vietgamer1021
New Member
Pokemon: 11
4x Absol SW
3x Aipom MT
3x Ambipom MT
1x Sableye CG
Trainers: 35
3x Celio's Network
3x Dual Ball
2x Roseanne's Research
4x Pokedex Handy910
2x Castaway
1x Scott
3x Team Galactic Mars
2x Professor Oak’s Visit OR Steven’s Advice
1x Professor Rowan OR Copycat
1x Team Galactic's Wager
2x Crystal Beach
3x Cessation Crystal
1x Strength Charm
4x Energy Removal 2
1x Night Maintenance
2x Warp Point
Energy: 14
4 Dark (special)
2 Double Rainbow Energy
2 Cyclone
6 Dark (basic)
Main strategy of this deck: to disrupt the opponent all over the place, locking them down. The main target of disruption is their hand with Absol and Ambipom, and in the case of Ambipom, if they do not/cannot discard, they take a whopping 80 damage (70 with DRE). With the lockdown of their hand, they will not be able to set up, but there are other cards that will help the lockdown happen for sure (shown below and above)
Pokemon: 11
4x Absol: disrupts the opponent’s hand with Baleful Wind, slowing their setup down, and forcing them to rely on what little they have left and top decking what they need. Also can do 10-50 damage, depending on the amount of special Dark energies attached to it, and if you played Absol from your hand that turn. Is the preferred starter
3x Aipom: used to evolve into Ambipom. If starting with Aipom, attempt to search for Ambipom as fast as you can to start attacking their hand/Pokemon
3x Ambipom: same as Absol, but can also do heavy damage their Pokemon if they do not want to discard 2 cards from their hand
1x Sableye: counters Blissey with its great disable attack which disables (haha) one attack on the Defending Pokemon, too bad Blissey only has one attack
Trainers: 35
3x Celio’s Network: searches for any Pokemon in the deck
3x Dual Ball: searches deck for up to 2 basic Pokemon and places them in hand. This is used to play Absol and use Raid for 40-50 when needed to
4x Pokedex Handy910: looks at the top two cards of the deck, and you take one and put the other one on the bottom of your deck. Helps with setting up quickly
2x Roseanne’s Research: searches for a combination of 2 Pokemon and/or basic energy, gets Aipom to begin setting up if you start with an Absol only
2x Castaway: gets a Supporter, a Tool, and a basic energy of your choice
1x Scott: also helps retrieve valuable Supporters and/or Stadiums
3x Team Galactic Mars: self-explanatory, disrupting the hand but also allowing you to draw cards
2x Professor Oak’s Visit or Steven’s Advice: alternate draw cards to Mars, both can potentially draw more than Mars, getting you what you need faster.
1x Professor Rowan or Copycat: both help you refresh your hand, Copycat being good early in the game since they opponent MAY mulligan, giving you an opportunity to get a bigger hand, although when you start disrupting their hand, Copycat seems a bit useless. Professor Rowan helps you to refresh your hand also, being an all-around card compared to Copycat
1x Team Galactic’s Wager: a hand disruption card, especially after your opponent searches their deck for something and puts in into their hand or if they have a big hand. Force them to shuffle and ruin their hand. With a potential 3 card hand for them, they will be screwed over once you start disrupting, but even if they win RPS and get 6 cards, their hand will be ruined and you still can start disrupting with Absol/Ambipom.
2x Crystal Beach: disrupts decks that rely on DRE/Scramble/Boost/other to power their Pokemon faster. Although this may hurt your DREs on your Ambipom, the entire point of the deck is not to deal damage, although you COULD potentially 2HKO most Pokemon in the format (even the fat mother Blissey), even with the DRE reduction. Also depends on what decks are popular in your area if you want to run DRE.
3x Cessation Crystal: stops all Pokemon Powers/Bodies on the entire field if attached to the Active. This card does not hurt you at all, but it will cripple your opponent if they do run abilities, and with the hand disruption, you may be lucky enough to get rid of their Windstorms. Can run 2 if feeling lucky or if Powers/Bodies not that popular in your area
1x Strength Charm: since most Stage 1 Pokemon have 80-90 HP (like Lucario), this may force them to discard the two cards from their hand, or force a KO on them
4x Energy Removal 2: slows their energy attachment down, which slows their setup down so you can slow it down more with hand disruption. Can also get rid of that one energy that stops Blissey from killing you
1x Night Maintenance: brings back a combination of 3 Pokemon and/or basic energy to the deck. Use other Supporters and/or Trainers to bring back things from the deck in conjunction with Night Maintenance
2x Warp Point: disrupts their setup by forcing by switching their Active with one of their Benched. Can be helpful for switching a major threat out, possible killing (or discarding) something with Ambipom
Energy: 14
4x Dark (special): powers up Absol and can boost its power to make Raid do a possible whopping 50 damage for one energy
2x DRE: helps Ambipom able to attack turn 2, even though if they discard 2 cards to stop the damage, you still disrupt their hand. Even still with a DRE, you 2HKO Blissey
2x Cyclone: forces opponent to switch if attached to your Active. Is helpful in disrupting starters and Absol can still use Baleful Wind with it.
