Pokémon TCG: Sword and Shield—Brilliant Stars

Dark Wing Duck/ Dump TRUK/ Honchkrow Absol

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pichu bros. rox

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Pokémon: 12
2 Honchkrow MT
2 Honchkrow X SW
4 Murkrow MT
4 Absol SW
Trainers: 32
4 Team Galactic’s Mars
2 Team Galactic’s Wager
1 Windstorm
2 Cessation Crystal
2 Castaway
1 Strength Charm
2 Warp Point
3 TV Reporter
3 Celio’s Network
3 Dual Ball
3 PlusPower
2 Night Maintenence
4 Energy Removal 2
Energies: 16
8 Dark Energy (Ba.)
3 Double Rainbow Energy
4 Dark (Sp.)
1 Scramble Energy
(Don't suggest Umby* as I don't have it and I'll put it in when I get it.)

Strategy: Start with Absol and Baleful Wind. Use Team Galactic's Mars to Put down even more cards then finish up with Dark Wing Flap and keep discarding cards.
 
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I assume the 8 darkness are basic and not special, lol =P. I think this deck runs much better with 2 Night Maintenance and 1 TSD, since sometimes you need that Lvl X in your hand right away after it gets knocked out. I like Professor Oak's Visit over TV Reporter too, just because I found the choices in what to discard very difficult very often. It's easier to throw an Absol or a Krow back into the deck for later than throw it away. The only other thing I would do is -1 Buffer Piece +1 Celio. I like the 4 Celio when it gets anything.
 
4 Celio isnt usually a good idea, especially not in here.

I like how you only use 2 TGW instead of mindlessly throwing 4 in like everyone else. Good job on not sucking.

I think you can afford to take out a Honchkrow... 2 is normally enough.

Also, a question: when would you effectively throw your Cessation down (considering that it negates your own Krows)?

Id suggest adding 1 (or maybe even 2) more Windstorms, depending on your local meta. Id def up them to 4 if anyone over there still uses Battle Frontier, otherwise Id go with no less than 3 just to be safe (even then Id still prefer 4).

Personally, I like ER2 in here because its been good to me. On multiple occasions ive been able to Energy lock my opponent for enough turns to make the game unwinable for them. But it's really a personal preference I think.
 
Thanks for catching that HW.
I'm considering 1 TSD too.

I use Cessation Lock when attacking w/ Absol and Honchkrow to slow them down. 2 Windtsorm is whenn they Cess on my Murkrow.
 
3 NM and 16 energy, and a 4/4 line and 4 absol seems a bit much. You could get away with 2 NM or even just 1.
 
He's right. Back when I used vs seeker if you started with two of those in your hand you lost on the set up. So if you get two N M in your hand what good are they. Go with one N M and maybe one TSD Your level X will get the N M from your discard pile if you need it.
 
Pokémon: 12
2 Honchkrow
2 Honchkrow X
4 Murkrow
1 minun SW
4 Absol
Trainers: 32
4 Team Galactic’s Mars
3 Team Galactic’s Wager
2 Windstorm
2 Cessation Crystal
2 Castaway
2 Buffer Piece
2 Warp Point
4 TV Reporter
2 stevens advice
3 pluspower
3 Celio’s Network
1 Night Maintenence
1 tsd
Energies: 16
8 Dark Energy (Ba.)
3 Double Rainbow Energy
4 Dark (Sp.)
1 Scramble Energy

try that list.
 
finalstain-to discard worthless stuff

jkwarrior- huh

viktor i said i dont have it

sp-nobody plays bliss where i live rotflmao

lff- usually i would discard bf or cb with baleful wind and i can darkness wing windstorms.
 
finalstain-to discard worthless stuff

jkwarrior- huh

viktor i said i dont have it

sp-nobody plays bliss where i live rotflmao

lff- usually i would discard bf or cb with baleful wind and i can darkness wing windstorms.

thats random though, what if they don't have them in their hand at the time and they just drop a BF or Crystal Beach right when they draw it, which they always should. Nobody will be dumb enough to leave them in their hand for you to discard them.
 
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