Pokémon TCG: Sword and Shield—Brilliant Stars

Bonds to the end of time scanlations?

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Hoping to God that WPM is in class right now. Thanking my home state for its ridiculous amounts of snow.
PARTY TIME.

As always, I'm not gonna translate every single attack name. Waste of time IMO. My apologies.

Flareon E4
70 HP
Basic [R]

[C] Tackle 10

[R][C] Fire Tail
Flip a coin. If tails, discard a [R] energy attached to Flareon.

Weak: [W]x2
Resist: None
RC: 1


Golem E4
110 HP
Basic [F]

[F][C][C] Rage 20+
Does 20 damage plus 10 more damage for each damage counter on Golem.

[F][C][C][C] Something Tackle (Double Edge?) 100
Golem does 60 damage to itself.

Weak: [G]x2
Resist: [L]-20
Retreat: 4

Whiscash E4
80 HP
Basic [F]

[C] Sleep Wave 10
The Defending Pokemon is now Asleep.

[F][C][C] Earthquake 60
Does 10 damage to each of your Benched Pokemon.

Weak: [G]x2
Resist: [L]-20
Retreat: 1

Hippowdon E4
90 HP
Basic [F]

Poke-Body: Sand something
If Hippowdon has any [F] energy attached to it, reduce all damage done to Hippowdon by attacks by 10.

[C][C][C] 30+
Flip 2 coins. This attack does 30 damage plus 10 more damage times the number of heads.

Weak: [W]x2
Resist: [L]-20
RC: 2

Gliscor E4
80 HP
Basic [F]

[C] Cut 10

[F][C] 10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokemon is now Poisoned.

Weak: [W]x2
Resist: [F]-20
RC: 1

Houndoom E4
80 HP
Basic [D]

[C][C] 20
During your opponent's next turn, the Defending Pokemon can't retreat.

[R][C][C] Fire Fang 40
The Defending Pokemon is now Burned.

Weak: [F]x2
Resist: [P]-20
RC: 1


Flint's Something
Supporter

Attach a basic energy card from your hand to one of your SP Pokemon.


Bertha's Something
Supporter

Remove 5 damage counters from one of your SP Pokemon.


SP Energy
Special Energy

This card provides [C] energy. If this card is attached to an SP Pokemon, it provides all types of energy but only one energy at a time.

LET THE GAMES BEGIN.

Back to back posts merged. The following information has been added:

Scizor E4
80 HP
Basic [G]

[G] Slash 20

[G][C][C] 40
Flip a coin. If heads, discard an energy card attached to the Defending Pokemon.

Weak: [R]x2
Resist: None
RC: 1

Heracross E4
90 HP
Basic [G]

[.] Focus Energy?
During your next turn, Heracross's Megahorn's base damage is 100.

[G][C] Megahorn 50
Flip a coin. If tails, this attack does nothing.

Weak: [R]x2
Resist: None
RC: 2

Yanmega E4
90 HP
Basic [G]

[C]
Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon (Don't apply weakness or resistance for Benched Pokemon).

[G][C][C] 50
Your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

Weak: [L]x2
Resist: [F]-20
RC: 1

Mr. Mime E4
70 HP
Basic [P]

[.] Magic Heal
Flip 3 coins. For each heads, remove 1 damage counter from 1 of your Pokemon.

[P][C] Barrier Attack 30
During your opponent's next turn, reduce all damage done to Mr. Mime by attacks by 10.

Weak: [P]x2
Resist: None
RC: 1

Espeon E4
80 HP
Basic [P]

[C]
The Defending Pokemon is now Asleep.

[P][C] Psycho Web 20+
This attack does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.

Weak: [P]x2
Resist: None
RC: 1

Bronzong E4
90 HP
Basic [P]

[.] Hand Refresh
Both players shuffle their hands into their decks and draw up to 4 cards.

[P][C] 10+
If your opponent only has 1 Prize Card left, this attack does 10 damage plus 50 more damage and the Defending Pokemon is now Confused.