6x Dark (basic): no other energy to really use, and helps Absol use Raid
Possible Techs:
Mismagius: helps against fighting Pokemon match-up, since most fighting Pokemon are weak to psychic, and also with the resistance to colorless and its strong Psywave attack, this is a very good Blissey tech. Also its pre-evolution Misdreavus has Astonish, which shuffles a card from your opponent’s hand back into their deck
Honchkrow: with its Dark Wing Flaps attack, it takes a card from your opponent’s hand and shuffles it back into their deck, a good hand disruptor, and also you can use its Poke-Body and attack with Murkrow, given that Honchkrow has enough energy to attack. Honchkrow LV X is debatable to use
Lucario: a Stage 1 with 90 HP, this Pokemon is relatively easy to set up. With Aura Sphere, you start hurting their bench, which could potentially put them in OHKOing range with Ambipom, forcing them to lose a Pokemon or two cards from their hand. Also Blissey and Delcatty have weakness to Lucario, so it is worth a mention. However you will need fighting energy in your deck if you do not want to reduce its damage with DREs.
Banette: This card when run in multiple copies, can do up to 80 damage if there is a Banette in your discard pile. Also it has resistance to colorless, which makes it a viable tech against Blissey. Its first attack is very questionable to use.
Empoleon LV X: this tech, theoretically if it works, would reduce their hand size by an additional 2 cards slowing their setup down. But how are you going to get it out? That is the major issue here. You can experiment by removing Cessation Crystals, Energy Removal 2s, and other cards to make space for it, but IMO it will slow the deck down too much. Also you will need to remove more cards from your deck for water energy if you do not want to use DREs to attack
*I have not play tested this deck yet since I do not have the cards to build it, but this is just all theoretical and I thought of this deck a while ago when Mysterious Treasures came out. Please comment on this deck and please provide match-ups, since I have not played with this deck. However I do give credit to theses two threads: http://pokegym.net/forums/showthread.php?t=62757 and http://pokegym.net/forums/showthread.php?t=62213, since I read these two topics before making my actual list.*
4x Absol SW
3x Aipom MT
3x Ambipom MT
1x Sableye CG
Trainers: 35
3x Celio's Network
3x Dual Ball
2x Roseanne's Research
4x Pokedex Handy910
2x Castaway
1x Scott
3x Team Galactic Mars
2x Professor Oak’s Visit OR Steven’s Advice
1x Professor Rowan OR Copycat
1x Team Galactic's Wager
2x Crystal Beach
3x Cessation Crystal
1x Strength Charm
4x Energy Removal 2
1x Night Maintenance
2x Warp Point
Energy: 14
4 Dark (special)
2 Double Rainbow Energy
2 Cyclone
6 Dark (basic)
Main strategy of this deck: to disrupt the opponent all over the place, locking them down. The main target of disruption is their hand with Absol and Ambipom, and in the case of Ambipom, if they do not/cannot discard, they take a whopping 80 damage (70 with DRE). With the lockdown of their hand, they will not be able to set up, but there are other cards that will help the lockdown happen for sure (shown below and above)
Pokemon: 11
4x Absol: disrupts the opponent’s hand with Baleful Wind, slowing their setup down, and forcing them to rely on what little they have left and top decking what they need. Also can do 10-50 damage, depending on the amount of special Dark energies attached to it, and if you played Absol from your hand that turn. Is the preferred starter
3x Aipom: used to evolve into Ambipom. If starting with Aipom, attempt to search for Ambipom as fast as you can to start attacking their hand/Pokemon
3x Ambipom: same as Absol, but can also do heavy damage their Pokemon if they do not want to discard 2 cards from their hand
1x Sableye: counters Blissey with its great disable attack which disables (haha) one attack on the Defending Pokemon, too bad Blissey only has one attack
Trainers: 35
3x Celio’s Network: searches for any Pokemon in the deck
3x Dual Ball: searches deck for up to 2 basic Pokemon and places them in hand. This is used to play Absol and use Raid for 40-50 when needed to
4x Pokedex Handy910: looks at the top two cards of the deck, and you take one and put the other one on the bottom of your deck. Helps with setting up quickly
2x Roseanne’s Research: searches for a combination of 2 Pokemon and/or basic energy, gets Aipom to begin setting up if you start with an Absol only
2x Castaway: gets a Supporter, a Tool, and a basic energy of your choice
1x Scott: also helps retrieve valuable Supporters and/or Stadiums
3x Team Galactic Mars: self-explanatory, disrupting the hand but also allowing you to draw cards
2x Professor Oak’s Visit or Steven’s Advice: alternate draw cards to Mars, both can potentially draw more than Mars, getting you what you need faster.
