Might want to fix the 'character' typo in the title since it's on the front page.
Also, this is a pretty cool idea. I'm sure the Junior player who's cloyster it's modeled after is pretty stoked.
And those who have no choice but to buy codes because it's the only way for them to get them (like me), or who only play online? I'd say they make up a significant percentage of TCGO's players. Maybe as high as 20% (just a guess)? This is a major drawback for them. I'm not sure I'm going to be...
What about the people who were just saving their codes for when the game worked properly? Or for when tournaments started? Or people who have to buy codes second hand because they live in countries where packs don't come with booster codes or aren't available at all?
Codes don't have the same...
I love how when people expect something from ptcgo, it's defenders scold them with things like, "It's free, they don't owe you anything!"and "Ptcgo is a bonus for buying real packs!" But now, the fact that the code cards are losing value is a problem for TCPi. What does that matter if ptcgo is...
That's actually a really good point. If we're able to buy packs or singles online only, I'll be on board. I live in a country where we don't get booster codes in our packs, so this would be a huge plus for me. Hopefully the gem system goes online not too long after this happens though.
That doesn't seem like a huge hurdle to jump over for you? How many players are going to be willing to dedicate the hours and hours it will take to track down the, possibly, hundreds of staples they need from all the old sets. I'm not saying it can't be done, I'm saying it's much more time...
I disagree. I think this decision will adversely affect a new player's ability to jump into the game. While it's true that the new player will have the most "in demand" packs available for trade, something they won't have is access to staples. They're not just going to need the big name cards...