Weak: [P]x2
Resist: [R]-20
RC: 3

Drapion E4
100 HP
Basic [D]

[C][C] 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[P][C][C][C] Mega Impact 70

Weak: [F]x2
Resist: [P]-20
RC: 3


Lucian's Something
Supporter

Choose as many energy as you like attached to one of your Pokemon. Move those energy to one of your other Pokemon.


Aaron's Something
Supporter

Choose 2 in any combination of SP Pokemon and Basic Energies from your discard pile, show them to your opponent, and put them into your hand.
 
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Nice work Torchic. I know all of the SP pokemon are basic, therefore easier to play ect., but a lot of them just seem meh to me so far.
 
Fully Evolved guys now, basics later.

Beedrill
110 HP
Stage 2 [G] - Evolves from Kakuna

Poke-Power:
Once during your turn (Before you attack), you may search your deck for a [G] energy, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition.

[G][C][C] Needle Shock 30
The Defending Pokemon is now Poisoned and Paralyzed. If one of your Pokemon used Needle Shock during your last turn, the Defending Pokemon is not Poisoned or Paralyzed.

Weak: [R]+30
Resist: None
RC: 1

Tropius
80 HP
Basic [G]

[C] Fly 30
Flip a coin. If tails, this attack does nothing. If heads, during your opponent's next turn, prevent all effects of attack, including damage, done to Tropius.

[G][G]
Remove all damage counters from one of your Benched [G] Pokemon.

[G][C][C][C] Solarbeam 60

Weak: [R]+20
Resist: [F]-20
RC: 2

Arcanine
100 HP
Stage 1 [R] - Evolves from Growlithe

Poke-Body: Flare Condition
When you attach a [R] energy from your hand to Arcanine, remove all Special Conditions from Arcanine.

[R][C] Overdown 30+
You may do 30 more damage. If you do, Arcanine is now Burned.

[R][C][C] Flames of Rage 60+
Discard 1 [R] energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine.

Weak: [W]+20
Resist: None
RC: 2

Vaporeon
90 HP
Stage 1 [W] - Evolves from Eevee

Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Vaporeon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.

[C] 20
This attack does 10 damage to one of your opponent's Benched Pokemon (Don't apply weakness or resistance for Benched Pokemon).

[W][C] Evolve Aqua
This attack does 40 damage to one of your opponent's Pokemon with damage counters on it. If Vaporeon evolved from Eevee this turn, this attack does 60 damage instead.

Weak: [L]+20
Resist: None
RC: 2

Floatzel GL LvX
100 HP
LvX [W] Pokemon - Floatzel GL

Poke-Body: Water Rescue
When one of your [W] Pokemon (excluding Floatzel) is knocked out by damage from an opponent's attack, return that Pokemon (including all its previous evolutionary stages) and all cards attached to it to your hand.

[W][W] Energy Cyclone 20x
Choose any number of energy cards in your hand and show them to your opponent. This attack does 20 damage for each card shown in this way. Then, shuffle those energy back into your deck.

Weak: [L]x2
Resist: None
Retreat: 0

Gastrodon East Sea
90 HP
Stage 1 [W] - Evolves from Shellos East Sea

Poke-Body:
When Gastrodon retreats, you may move any number of energy attached to Gastrodon to your new Active Pokemon.

[C] something Web
Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokemon. Then, put 2 damage counters on each of those Pokemon. Shuffle your deck afterward.

[W][C] Splash 40

Weak: [G]+30
Resist: [L]-20
RC: 1

Glaceon
80 HP
Stage 1 [W] - Evolves from Eevee

Poke-Body: Frost Wind
As long as Glaceon is your Active Pokemon, reduce all damage done to your Pokemon by your opponent's attacks by 10.

[W][C] Ice Blade
This attack does 30 damage to one of your opponent's Pokemon (Don't apply weakness or resistance for Benched Pokemon).

[W][C][C] Ice Bind 50
Unless your opponent discard 1 card from his or her hand, the Defending Pokemon is now Paralyzed.

