NoPoke
Active Member
As against free spam??I vote for a rule where everyone gets free pizza.
As against free spam??I vote for a rule where everyone gets free pizza.
With regards to "Key Items" idea:
There already exists a mechanic for ongoning changes to the gamestate that only affects one player.
Its called a Poke-Body.
Not at the moment in Europe
If we want to stay consistent with the video game and "fix" the donk:
You can have up to 6 starter pokemon in your deck.
EXODIA, I win!
Wrong game? :tongue:
I'd only be up for 6 starter Pokemon if they were already fully evolved. Because that's true to the video game too. You don't start every battle with a Larvitar and have to evolve it to a Tyranitar.
I came up with this idea a few years ago. It's a small world. It would be a fun mechanic from Yugioh to borrow. I think 600 would be too high.One crazy idea I had one day was, why not have the player have HP, a rather large amount (600 maybe?) in order to elimante donks, as well as add a whole new aspect to the game. Maybe I have compared this to Magic or yugi too much, but I have played all 3 games. The alternative win for this game would be reducing the player's HP to 0, and when the plauyer has no pokemon, he recieves attacks directly. Aditionally, there could be powers, attacks, trainers, supporters, etc which allow pokemon to damage the player directly, just like in MTG or YGO. Imagine the mechanics that could be developed. Although it is a crazy idea, and has NOTHING to do with the anime, could improve the TCG itself by adding a whole new aspect. So would a change like this be worth it? Would it change the TCG too much?
I think the fact that Pokémon has very little of this is one advantage Pokémon has over Yugioh.Also, there is another idea I was thinking about to change the game, and this one is much more plausible. For this idea, I was thinking of incormporating more on the "archetype" theme, like including more pokemn types (like Delta or Sp) but with several in a current set. This could add much more variety, rather than just colors or "pairs" of pokemon that work together (Minun/Plusle), (Volbeat/Illumise).
too complicated.I was thinking of taking this to a whole new level by adding abilities like the ones in MTG (Like flying, trample, haste). For those not familiar with such mechanics, I will explain. They are basically common abilities shared by several pokemon that could work in diffrent ways, such as during attacking, drawing cards, discarding cards, etc. These should be diffrent from powers/bodies, and could be used so that cards with same abilities work together. I would like for these archetypes to have a decent deck on their own, so that at least a decent budget deck could be made out of the several archetypes that could spring. It is sort of similar to pokebodies, but having a common name and ability in several pokemon during a set, and more importantly. abilities that work together. They could be complemented with their own trainer set for support and or stadiums. They would be a nice addition so more pokemon can work together, and would encourage the use of more pokemon in a deck, as oppsoed to trainers/supporters, which have most of the space in the deck.
Reminds me of this thread.EXODIA, I win!
Wrong game? :tongue:
Reminds me of this thread.
Mechanics I don't think we will see...
Increasing the number of prize cards.
Opponent gets to actively play cards during your turn.
Combos: by which I mean having to play two cards to achieve a single effect. Individually the cards do nothing.
Omission of any of the current mandatory steps in the game: eg preventing your opponent from drawing at the begining of their turn.
Healing of damage as a status effect.
Found this post in that thread:
- Lol Dialga Palkia legend
- Lol Power Spray/Alakazam MT
- Lol Legends/PokeX +
- Lol Dialga X
- Last one I got nothing
So yeah, never say never.
4 Prize Battle
This is a rule by which each player puts out 4 prize cards to battle when he or she would put out 6 prize cards to battle. The player who Knocks Out 4 of his or her opponent's Pokémon and draws all 4 prize cards wins.
20 Damage From Confusion
This is a simple rule for when a Pokémon uses an attack while it is Confused and the coin was tails (when the Pokémon was Confused). If the attacker flipped, and was Confused, regardless of the type of attack, the Pokémon that used the attack itself receives 20 damage.
3 Deck Battle
Each battling player readies 3 decks with different contents. Next, they put their decks face down in play and decide the order of the decks with which they will battle. Also, they start battling with the decks 1 time each in the decided order. The player who won twice in the end wins.