As much as 4 call is overkill, it's almost necessary in almost any flygon deck... especially if stuck with a baltoy, uxie, or even in your case a duskull/nidoran...
I run something very simular and NOOOOO he does not need azelf.... I've never found it particularly useful in my opinion, all it does is take up an evolved pokemon's bench space needed for flygon's power swing attack.... even if the Lv.X is prized, it's just like he said, a nice thing to...
A deck I came up with to lock up the pokepowers of pokemon and quickly "Bring Down" potential bench threats...
here it is...
Pokemon: 23
1x Glaceon Lv.X MD
3x Glaceon RR
3x Eevee MD
1x Eevee RR
1x Gardevoir Lv.X
1x Gardevior PT
2x Gardevior SW
1x Gallade SW
2x Kirlia SW
4x...
uuuhhh.... With the proper build these speedrill decks will own you by T3... very fast deck....
but yes... definetly beef up the claydol line and remove the Cherrim line... Probrably the only thing you really got to do...
This is actually a fairly interesting angle to the game... Discarding cards from your oppenents deck in heavy
quantities can really put a dent in your opponent's stradegy... especially when critical cards are being discarded...
I have absolutly nothing to add to this... Pretty nice deck...
Okay good.... So reduce Hippo lines, throw away level max, (makes sense now that I think about it...)
Throw in some more premeir balls... Unown G, kinda a no brainer.... Love the Weavile Idea, didn't actually
think of that.... and I'll Definitly replace some fighting energy for some upper...
you need to fill the bench fast with evolutoins so flygon can hitt hard... That 's basically the point of the
deck, is to be fast and hard hitting....
I could take out a few of my trainers though...
yeah, that's what I said above.... "2009-2010" correct?
Anyways the other trapinch sucks... the pokepower one is way better... Don't excatly know how to ]
protect it though...