Weak: [M]+20
Resist: None
RC: 1

NOTE: I am not positive about Frost Wind's effect. It may reduce 10 damage times the number of Pokemon you have in play, but I think my current translation is correct.

Back to back posts merged. The following information has been added:

Mamoswine GL
100 HP
Basic [W]

Poke-Body: something Aura
In between turns, remove 1 damage counter from each other Active [W] Pokemon (Yours and your opponent's).

[W][W][C][C] Snow something 60
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon.

Weak: [M]x2
Resist: [L]-20
RC: 4

NOTE: Not quite positive about who the Poke-Body removes damage counters from; that's my best guess but it seems kinda weak in that case. "Other active Pokemon" seems like kinda odd wording, but I believe that's what it said.

Nidoqueen
120 HP
Stage 2 [P] - Evolves from Nidorina

Poke-Body: Mom's Warmth?
Inbetween turns, remove 1 damage counter from each of your Pokemon. This Body stops working if you have more than 1 Pokemon with the "Mom's Warmth" Poke-Body in play.

[P] Megaton Punch 40

[P][C][C] Hassle Tail 50+
This attack does 50 damage plus 10 more damage for each of your opponent's Benched Pokemon.

Weak: [P]+30
Resist: [L]-20
Retreat: 3

Alakazam E4
80 HP
Basic [P]

[P] Recover
Discard 1 [P] energy attached to Alakazam. Remove 4 damage counters from Alakazam.

[P][C][C] Mysterious Beam 30
Flip a coin. If heads, discard 1 energy attached to the Defending Pokemon.

Weak: [P]x2
Resist: None
RC: 1

Alakazam E4 LvX
100 HP
LvX [P] - Alakazam E4

Poke-Power: Damage Switch
As many times as you like during your turn, you may move a damage counter from 1 of your SP Pokemon to another of your SP Pokemon. This Power can't be used if Alakazam is affected by a Special Condition.

[P][P][C] Mind Shock 50
This attack's damage isn't affected by weakness or resistance.

Weak: [P]x2
Resist: None
RC: 2

Gengar GL
70 HP
Basic [P]

[P] Suspicious Light 10
The Defending Pokemon is now Confused.

[P][C][C]
Choose 1 of your opponent's Pokemon. Place 3 damage counters on that Pokemon. You may shuffle Gengar and all cards attached to it into your deck.

Weak: [D]x2
Resist: [C]-20
RC: 1

Mismagius GL
80 HP
Basic [P]

[P] Psycho Remove 10
Flip 2 coins. Discard 1 energy attached to the Defending Pokemon for each heads.

[P][C] 20+
This attack does 20 damage plus 10 more damage for each prize card your opponent has already taken.

Weak: [D]x2
Resist: [C]-20
RC: 1

Weezing
80 HP
Stage 1 [P] - Evolves from Koffing

Poke-Body: something Gas
If Weezing is confused and is knocked out , your opponent doesn't take a prize.

[C] Damage Neurosis
Put a number of damage counters on the Defending Pokemon equal to the number of damage counters on Weezing. If you do, Weezing is now Confused.

[P] Smog 20
The Defending Pokemon is now Poisoned.

Weak: [P]+20
Resist: None
RC: 2

Back to back posts merged. The following information has been added:

Nidoking
130 HP
Stage 2 [F] - Evolves from Nidorino

Poke-Body:
When your active Pokemon is damaged by an opponent's attack, put 2 damage counters on the attacking Pokemon. Even if you have more than one Pokemon in play with (this body), only put 2 damage counters on the attacking Pokemon.

[C][C][C] 60
If your opponent has any Benched Pokemon, this attack's base damage is 30 and do 30 damage to one of your opponent's Benched Pokemon (don't apply weakness or resistance for Benched Pokemon).

[F][C][C][C] Gigahorn 100
Flip 2 coins. If both are tails, this attack does nothing.

Weak: [W]+30
Resist: [L]-20
RC: 2

Machamp GL
100 HP
Basic [F]

[C][C][C] 30+
If the Defending Pokemon is an evolved Pokemon, this attack does 30 damage plus 20 more damage.

