Energy

4 Celio's Network
4 Team Galactics Mars
3 Team Galactics Wager
3 Holon Mentor

4 Pokedex
4 Plus Power
4 Energy Removal 2
2 Windstorm
2 Time Space Distortion
2 Warp Point

Strategy...
Open with Absol and start using Baleful Wind, Team Galactics Mars, Team Galactics Wager, and Umbreon* to reduce their hand to nothing. Energy Removal 2 and Warp Point are added disruption. Build up a Honchkrow and then swarm with Murkrows using Dark Wings Flap to keep their hand low.

I built this after seeing it has had some success, but I really don't get the deck. My list may be terrible, but I don't see what would make it better. This deck went 0-4 against Straight Blissey. It wasn't that it wasn't working, cause believe me the hand disruption was there - it was the fact that once they DO topdeck some draw, or get a Blissey out, you are in trouble. Blissey can run through Murkrows and Absols, and when they stick a Cessation it hurts. To top it off, you don't really do enough damage to the Blissey.
 
I kind of like Weavile thrown in the mix with this deck but, I am trying to find the room myself. This deck is a hard build IMO, theres so many options available with this deck which makes it confusing.
 
Thanks for posting a decent list and getting the idea to the community.

It looks similar to my list.

I also see the same pattern. You destroy their hand, while doing 0 damage, and the second they topdeck a good card, they start rolling right through you. Cessation Crystal does hurt the deck. Not only because it shuts down the deck's only mean of attacking (efficiently), but it forces the deck to run Windstorms. And I don't like the idea of a disruption deck having to run Windstorms, because that takes away from better cards it could be running.

In my list, I use Roseanne over Mentor, because getting the energy is needed for the early Honchkrow, but I can understand Mentor being superior in a deck that needs to grab all the Murkrows fast.

Pokedex is a great card, but the deck doesn't look like it could come back from a hurt hand that well. If the opponent won the Wager, the deck might be in trouble. I feel Steven's Advice and Professor Birch helps a ton here, a long with the occasional Copycat. But I can understand the use of Pokedex as non-supporter acceleration, and I've used it before and it helps some.

ER2 is SOOOO good! Especially with Honchkrow lv.X's ability to pull cards out of the discard and put them back into the hand.

Good luck with the deck.
 
Hmm, IMO, the deck only runs in to trouble against Abulance (Straight Bliss + Heal)
3 Hits from a Krow = KO, and If you're playing against any other Blissey varient you'll do fine. You need to use your opening Absol until it gets knocked out, then you need to use a second one. (Basically destroying their deck) And then Wager them before attacking with the Krows. Use your ER2's the maximum, and when attacking Blissey Directly, use the Honchkrows (if you have more than 1 out).
I see 4 Scrambles as the best option if you are worried about Bliss.

I've found this strategy to be the best way to take down any Blissey based deck. Amulance, and Moving Truk are still very hard, and are at best a 50/50. Hopefully though, since Gallade has entered the format Blissey will start to die out.
 
i would think that buffer piece would play a critical role in keeping the murkrows alive and i also think sidney's stadium would be appropriate if nothing else than to case away crystal beach/battle frontier

1-2 windstorms isn't a bad idea for CC and don't forget that they can be recycled from the discard pile with the right attack

i am not nuts about umbreon* without SSUs in the deck
 
yes 3-1 murkrow thats how i play it and super scoop ups are great not only for umbreon but almost knocked out murkrows

Why reduce your number of good starters to put in a card that will only sometimes come in handy. Basically a T1 Honchkrow does nothing (no energy, no attack) and late game, it only helps if you have both Honchkrow and a Scramble so you can power it imediatly. Otherwise there is no point.
 
agrre, the SW one has its perks but, you can't use the t-1 Honckrow because you don't have the energy, unless you run energy switch.
 
I've been messing with this a bit since I acquired a Honch Lvl X. I'm using Weavile (2 SW, 1 DP) and Charizard* to help blast things like Blissey in one big hit. You also tend to have the extra energy once you get a Honchcrow set up so you can slowly power up Charizard* if you have to. I'm also thinking Furrett might be a decent searcher for this, even though the optimal starter is Absol.
 
This list is really good. Ive testing it and against Blissey when it puts cards back in the deck,they become very vunerable and replinshing your hand with lvx attack helps so much.

No changes except scramble should possibly be at 1 and DRE at 3 and less pokedex for SSus which help with Umby *
 
take out a absol cause it will be annoying to get it late game when you cant use it.

Late game drop for 40 isn't bad if you have no other options.
While you don't want to draw into it late game, it's purpose is for early game, and with only 3, it's not going to work for you in that early game.

4 is a must.
 
Hi, you really need more Wind storm. Not just for Battle front and Cessation but for other tools like Buffer and for more chances of drawing the card when needed. In your area, what percentage of the decks play Buffer piece?

Edit**
Quick ball. Thoughts?
 
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I don't understand the obsession with Super Scoop Up. What exactly are you using it for, the Murkrows are going to get OHKOed more than half of the time and playing it just to pick up an Absol is a waste.

I originally played some Roseanne's but I was have trouble getting Murkrows out quick enough so I switched to Mentor. I am thinking that Dual Ball is probably the play now...

I have also considered dropping the DRE and Scramble all together and playing Crystal Beach, but it doesn't even seem to help much against Blissey because you are slow enough as it is and the Blissey will just get enough energy on it to OHKO Murkrows.

Here is the elite idea behind Pokedex. Although you must play 60 cards in a deck, many times I think decks would rather play LESS cards than that if given the option, to increase consistency. Pokedex achieves this effect except for T1.
 
I think the idea behind SSU is so that you can re-use Umbreon's power. Without SSU, you're essentially using Umby's power just once each game and he's not a particularly good attacker. I'm starting to question whether Umby* is the play without the SSU since it's another bad starter that you can take out, giving you 50/50 chance of starting with Absol.
 
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