Pokémon TCG: Sword and Shield—Brilliant Stars

[A]bstruction of Justice!

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r e i n

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[Made this deck after reading the new Eveelutions in DP4 and after Absolutions did so well last year I thought 'Hey, this looks fun.' I don't think you could consider it a new Absolutions because the focus of the deck is slightly different though you could if you wanted. I'm pretty sure some team like Lafonte or ???? is making a new Rambolt/Absolutions.]​

Deck List
:dark::water::grass::lightning
Pokemon
Eevee x4
Leafeon x2
Leafeon lv X x2
Glaceon x2
Glaceon lv X x2
Absol ex x3
Jolteon* x1
total: 16

Trainers/Supporters
Mentor x2
Celio's x4
Rosaenne(sp?) x2
SSU x4
Mars x3
TGW x2
Night Mat. x2
Castaway x2
Warp Point x3
Steven's x2
Copycat x1
total: 27

Energy
Water x9
Grass x4
Multi x4
total: 17

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Leafeon L.42 – Grass – HP90
Stage 1 – Evolves from Eevee

[G] Tie Up: 30 damage. The Defending Pokemon can't retreat during your opponent's next turn.
[G][C][C] Leaf Guard: 60 damage. Any damage done to Leafeon by attacks on your opponent's next turn is reduce by 20.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2

Leafeon Lv.X – Grass – HP110
Level Up

Poke-Power: Energy Growth
This Power can be used once during your turn. Choose an Energy from your hand and attach it to 1 of your Pokemon. This Power can't be used if Leafeon is affected by a Special Condition.

[G][C] Fresh Leaf Dance: Does 30 damage + an additional 10 damage for each Energy you have in play.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2

Glaceon L.44 – Water – HP80
Stage 1 – Evolves from Eevee

[W] Snow Cloak: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Glaceon on your opponent's next turn.
[W][C][C] Speed Slide: 60 damage. This attack's damage isn't affected by Resistance or any other effects on the Defending Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 1


Glaceon Lv.X – Water – HP100
Level Up

Poke-Body: Freezing Breath
If Glaceon is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers.

[W][W][C] Avalanche: 70 damage. Flip a coin, if heads this attack also does 20 damage to each of your opponent's Benched Pokemon.

Weakness: Steel (+30)
Resistance: none
Retreat: 1

Eevee L.14 – Colorless – HP60
Basic Pokemon

[C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward.
[C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Translations courtesy of Pokebeach and Bangrias

Strategy: Well the overall idea of the deck is disruption and to manipulate damage done by the main attacker, Glaceon Level X. The new Eevee can CFF as many more Eevee as needed. Therefore benching can't happen against Mario or other Lucario variants. Though I'm not saying we're safe 100%. The deck relies on speed and the ability to recover Absols to spread the 20 bench damage given from Glaceon while Leafeon acts as a nice support attacker and a good way of attaching extra energy to power up your next Glaceon or Eevee. SSU usually works my way, heh. So running 4 can usually save Glaceon a few times before NM is needed(considering TSD*) right away. Jolteon* is another little perk to the deck that acts as a mini damage spreader that can be SSU'd to be used again if needed. Glaceon shuts off powers so decks like BlissCat, Hurricane, DWD, and Gardy related stuff are hurt a bit. Mars and TGW help me gain control of my opponent's hand every now and then and add to the frustration already started by Glaceon and Absol. The deck can run Umbreon and Espeon DP4 for additional perks like free retreat and 20+HP, though I posted this list as a sort of basis in which the deck should revolve around. Not to mention the space issues that occur when adding in Umbreon/Espeon.

Techs?
-Absol SW: More hand control but makes the deck slower and more susceptible to heavy hitters later on.
-Honchkrow: Bench damage is nice and if you can find a way, then by all means go ahead.
-Eevee*s: I simply used Jolt* because it seemed practical, though that doesn't mean the others are off limits.
-TSD: If you want a faster recovery then use it! I simply don't have any atm.
-Rayquazza ex d: Another bench hitter that could thrown in if needed. I tried it but it didn't seem too practical.

Comments, Questions, or Suggestions welcome! :pokeball:
 
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Absolutions was a sniping deck deck and mainly used Jolteon ex from DS so it doesn't really help

Where is your tool for Castaway? It's better to have 1 or else use Roseanne's

Reyquazza is needed if you are sniping or else Absol doesn't have as much power

Were is Rare Candy?

-2 Mentor
+2 TSD
-2 Castaway
+2 Roseanne's
-2 TGW
+2 Rare Candy

What's SSU
 
Absolutions was a sniping deck deck and mainly used Jolteon ex from DS so it doesn't really help

Where is your tool for Castaway? It's better to have 1 or else use Roseanne's

Reyquazza is needed if you are sniping or else Absol doesn't have as much power

Were is Rare Candy?

-2 Mentor
+2 TSD
-2 Castaway
+2 Roseanne's
-2 TGW
+2 Rare Candy

What's SSU

Rare Candy? Never.
I already have 2 Rosy, Casty is for Supporters. There's 2. TSD is obvious and the reason it's not in the list is to incorporate players who don't have TSD. Its expensive! You didn't read Glaceon lvl x I assume. It's attack allows you to (if you flip heads) to hit your opponent's entire bench for 20 along with the 70 damage to the active. Absol has plenty uses there alone. Not to mention Jolt*.
 
Rare Candy? Never.
I already have 2 Rosy, Casty is for Supporters. There's 2. TSD is obvious and the reason it's not in the list is to incorporate players who don't have TSD. Its expensive! You didn't read Glaceon lvl x I assume. It's attack allows you to (if you flip heads) to hit your opponent's entire bench for 20 along with the 70 damage to the active. Absol has plenty uses there alone. Not to mention Jolt*.

Just remember rare candy works in any deck with evolutions :thumb: if you don't have speed then you might lose hazardesly you need rare candy and DRE and you set up quickly and win over all
 
Just remember rare candy works in any deck with evolutions :thumb: if you don't have speed then you might lose hazardesly you need rare candy and DRE and you set up quickly and win over all

DRE is a good point. I'll try 3 of them and see how it goes. That would help with the constrictions Galceon gives me. Im still a skeptic on Candy though.
 
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