[F][F][C][C]
Shuffle the Defending Pokemon and all cards attached to it into your opponent's deck. If your opponent doesn't have any Benched Pokemon, you can't use this attack.

Weak: [P]x2
Resist: None
RC: 3

Aerodactyl GL
80 HP
Basic [F]

[C]
Draw 2 cards.

[F][C] 30
During your opponent's next turn, your opponent can't play Pokemon cards from his or her hand to evolve or level up the Defending Pokemon.

Weak: [L]x2
Resist: [F]-20
RC: 0

Rampardos GL
90 HP
Basic [F]

[F][C]
Flip a coin for each Benched Pokemon (yours and your opponent's). For each heads, this attack does 30 damage to that Pokemon (don't apply weakness or resistance for Benched Pokemon).

[F][C][C] 40+
If the Defending Pokemon already had any damage counters on it, this attack does 40 damage plus 20 more damage.

Weak: [G]x2
Resist: None
RC: 1

Gastrodon West Sea
110 HP
Stage 1 [F] - Evolves from Shellos West Sea

[C][C][C] Tackle 50

[F][C][C] Mud Bomb
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon (Don't apply weakness or resistance for Benched Pokemon).

[F][C][C][C] Raging Waves 60+
This attack does 60 damage plus 10 more damage for each of your Benched Pokemon with damage counters on them.

Weak: [G]+30
Resist: [L]-20
RC: 3

Lucario GL
80 HP
Basic [F]

Poke-Body: something Aura
Weakness for all Pokemon in play (yours and your opponent's) is x2 instead of the printed amount.

[M][C][C] 30+
Does 30 damage plus 10 more damage for each energy attached to the Defending Pokemon.

Weak: [P]x2
Resist: None
RC: 1

Hippowdon
110 HP
Stage 1 [F] - Evolves from Hippopotas

Poke-Body: Sand Cover
Inbetween turns, if Hippowdon is your Active Pokemon, place 1 damage counter on each of your opponent's Pokemon LvX.

[C] Sand something 20+
Does 20 damage plus 10 damage for each energy attached to Hippowdon. Before doing damage, you may attach a [F] energy from your discard pile to Hippowdon.

[F][F][C][C] Grand Quake 80
Does 10 damage to each Benched Pokemon (yours and your opponent's) that isn't an evolved Pokemon.

Weak: [W]+20
Resist: [L]-20
RC: 4

Hippowdon Lv.X
130 HP
LvX [F] - Hippowdon

Poke-Power: Sand Reset
You may use this power only once per game. Each player shuffles every card that is not a Pokemon card on their side of the field (excluding supporters) into their deck. If one of your Pokemon has already used a "Sand Reset" Poke-Power this game, you cannot use this Power.

[F][F][C][C] Double Shoot
Discard 2 [F] energy attached to Hippowdon. This attack does 40 damage to 2 of your opponent's Benched Pokemon.

Weak: [W]x2
Resist: [L]-20
RC: 4
 
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I think I see this season's Shedinja/Fossil deck in here. Weezing/UnownP will be so many degrees beyond annoying it's stupid...
 
[Hippowdon Lv.X
130 HP
LvX [F] - Hippowdon

Poke-Power: Sand Reset
You may use this power only once per game. Each player shuffles every card that is not a Pokemon card on their side of the field (excluding supporters) into their deck. If one of your Pokemon has already used a "Sand Reset" Poke-Power this game, you cannot use this Power.
[/QUOTE]

hmm. anyone care to take a stab at whether this power can (finally) remove an attached Unown G from play? My take is that it could, as once it becomes a tool, it is no longer a pokemon. bad news is that it goes right back into their deck.
 
Shiftry
130 HP
Stage 1 [D] - Evolves from Nuzleaf

Poke-Body: something Wind
As long as Shiftry is your Active Pokemon, whenever your opponent flips a coin, treat the result as tails.