1x Professor Rowan or Copycat: both help you refresh your hand, Copycat being good early in the game since they opponent MAY mulligan, giving you an opportunity to get a bigger hand, although when you start disrupting their hand, Copycat seems a bit useless. Professor Rowan helps you to refresh your hand also, being an all-around card compared to Copycat
1x Team Galactic’s Wager: a hand disruption card, especially after your opponent searches their deck for something and puts in into their hand or if they have a big hand. Force them to shuffle and ruin their hand. With a potential 3 card hand for them, they will be screwed over once you start disrupting, but even if they win RPS and get 6 cards, their hand will be ruined and you still can start disrupting with Absol/Ambipom.
2x Crystal Beach: disrupts decks that rely on DRE/Scramble/Boost/other to power their Pokemon faster. Although this may hurt your DREs on your Ambipom, the entire point of the deck is not to deal damage, although you COULD potentially 2HKO most Pokemon in the format (even the fat mother Blissey), even with the DRE reduction. Also depends on what decks are popular in your area if you want to run DRE.
3x Cessation Crystal: stops all Pokemon Powers/Bodies on the entire field if attached to the Active. This card does not hurt you at all, but it will cripple your opponent if they do run abilities, and with the hand disruption, you may be lucky enough to get rid of their Windstorms. Can run 2 if feeling lucky or if Powers/Bodies not that popular in your area
1x Strength Charm: since most Stage 1 Pokemon have 80-90 HP (like Lucario), this may force them to discard the two cards from their hand, or force a KO on them
4x Energy Removal 2: slows their energy attachment down, which slows their setup down so you can slow it down more with hand disruption. Can also get rid of that one energy that stops Blissey from killing you
1x Night Maintenance: brings back a combination of 3 Pokemon and/or basic energy to the deck. Use other Supporters and/or Trainers to bring back things from the deck in conjunction with Night Maintenance
2x Warp Point: disrupts their setup by forcing by switching their Active with one of their Benched. Can be helpful for switching a major threat out, possible killing (or discarding) something with Ambipom
Energy: 14
4x Dark (special): powers up Absol and can boost its power to make Raid do a possible whopping 50 damage for one energy
2x DRE: helps Ambipom able to attack turn 2, even though if they discard 2 cards to stop the damage, you still disrupt their hand. Even still with a DRE, you 2HKO Blissey
2x Cyclone: forces opponent to switch if attached to your Active. Is helpful in disrupting starters and Absol can still use Baleful Wind with it.
6x Dark (basic): no other energy to really use, and helps Absol use Raid
Possible Techs:
Mismagius: helps against fighting Pokemon match-up, since most fighting Pokemon are weak to psychic, and also with the resistance to colorless and its strong Psywave attack, this is a very good Blissey tech. Also its pre-evolution Misdreavus has Astonish, which shuffles a card from your opponent’s hand back into their deck
Honchkrow: with its Dark Wing Flaps attack, it takes a card from your opponent’s hand and shuffles it back into their deck, a good hand disruptor, and also you can use its Poke-Body and attack with Murkrow, given that Honchkrow has enough energy to attack. Honchkrow LV X is debatable to use
Lucario: a Stage 1 with 90 HP, this Pokemon is relatively easy to set up. With Aura Sphere, you start hurting their bench, which could potentially put them in OHKOing range with Ambipom, forcing them to lose a Pokemon or two cards from their hand. Also Blissey and Delcatty have weakness to Lucario, so it is worth a mention. However you will need fighting energy in your deck if you do not want to reduce its damage with DREs.
Banette: This card when run in multiple copies, can do up to 80 damage if there is a Banette in your discard pile. Also it has resistance to colorless, which makes it a viable tech against Blissey. Its first attack is very questionable to use.
Empoleon LV X: this tech, theoretically if it works, would reduce their hand size by an additional 2 cards slowing their setup down. But how are you going to get it out? That is the major issue here. You can experiment by removing Cessation Crystals, Energy Removal 2s, and other cards to make space for it, but IMO it will slow the deck down too much. Also you will need to remove more cards from your deck for water energy if you do not want to use DREs to attack
*I have not play tested this deck yet since I do not have the cards to build it, but this is just all theoretical and I thought of this deck a while ago when Mysterious Treasures came out. Please comment on this deck and please provide match-ups, since I have not played with this deck. However I do give credit to theses two threads: http://pokegym.net/forums/showthread.php?t=62757 and http://pokegym.net/forums/showthread.php?t=62213, since I read these two topics before making my actual list.*
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