[D][C] 40
If you and your opponent have the same number of cards in your hand, the Defending Pokemon is now Confused.

[D][C][C] 60
During your opponent's next turn, the Defending Pokemon can't use any Poke-Powers or Poke-Bodies.

Weak: [R]+30
Resist: [P]-20
Retreat: 1

Sharpedo
90 HP
Stage 1 [D]

Poke-Body: Energy Shark
If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is knocked out), flip a coin. If heads, discard 1 energy attached to the attacking Pokemon.

[D][C] Crunch 20
Until the end of your next turn, all damage done to the Defending Pokemon by attacks is increased by 40.

[D][C][C] something Fang 60

Weak: [L]+20
Resist: [P]-20
RC: 0

Forretress G
80 HP
Basic [M]

[C] Shell something
This attack does 10 damage to each of your opponent's Pokemon (don't apply weakness or resistance for Benched Pokemon). Forretress can't use this attack during your opponent's next turn.

[M][M][C][C] Explosion/Self Destruct? 80
This attack does 10 damage to each Benched Pokemon (yours and your opponent's)(Don't apply weakness or resistance for Benched Pokemon). Flip a coin. If tails, Forretress does 80 damage to itself.

Weak: [R]x2
Resist: [P]-20
RC: 2

Aggron
130 HP
Stage 2 [M] - Evolves from Lairon

[C][C]
If Aggron was damaged by an opponent's attack during your opponent's last turn, this attack does the same amount of damage to the Defending Pokemon.

[M][C][C] Metal Fang 40
You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.

[M][M][C][C] Heavy Impact 70

Weak: [R]+30
Resist: [P]-20
RC: 3

Jirachi
60 HP
Basic [M]

Poke-Power:
You may use this power once during your opponent's turn, when Jirachi is knocked out by damage from an attack. Search your deck for any one card and put it into your hand. Shuffle your deck afterward.

[.] Refrain
If you have a Supporter card in play, use that card's effect as the effect of this attack.

[M] Speed Star 20
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weak: [R]+20
Resist: [P]-20
RC: 0

Bastiodon GL
90 HP
Basic [M]

[M][C][C] 30
Your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

[M][C][C][C] 60
Remove 1 damage counter from Bastiodon.

Weak: [R]x2
Resist: [P]-20
RC: 3

Back to back posts merged. The following information has been added:

Snorlax
100 HP
Basic [C]

Poke-Body:
As long as Snorlax is asleep, the Defending Pokemon can't retreat.

[C][C] Snore? 20+
You may use this attack even if Snorlax is Asleep. If Snorlax is Asleep, this attack does 20 damage plus 30 more damage.

[C][C][C][C] Heavy Press 40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.

Weak: [F]+20
Resist: None
RC: 4

Kecleon
70 HP
Basic [C]

Poke-Body: Colorful Body
Kecleon is all 9 types.

[C][C][C] Triple Smash 10+
Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.

Weak: [F]+20
Resist: None
Retreat: 1

Ambipom G
80 HP
Basic [C]

[C] Tail Code
Move 1 energy attached to the Defending Pokemon to another of your opponent's Pokemon. (If your opponent only has one Pokemon in play, this attack does nothing).

[C][C] 60
If the Defending Pokemon has any energy attached to it, this attack's base damage is 20.

Weak: [F]x2
Resist: None
RC: 1


Galactic's Machine G-109 SP Reader
Trainer

Shuffle one card into your deck. Then, search your deck for a SP Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.


Galactic's Machine G-107 Galactic's Technical Machine
Technical Machine

[C][C][C] Damage Porter
Choose 1 of your opponent's Pokemon. This attack does 10 damage times the number of damage counters on this Pokemon to that Pokemon (don't apply weakness or resistance for Benched Pokemon).


Underground Exploration Team
Supporter

Look at the bottom 4 cards of your deck. Choose 2 cards you find there, show them to your opponent, and put them into your hand. Put the remaining cards on the bottom of your deck in any order.


Volkner's something
Supporter

Draw cards until you have 6 cards in your hand. Before drawing, you may discard one card from your hand. You can't use this card if you don't have that many cards left in your deck.


(Volkner's city, forgot what its called) Gym
Stadium

Don't apply resistance for each player's [L] Pokemon's attacks. Each player's [L] Pokemon have no weakness.


Pokemon Contest Hall
Stadium

Once during each player's turn, that player may flip a coin. If heads, that player searches his or her deck for a basic Pokemon and puts it onto his or her bench. Then, that player may search their deck for a Pokemon Tool and attach it to the Pokemon they just played. If a player searches his or her deck, they shuffle their deck afterwards. If a player's bench is full, that player can't use this card's effect.


Upper Energy
Special Energy

This card provides [C] energy. If you have more prize cards left than your opponent, this card provides 2 more [C] energy unless it is attached to a Pokemon LvX.

NOTE: Unsure if it provides 2 additional [C] for a total of 3 (picture would indicate this) or just a total of 2. Judging by the picture, I went with 2 additional.


The secret reprint cards are base set Pikachu (updated art), Flying Pikachu, and Surfing Pikachu.
 
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And finally, the little unevolved forms noone really cares about.

Weedle
60 HP
Basic [G]

[.]
Search your discard for up to 5 Pokemon cards, show them to your opponent, and shuffle them into your deck.

[G] 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Weak: [R]+10
Resist: None
RC: 1

Kakuna
80 HP
Stage 1 [G] - Evolves from Weedle

Poke-Body: something Body
Reduce all damage done by attacks to this Pokemon by 20.

[G]
The Defending Pokemon is now Poisoned. Flip a coin. If heads, search your deck for a card that evolves from this Pokemon and put it onto this Pokemon. Shuffle your deck afterward.

Weak: [P]+20
Resist: None
RC: 2

Seedot
40 HP
Basic [G] Pokemon

[C] Harden
During your opponent's next turn, if an attack would do 40 or less damage to Seedot, that attack does no damage to Seedot.

[C] 10
Flip a coin until you get tails. For each heads, choose a card from your opponent's hand without looking, look at it, and shuffle it into your opponent's deck.

Weak: [R]+10
Resist: [W]-20
RC: 1

Growlithe
70 HP
Basic [R]

[C]
Search your deck for a [R] energy and attach it to Growlithe. Shuffle your deck afterward.

[R][C][C] 50
Growlithe does 10 damage to itself.

Weak: [W]+20
Resist: None
RC: 2

Staryu
50 HP
Basic [W]

[C] Cosmo Draw
If your opponent has any Evolved Pokemon in play, draw 3 cards.

[W] Speed Star 10
This attack's damage isn't affected by weakness, resistance, or any other effects on the Defending Pokemon.

Weak: [L]+10
Resist: None
RC: 1

Spheal
60 HP
Basic [W]

[W] Powder Snow
The Defending Pokemon is now Asleep.

[W][C] Ice Ball 20

Weak: [M]+10
Resist: None
RC: 2

Shellos West Sea
70 HP
Basic [W] Pokemon

[.] Ocean something
Flip 2 coins. For each heads, remove 1 damage counter from 1 of your Pokemon.

[C][C] Mud Shot 20

Weak: [G]+20
Resist: None
RC: 2

Shellos East Sea
60 HP
Basic [W] Pokemon

[C]
Flip a coin. If heads, remove 1 damage counter from each of your opponent's Pokemon.

[W]
Choose 1 of your opponent's Pokemon with damage counters on it. This attack does 20 damage to that Pokemon (Don't apply weakness or resistance for Benched Pokemon).

Weak: [G]+10
Resist: None
RC: 1

... Yes. I know how bad that first attack is. I don't get it either.

Nidoran F
60 HP
Basic [P]

[P] 10

[C][C]
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Weak: [P]+10
Resist: None
RC: 1

Nidorina
80 HP
Stage 1 [P] - Evolves from Nidoran F

[C] Take Down? 30
Nidorina does 10 damage to itself and don't apply weakness or resistance for the self-damage.

[P][C][C] Stress Poison 40+
If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Poisoned.

Weak: [P]+20
Resist: None
Retreat: [C][C]

Nidoran M
50 HP
Basic [P]

[C]
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

[P][C] Horn hazard? 40
Flip a coin. If tails, this attack does nothing.

Weak: [P]+10
Resist: None
RC: 1

Nidorino
80 HP
Stage 1 [P] - Evolves from Nidoran

[P][C] Toxic
The Defending Pokemon is now Poisoned. Inbetween turns, put 2 damage counters on the Defending Pokemon instead of 1.

[C][C][C]
This attack does 40 damage to one of your opponent's Pokemon without any damage counters on it (Don't apply weakness or resistance for Benched Pokemon).

Weak: [P]+20
Resist: None
RC: 1

Koffing
60 HP
Basic [P]

[C]
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused.

[P] 30
Koffing does 30 damage to itself and don't apply weakness or resistance for the self-damage.

Weak: [P]+10
Resist: None
RC: 2

Trapinch
50 HP
Basic [F]

Poke-Power: Sand Gather
Once during your turn (before you attack), if Trapinch is your Active Pokemon, you may attach a basic [F] energy from your discard pile to Trapinch.

[C] 10x
Does 10 damage times the number of energy attached to Trapinch.

Weak: [W]+10
Resist: [L]-20
RC: 1

Hippopotas
70 HP
Basic [F]

[C] 10
Your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

[F][C][C] 30+
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.

Weak: [W]+10
Resist: [L]-20
RC: 2

Nuzleaf
80 HP
Stage 1 [D] - Evolves from Seedot

[D] 10
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

[C][C]
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by weakness, resistance, or any other effects on that Pokemon.

Weak: [R]+20
Resist: [P]-20
RC: 1

Carvahna
40 HP
Basic [D] Pokemon

[C] Scary Face?
Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn.

[D] 10
Flip a coin. If heads, discard 1 energy attached to the Defending Pokemon.

Weak: [L]+10
Resist: [P]-20
RC: 1

Aron
50 HP
Basic [M]

[M] Iron Head 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

[C][C] 20

Weak: [R]+10
Resist: [P]-20
RC: 1

Lairon
80 HP
Stage 1 [M] - Evolves from Aron

[C][C] Heavy Metal 10+
Flip a coin for each [M] energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads.

[M][C][C] 40
During your opponent's next turn, reduce all damage done to Lairon by attacks by 10.

Weak: [R]+20
Resist: [P]-20
RC: 2

Eevee
50 HP
Basic [C]

[.] Evolutionary Harbinger (obv gonna get name changed but that sounds SO AWESOME)
Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

[C] 10
You may switch Eevee with one of your Benched Pokemon.

Weak: [F]+10
Resist: None
RC: 1

Munchlax
70 HP
Basic [C]

Poke-Power: Baby Evolution
Once during your turn (before you attack), you may play a Snorlax from your hand on top of Munchlax (This counts as evolving Munchlax). If you do, remove all damage counters from Munchlax.

[C][C] Rest
Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.

Weak: [F]+10
Resist: None
RC: 2

Vibrava
70 HP
Stage 1 [C] - Evolves from Trapinch

[C] Energy Typhoon 20x
This attack does 20 damage times the number of energy cards in your discard pile. Then, shuffle all energy cards from your discard pile into your deck.

[C][C] Quick Attack? 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weak: [C]+20
Resist: [F]-20
RC: 1

Reprinted Trainers/Special Energy:
Main Set: Bebe's Search, Dark Energy, Metal Energy
Theme Decks: Energy Search, Pokeball, Switch, G105 PokeTurn, G101 Energy Gain


IT IS DONE.
 
Floatzel GL Lv.X is ridiculous, especially with Time-Space Tear. Kingdra is going to get even stronger just in time for Worlds.

Aerodactyl GL and Jirachi are both interesting considerations to play in place of Chatot.

Thanks for all the translations, BT.
 
Vivabra... wow....

Never thought I'd see the day when a St1 pokemon that evolves is better than most St2 pokemon.... wow...
 
hippowdon lv.x broken much???

--------------------------------------------------------------------------------

Hippowdon LV.X - Fighting - HP130
Level-Up

Poke-Power: Sand Reset
You can use this Power once per game, during your turn. Each player returns all of his or her cards in play, other than Pokemon and Supporter cards, to his or her deck. Then, each player shuffles his or her deck. This Power can’t be used if you already used another Sand Reset Poke-Power during this game.
[F][F][C][C] Double Shoot: Discard 2 Fighting Energy attached to Hippowdon and do 40 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4

so ya i think this will totally wreck alot of decks but would be a good choice to put in certain decks like machamp ???but still do you think this card is to broken.i do :lol:
even if the us doesnt have to worry for like 6 more mounths for this card lol:smile:

discuss about the brokeness of this card and what you think could well fit this card
 
You guys do realize Vibrava takes the energy from the opponent's discard pile, right? It's like a one-time deal too since you put all of them back after using it and there are few ways to discard the opponent's energy. If it was from your own pile, it'd be great, but the opponent's?

That being said, it is certainly not a bad stage 1, and the rest of the line is top-notch. Flygon's Body opens up Palkia lv. X abuse possibilities, Wall of Sand is not only anti-stadium in general but anti-Dusknoir lv. in particular, Power Swing can do 110 for 3 (although Dark Palm will likely keep it at 90), Eroding Storm is just nasty, and X-treme Attack is aptly named. On top of all that, none of the attacks require a specific type of energy, which means that the support you can play with this line is basically unlimited.

I love Alakazam 4 lv. X's Power. It's like a more exclusive Damage Swap, which is a Power I've long since thought would be amazing in any Modified setting. Something like Dialga G lv. X, with Special Metal and possibly Snowpoint, could really abuse that Power. The free SP Scoop Up card from Galactic's Conquest also goes hand-in-hand with it.
 
--------------------------------------------------------------------------------

Hippowdon LV.X - Fighting - HP130
Level-Up

Poke-Power: Sand Reset
You can use this Power once per game, during your turn. Each player returns all of his or her cards in play, other than Pokemon and Supporter cards, to his or her deck. Then, each player shuffles his or her deck. This Power can’t be used if you already used another Sand Reset Poke-Power during this game.
[F][F][C][C] Double Shoot: Discard 2 Fighting Energy attached to Hippowdon and do 40 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4

so ya i think this will totally wreck alot of decks but would be a good choice to put in certain decks like machamp ???but still do you think this card is to broken.i do :lol:
even if the us doesnt have to worry for like 6 more mounths for this card lol:smile:

discuss about the brokeness of this card and what you think could well fit this card


Floatzel GL Lv.X = Good game.
 
You guys do realize Vibrava takes the energy from the opponent's discard pile, right? It's like a one-time deal too since you put all of them back after using it and there are few ways to discard the opponent's energy. If it was from your own pile, it'd be great, but the opponent's?

That being said, it is certainly not a bad stage 1, and the rest of the line is top-notch. Flygon's Body opens up Palkia lv. X abuse possibilities, Wall of Sand is not only anti-stadium in general but anti-Dusknoir lv. in particular, Power Swing can do 110 for 3 (although Dark Palm will likely keep it at 90), Eroding Storm is just nasty, and X-treme Attack is aptly named. On top of all that, none of the attacks require a specific type of energy, which means that the support you can play with this line is basically unlimited.

I love Alakazam 4 lv. X's Power. It's like a more exclusive Damage Swap, which is a Power I've long since thought would be amazing in any Modified setting. Something like Dialga G lv. X, with Special Metal and possibly Snowpoint, could really abuse that Power. The free SP Scoop Up card from Galactic's Conquest also goes hand-in-hand with it.

"This attack does 20 damage times the number of energy cards in your discard pile. Then, shuffle all energy cards from your discard pile into your deck."
 
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